Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
IM-DOWN-BAD-BRO
Susano
Level 17
God Stats
3W - 2L
1,718 SR
Queue Stats
50W - 36L
1,718 Elo+
Solo
Hachiman
Hachiman
StamJam5000
Hachiman
Level 158
God Stats
1W - 0L
1,728 SR
Queue Stats
15W - 11L
1,583 Elo+
Party 1
Discordia
Discordia
Teej420blazeit
Discordia
Level 160
God Stats
1W - 0L
1,615 SR
Queue Stats
18W - 17L
1,490 Elo+
Party 1
Bacchus
Bacchus
euphotix
Bacchus
Level 152
God Stats
2W - 0L
1,485 SR
Queue Stats
28W - 14L
1,692 Elo+
Party 1
Team Averages
Level 103
1,609 SR
1,596 Elo+

VS

Team Averages
Level 63
1,500 SR
1,506 Elo+
Sun Wukong
Sun Wukong
Beset
Sun Wukong
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,405 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
GhostKiller02
Ah Muzen Cab
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,542 Elo+
Party 2
Tiamat
Tiamat
KingFirebolt
Tiamat
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,536 Elo+
Party 2
Freya
Freya
Skeletalion
Freya
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 45L
1,556 Elo+
Party 3
Geb
Geb
ZendM
Geb
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 91L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 4 / 12
10,039
837
12,396
11,459
4,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
9 / 3 / 9
10,359
863
14,059
14,900
6,639
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
StamJam5000
Hachiman
16
5 / 3 / 19
10,067
839
11,871
11,269
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Teej420blazeit
Discordia
18
10 / 2 / 18
11,184
932
22,097
8,015
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
euphotix
Bacchus
17
6 / 3 / 19
11,117
926
10,405
16,851
22,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Beset
Sun Wukong
14
1 / 7 / 5
8,235
686
8,168
15,596
9,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
GhostKiller02
Ah Muzen Cab
17
5 / 7 / 4
10,436
870
11,798
13,667
4,668
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
15
2 / 5 / 7
8,859
738
9,244
13,409
5,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 9 / 5
9,984
832
9,527
14,941
9,011
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
ZendM
Geb
15
1 / 7 / 10
8,650
721
11,398
19,380
19,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
45
35
Kills
14
15
Deaths
35
77
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
4
12
2.75
L
Sun Wukong
Beset
Sun Wukong
1
7
5
0.5
L
Ah Muzen Cab
GhostKiller02
Ah Muzen Cab
5
7
4
1
W
9
3
9
4.5
L
Tiamat
2
5
7
1.1
L
5
9
5
0.83
W
Hachiman
StamJam5000
Hachiman
5
3
19
4.83
W
Discordia
Teej420blazeit
Discordia
10
2
18
9.5
L
Geb
ZendM
Geb
1
7
10
0.86
W
Bacchus
euphotix
Bacchus
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,828
Damage
50,135
62,494
Taken
76,993
41,944
Mitigated
47,788
17,548
Healing
14,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,396
6,625
932
1,351
11,459
4,613
3,148
7,341
4,083
0
38,044
L
Sun Wukong
Beset
Sun Wukong
8,168
1,760
0
1,357
15,596
9,407
505
6,893
8,703
0
13,864
L
Ah Muzen Cab
GhostKiller02
Ah Muzen Cab
11,798
7,514
644
3,074
13,667
4,668
600
7,335
6,332
0
29,670
W
14,059
3,684
10
2,087
14,900
6,639
1,147
6,051
8,679
0
21,791
L
Tiamat
9,244
730
866
3,967
13,409
5,399
308
5,552
7,857
19,995
0
L
9,527
2,906
313
970
14,941
9,011
0
7,110
7,831
12,854
0
W
Hachiman
StamJam5000
Hachiman
11,871
4,931
1,896
2,558
11,269
4,944
1,768
7,654
3,551
0
24,603
W
Discordia
Teej420blazeit
Discordia
22,097
1,101
1,483
1,931
8,015
3,350
982
3,021
4,925
36,098
0
L
Geb
ZendM
Geb
11,398
984
1,043
2,095
19,380
19,303
252
5,612
13,768
17,906
0
W
Bacchus
euphotix
Bacchus
10,405
758
1,536
3,764
16,851
22,398
916
6,102
10,280
16,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,766
Gold Earned
46,164
164
Minions Killed
93
0
Camps Cleared
0
1,111,445
Distance Traveled
1,077,407
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,039
837
60
5
0
180,231
1
L
Sun Wukong
8,235
686
17
1
0
230,091
0
L
Ah Muzen Cab
10,436
870
31
3
0
200,394
0
W
Susano
10,359
863
24
2
0
236,971
1
L
Tiamat
8,859
738
34
3
0
216,692
0
L
Freya
9,984
832
9
1
0
203,131
2
W
Hachiman
10,067
839
19
2
0
204,520
1
W
Discordia
11,184
932
44
4
0
233,342
1
L
Geb
8,650
721
2
0
0
227,099
0
W
Bacchus
11,117
926
17
1
0
256,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role