Player Matchup

Cthulhu
Cthulhu
Anahata
Cthulhu
Level 113
God Stats
0W - 2L
1,034 SR
Queue Stats
26W - 29L
1,537 Elo+
Party 1
Discordia
Discordia
CoreApathy
Discordia
Level 116
God Stats
13W - 10L
1,609 SR
Queue Stats
153W - 126L
1,670 Elo+
Party 1
Medusa
Medusa
Excaliber229
Medusa
Level 129
God Stats
2W - 3L
1,688 SR
Queue Stats
11W - 13L
1,539 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Grimmjaw629
Tsukuyomi
Level 51
God Stats
3W - 4L
1,562 SR
Queue Stats
21W - 14L
1,581 Elo+
Party 1
Ares
Ares
Ratheincarnate
Ares
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Team Averages
Level 93
1,478 SR
1,565 Elo+

VS

Team Averages
Level 102
1,685 SR
1,697 Elo+
Fenrir
Fenrir
BouzinCantin
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,754 Elo+
Party 3
Janus
Janus
HYPERDANSGAME
Janus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 53L
1,888 Elo+
Party 2
Geb
Geb
Sacker78
Geb
Level 90
God Stats
5W - 1L
1,847 SR
Queue Stats
180W - 148L
1,641 Elo+
Party 2
Cernunnos
Cernunnos
SaggDad
Cernunnos
Level 157
God Stats
7W - 2L
1,947 SR
Queue Stats
45W - 32L
1,631 Elo+
Solo
Olorun
Olorun
Sohmwan
Olorun
Level 61
God Stats
5W - 3L
1,630 SR
Queue Stats
129W - 83L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anahata
Cthulhu
14
4 / 2 / 0
8,125
542
8,177
10,347
8,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
CoreApathy
Discordia
13
1 / 3 / 3
7,532
502
6,444
8,060
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
2 / 5 / 4
7,529
502
9,844
12,273
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Grimmjaw629
Tsukuyomi
12
4 / 3 / 3
7,782
519
6,462
8,686
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 4
7,509
501
3,887
11,164
10,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
12 / 3 / 2
9,968
665
12,934
13,513
6,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 3 / 2
8,050
537
6,353
6,421
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 8
7,400
493
6,215
11,989
7,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
SaggDad
Cernunnos
15
3 / 2 / 5
8,791
586
7,035
11,148
3,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Sohmwan
Olorun
13
0 / 3 / 7
7,954
530
6,347
8,800
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
13
Kills
16
16
Deaths
14
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Anahata
Cthulhu
4
2
0
2
W
Fenrir
12
3
2
4.33
L
Discordia
CoreApathy
Discordia
1
3
3
0.83
L
Medusa
2
5
4
0.8
L
Tsukuyomi
Grimmjaw629
Tsukuyomi
4
3
3
1.83
W
1
3
2
0.67
L
2
3
4
1.33
W
0
3
8
1.33
W
Cernunnos
SaggDad
Cernunnos
3
2
5
2.75
W
Olorun
Sohmwan
Olorun
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,814
Damage
38,884
50,530
Taken
51,871
28,370
Mitigated
24,144
11,367
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Anahata
Cthulhu
8,177
92
136
952
10,347
8,164
312
5,033
5,314
46,620
0
W
Fenrir
12,934
2,973
0
2,976
13,513
6,636
22
4,534
8,979
0
64,136
L
Discordia
CoreApathy
Discordia
6,444
220
0
2,001
8,060
2,373
0
2,193
5,867
57,434
0
L
Medusa
9,844
5,177
563
3,192
12,273
4,175
0
3,384
8,889
0
53,114
L
Tsukuyomi
Grimmjaw629
Tsukuyomi
6,462
1,666
0
2,568
8,686
3,171
0
2,583
6,103
0
33,256
W
6,353
1,193
0
485
6,421
2,252
0
3,549
2,872
58,585
0
L
3,887
132
0
1,955
11,164
10,487
0
5,047
6,117
8,927
0
W
6,215
578
416
2,029
11,989
7,925
0
3,023
8,966
20,068
0
W
Cernunnos
SaggDad
Cernunnos
7,035
2,739
0
5,613
11,148
3,647
1,593
2,289
8,859
0
57,221
W
Olorun
Sohmwan
Olorun
6,347
2,694
387
2,937
8,800
3,684
34
5,113
3,687
38,071
5,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,477
Gold Earned
42,163
360
Minions Killed
407
0
Camps Cleared
0
1,534,685
Distance Traveled
1,500,834
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,125
542
94
6
0
284,359
1
W
Fenrir
9,968
665
98
7
0
346,143
3
L
Discordia
7,532
502
116
8
0
302,702
6
L
Medusa
7,529
502
83
6
0
289,979
5
L
Tsukuyomi
7,782
519
58
4
0
342,840
4
W
Janus
8,050
537
105
7
0
265,554
4
L
Ares
7,509
501
9
1
0
314,805
0
W
Geb
7,400
493
18
1
0
324,862
6
W
Cernunnos
8,791
586
109
7
0
284,203
2
W
Olorun
7,954
530
77
5
0
280,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role