Player Matchup

Awilix
Awilix
FrankenSteinke2
Awilix
Level 64
God Stats
1W - 1L
1,853 SR
Queue Stats
442W - 223L
1,800 Elo+
Party 1
Achilles
Achilles
Griizyii
Achilles
Level 126
God Stats
2W - 2L
1,832 SR
Queue Stats
214W - 128L
1,746 Elo+
Party 1
Geb
Geb
Jayrod1245
Geb
Level 67
God Stats
25W - 14L
1,577 SR
Queue Stats
180W - 148L
1,535 Elo+
Party 1
Vulcan
Vulcan
ShadowsODarkness
Vulcan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 49L
1,883 Elo+
Party 1
Skadi
Skadi
hereiam13
Skadi
Level 127
God Stats
3W - 3L
1,673 SR
Queue Stats
614W - 410L
1,768 Elo+
Party 1
Team Averages
Level 83
1,687 SR
1,746 Elo+

VS

Team Averages
Level 59
1,611 SR
1,612 Elo+
Loki
Loki
BiggReggiee
Loki
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 42L
1,682 Elo+
Party 2
Fenrir
Fenrir
Reempooman
Fenrir
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,665 Elo+
Solo
Cthulhu
Cthulhu
TopnotchSmoke94
Cthulhu
Level 44
God Stats
19W - 26L
1,503 SR
Queue Stats
117W - 105L
1,551 Elo+
Solo
Hades
Hades
mfnSTARboi82
Hades
Level 42
God Stats
7W - 2L
1,712 SR
Queue Stats
92W - 109L
1,512 Elo+
Solo
Izanami
Izanami
notherealkevin
Izanami
Level 148
God Stats
1W - 0L
1,841 SR
Queue Stats
38W - 22L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
9,324
491
7,551
15,983
5,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
Griizyii
Achilles
16
4 / 5 / 2
10,017
527
9,051
14,597
12,739
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 6 / 6
7,616
401
3,253
13,748
7,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 3 / 5
9,142
481
14,118
6,054
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
hereiam13
Skadi
16
1 / 4 / 2
9,169
483
7,107
10,599
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 5
10,912
574
4,552
11,971
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
Reempooman
Fenrir
15
4 / 3 / 8
10,015
527
5,948
16,699
10,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
5 / 1 / 4
11,012
580
12,072
16,682
18,413
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 3 / 7
10,109
532
8,688
12,623
5,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 1 / 5
12,380
652
12,427
12,444
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
8
Kills
22
22
Deaths
8
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
2
4
3
0.88
L
Achilles
Griizyii
Achilles
4
5
2
1
L
0
6
6
0.5
W
Fenrir
Reempooman
Fenrir
4
3
8
2.67
L
1
3
5
1.17
W
5
1
4
7
L
Skadi
hereiam13
Skadi
1
4
2
0.5
W
5
3
7
2.83
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,080
Damage
43,687
60,981
Taken
70,419
31,282
Mitigated
43,413
11,940
Healing
22,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,552
994
0
6,151
11,971
4,710
234
1,840
10,131
0
87,973
L
7,551
2,848
0
4,540
15,983
5,517
0
4,567
10,648
0
70,085
L
Achilles
Griizyii
Achilles
9,051
3,074
0
1,422
14,597
12,739
0
7,880
6,717
0
55,018
L
3,253
492
334
2,316
13,748
7,768
0
4,198
9,550
9,974
0
W
Fenrir
Reempooman
Fenrir
5,948
1,169
0
2,389
16,699
10,589
0
3,879
12,820
0
30,296
L
14,118
4,999
0
1,045
6,054
2,128
0
2,153
3,901
68,435
0
W
12,072
558
117
4,714
16,682
18,413
0
3,030
13,652
68,644
0
L
Skadi
hereiam13
Skadi
7,107
3,993
0
2,283
10,599
3,130
0
1,962
8,637
0
73,237
W
8,688
368
498
4,259
12,623
5,827
0
5,769
6,854
59,754
0
W
12,427
9,452
0
4,855
12,444
3,874
2,450
2,853
8,507
0
111,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,268
Gold Earned
54,428
478
Minions Killed
652
0
Camps Cleared
0
1,879,206
Distance Traveled
1,883,512
34
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,912
574
144
8
0
449,387
8
L
Awilix
9,324
491
116
6
0
429,132
5
L
Achilles
10,017
527
110
6
0
359,035
3
L
Geb
7,616
401
12
1
0
377,262
11
W
Fenrir
10,015
527
39
2
0
352,657
6
L
Vulcan
9,142
481
122
6
0
370,488
10
W
Cthulhu
11,012
580
135
7
0
381,356
3
L
Skadi
9,169
483
118
6
0
343,289
5
W
Hades
10,109
532
123
6
0
358,541
3
W
Izanami
12,380
652
211
11
0
341,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role