Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hermoso_Diablo47
Sol
Level 119
God Stats
3W - 2L
1,500 SR
Queue Stats
196W - 187L
1,559 Elo+
Party 1
Ne Zha
Ne Zha
Khaphre
Ne Zha
Level 87
God Stats
22W - 12L
1,386 SR
Queue Stats
178W - 167L
1,511 Elo+
Party 1
Chaac
Chaac
greengoblen_64
Chaac
Level 95
God Stats
7W - 2L
1,710 SR
Queue Stats
49W - 42L
1,578 Elo+
Party 1
Ra
Ra
lobo7712
Ra
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 80L
1,499 Elo+
Party 1
Team Averages
Level 83
1,519 SR
1,529 Elo+

VS

Team Averages
Level 38
1,439 SR
1,264 Elo+
Achilles
Achilles
 
Achilles
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
NHT_Davisiq2005
Izanami
Level 28
God Stats
1W - 6L
1,500 SR
Queue Stats
32W - 52L
1,126 Elo+
Party 2
Nemesis
Nemesis
SNC_KAKASHI
Nemesis
Level 22
God Stats
0W - 2L
1,297 SR
Queue Stats
0W - 3L
1,126 Elo+
Party 2
Jormungandr
Jormungandr
admagic_9
Jormungandr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,126 Elo+
Party 2
Nu Wa
Nu Wa
incubussoul
Nu Wa
Level 40
God Stats
22W - 19L
1,400 SR
Queue Stats
152W - 135L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 0 / 2
7,071
707
7,209
6,963
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
10 / 0 / 1
6,680
668
7,899
5,106
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
Khaphre
Ne Zha
11
6 / 0 / 0
6,404
640
3,860
5,629
1,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 10
6,183
618
4,886
8,723
4,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 3
6,060
606
470
3,295
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
5
0 / 7 / 0
3,719
372
2,913
9,480
3,843
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 6 / 0
4,018
402
2,078
6,752
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
SNC_KAKASHI
Nemesis
4
0 / 4 / 0
3,867
387
366
5,779
1,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
admagic_9
Jormungandr
8
0 / 5 / 0
4,815
482
4,513
7,718
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 0
5,356
536
2,289
2,103
479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
1
23
Kills
1
1
Deaths
23
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
2
6
L
Achilles
 
Achilles
0
7
0
0
W
10
0
1
10.5
W
Ne Zha
Khaphre
Ne Zha
6
0
0
6
L
0
6
0
0
L
Nemesis
SNC_KAKASHI
Nemesis
0
4
0
0
L
Jormungandr
admagic_9
Jormungandr
0
5
0
0
W
2
0
10
7
L
1
1
0
1
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,324
Damage
12,159
29,716
Taken
31,832
10,559
Mitigated
9,701
14,189
Healing
3,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,209
5,046
0
3,468
6,963
2,498
1,816
3,283
3,654
0
35,085
L
Achilles
 
Achilles
2,913
1,043
108
1,181
9,480
3,843
0
4,371
4,808
0
7,631
W
7,899
4,719
0
1,942
5,106
1,200
1,278
266
4,768
30,149
2,075
W
Ne Zha
Khaphre
Ne Zha
3,860
877
0
3,208
5,629
1,720
0
1,853
3,776
0
37,129
L
2,078
1,516
0
884
6,752
1,441
0
3,338
3,414
0
13,766
L
Nemesis
SNC_KAKASHI
Nemesis
366
76
0
972
5,779
1,224
0
0
5,544
0
9,084
L
Jormungandr
admagic_9
Jormungandr
4,513
2,013
0
580
7,718
2,714
0
0
6,879
28,680
0
W
4,886
1,348
360
4,441
8,723
4,316
214
227
8,259
0
17,456
L
2,289
483
0
0
2,103
479
0
454
1,633
27,811
0
W
470
76
0
770
3,295
825
560
1,173
2,122
35,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,398
Gold Earned
21,775
316
Minions Killed
154
0
Camps Cleared
0
1,050,761
Distance Traveled
878,667
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,071
707
88
9
0
227,395
0
L
Achilles
3,719
372
5
1
0
184,893
1
W
Sol
6,680
668
56
6
0
203,325
0
W
Ne Zha
6,404
640
72
7
0
234,998
0
L
Izanami
4,018
402
23
2
0
160,387
0
L
Nemesis
3,867
387
20
2
0
173,745
0
L
Jormungandr
4,815
482
53
5
0
187,717
1
W
Chaac
6,183
618
32
3
0
204,289
0
L
Nu Wa
5,356
536
53
5
0
171,925
4
W
Ra
6,060
606
68
7
0
180,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role