Player Matchup

Hou Yi
Hou Yi
JungleClam
Hou Yi
Level 117
God Stats
11W - 7L
1,535 SR
Queue Stats
62W - 51L
1,611 Elo+
Party 1
Merlin
Merlin
MushyHotDog
Merlin
Level 88
God Stats
1W - 0L
1,747 SR
Queue Stats
4W - 10L
1,209 Elo+
Party 1
Sylvanus
Sylvanus
S1LVA7
Sylvanus
Level 124
God Stats
3W - 5L
1,668 SR
Queue Stats
5W - 15L
1,111 Elo+
Party 1
Team Averages
Level 110
1,650 SR
1,310 Elo+

VS

Team Averages
Level 90
1,518 SR
1,537 Elo+
Bacchus
Bacchus
 
Bacchus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
candystew
Janus
Level 86
God Stats
0W - 3L
1,176 SR
Queue Stats
304W - 334L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
chisco362
Ah Muzen Cab
Level 117
God Stats
4W - 2L
1,876 SR
Queue Stats
154W - 166L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
JungleClam
Hou Yi
15
9 / 3 / 1
10,628
759
10,217
13,301
5,088
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
14
1 / 3 / 6
8,921
637
7,762
8,126
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
S1LVA7
Sylvanus
15
0 / 0 / 10
9,855
704
4,532
8,607
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 4 / 0
9,085
649
5,175
13,627
12,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Janus
candystew
Janus
15
2 / 5 / 4
9,745
696
12,344
7,519
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
chisco362
Ah Muzen Cab
15
2 / 1 / 1
9,730
695
8,825
7,135
1,884
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
6
6
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
0
0.5
W
Hou Yi
JungleClam
Hou Yi
9
3
1
3.17
W
Merlin
1
3
6
1.33
W
Sylvanus
S1LVA7
Sylvanus
0
0
10
5
L
Janus
candystew
Janus
2
5
4
0.8
L
Ah Muzen Cab
chisco362
Ah Muzen Cab
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,511
Damage
26,344
30,034
Taken
28,281
17,280
Mitigated
16,463
12,200
Healing
6,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,175
830
0
3,232
13,627
12,864
0
4,409
9,218
21,882
0
W
Hou Yi
JungleClam
Hou Yi
10,217
4,711
0
1,775
13,301
5,088
0
6,797
6,320
0
29,867
W
Merlin
7,762
570
0
497
8,126
3,069
0
5,184
2,696
40,129
0
W
Sylvanus
S1LVA7
Sylvanus
4,532
1,074
4,334
5,594
8,607
9,123
78
4,837
3,426
15,694
0
L
Janus
candystew
Janus
12,344
718
0
433
7,519
1,715
0
3,303
4,216
43,460
0
L
Ah Muzen Cab
chisco362
Ah Muzen Cab
8,825
1,915
0
2,486
7,135
1,884
0
5,285
1,850
0
41,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,404
Gold Earned
28,560
158
Minions Killed
187
2
Camps Cleared
11
693,966
Distance Traveled
730,596
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,085
649
33
2
1
239,789
2
W
Hou Yi
10,628
759
51
4
0
217,013
0
W
Merlin
8,921
637
85
6
1
234,866
4
W
Sylvanus
9,855
704
22
2
1
242,087
0
L
Janus
9,745
696
73
5
4
241,693
3
L
Ah Muzen Cab
9,730
695
81
6
6
249,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role