Player Matchup

Zeus
Zeus
Vlo0lyy
Zeus
Level 29
God Stats
2W - 0L
1,679 SR
Queue Stats
5W - 4L
1,408 Elo+
Party 1
Fenrir
Fenrir
im-VerSus
Fenrir
Level 29
God Stats
1W - 0L
1,444 SR
Queue Stats
5W - 7L
1,492 Elo+
Party 1
King Arthur
King Arthur
licoorne
King Arthur
Level 65
God Stats
1W - 0L
1,031 SR
Queue Stats
29W - 33L
1,437 Elo+
Party 1
Team Averages
Level 41
1,385 SR
1,445 Elo+

VS

Team Averages
Level 39
1,400 SR
1,165 Elo+
Ra
Ra
Aceshotirishman
Ra
Level 69
God Stats
10W - 8L
1,576 SR
Queue Stats
106W - 120L
1,446 Elo+
Solo
Heimdallr
Heimdallr
Infinity_mangos
Heimdallr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,024 Elo+
Party 2
Fenrir
Fenrir
melero_25816
Fenrir
Level 34
God Stats
2W - 7L
1,123 SR
Queue Stats
5W - 23L
1,024 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Vlo0lyy
Zeus
20
12 / 1 / 8
16,112
767
20,890
9,791
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
im-VerSus
Fenrir
18
5 / 1 / 8
14,270
680
7,915
15,125
11,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
licoorne
King Arthur
20
5 / 3 / 15
14,883
709
17,546
24,381
25,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 3
13,173
627
17,220
15,807
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Heimdallr
Infinity_mangos
Heimdallr
17
0 / 9 / 3
12,299
586
7,922
18,000
6,116
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
4 / 11 / 1
13,042
621
8,404
21,700
6,874
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
22
Kills
5
5
Deaths
22
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
Heimdallr
Infinity_mangos
Heimdallr
0
9
3
0.17
W
Zeus
Vlo0lyy
Zeus
12
1
8
16
W
Fenrir
im-VerSus
Fenrir
5
1
8
9
W
King Arthur
licoorne
King Arthur
5
3
15
4.17
L
Fenrir
4
11
1
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,351
Damage
33,546
49,297
Taken
55,507
41,138
Mitigated
18,172
13,119
Healing
9,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,220
1,733
2,458
5,304
15,807
5,182
0
6,547
9,128
74,792
0
L
Heimdallr
Infinity_mangos
Heimdallr
7,922
2,960
0
0
18,000
6,116
0
6,404
11,438
0
35,321
W
Zeus
Vlo0lyy
Zeus
20,890
3,362
0
2,531
9,791
3,689
1,514
2,314
7,477
96,784
0
W
Fenrir
im-VerSus
Fenrir
7,915
1,127
157
2,700
15,125
11,619
1,158
8,294
6,831
0
51,732
W
King Arthur
licoorne
King Arthur
17,546
1,780
368
7,363
24,381
25,830
363
9,191
15,190
0
42,958
L
Fenrir
8,404
2,040
194
1,370
21,700
6,874
0
8,989
12,419
0
29,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,265
Gold Earned
38,514
220
Minions Killed
192
13
Camps Cleared
7
1,329,552
Distance Traveled
1,009,929
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,173
627
96
5
2
372,794
1
L
Heimdallr
12,299
586
64
3
1
303,634
2
W
Zeus
16,112
767
107
5
3
415,016
3
W
Fenrir
14,270
680
56
3
8
449,661
4
W
King Arthur
14,883
709
57
3
2
464,875
3
L
Fenrir
13,042
621
32
2
4
333,501
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role