Player Matchup

Medusa
Medusa
LTaco
Medusa
Level 117
God Stats
13W - 11L
1,404 SR
Queue Stats
342W - 261L
1,651 Elo+
Party 2
Chang'e
Chang'e
THE SILLY CAT
Chang'e
Level 89
God Stats
10W - 6L
1,700 SR
Queue Stats
62W - 49L
1,564 Elo+
Party 2
Chaac
Chaac
stevano1
Chaac
Level 97
God Stats
39W - 41L
1,465 SR
Queue Stats
113W - 113L
1,521 Elo+
Party 2
Team Averages
Level 101
1,523 SR
1,579 Elo+

VS

Team Averages
Level 88
1,770 SR
1,599 Elo+
Chaac
Chaac
Crhush
Chaac
Level 158
God Stats
12W - 9L
1,841 SR
Queue Stats
344W - 234L
1,625 Elo+
Party 1
Ymir
Ymir
Misterbuttcheeks
Ymir
Level 68
God Stats
40W - 11L
1,822 SR
Queue Stats
429W - 339L
1,559 Elo+
Party 1
He Bo
He Bo
xAquax214
He Bo
Level 37
God Stats
5W - 3L
1,647 SR
Queue Stats
104W - 59L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LTaco
Medusa
20
12 / 6 / 13
15,441
772
28,584
18,078
7,062
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
20
13 / 4 / 14
15,340
767
17,659
21,155
9,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
stevano1
Chaac
18
4 / 7 / 18
13,902
695
16,455
24,961
25,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Crhush
Chaac
20
6 / 11 / 9
15,347
767
24,940
27,861
21,703
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 8 / 6
15,526
776
9,776
29,133
39,021
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

He Bo
xAquax214
He Bo
19
5 / 10 / 7
14,070
704
17,412
18,021
5,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
39
29
Kills
17
17
Deaths
29
45
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
Crhush
Chaac
6
11
9
0.95
L
Medusa
LTaco
Medusa
12
6
13
3.08
W
6
8
6
1.13
L
Chang'e
13
4
14
5
L
Chaac
stevano1
Chaac
4
7
18
1.86
W
He Bo
xAquax214
He Bo
5
10
7
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,698
Damage
52,128
64,194
Taken
75,015
42,689
Mitigated
65,937
18,139
Healing
12,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Crhush
Chaac
24,940
5,973
0
6,661
27,861
21,703
1,132
6,186
20,766
801
84,376
L
Medusa
LTaco
Medusa
28,584
15,089
0
2,637
18,078
7,062
1,510
7,180
10,646
0
88,392
W
9,776
804
442
4,609
29,133
39,021
566
7,161
21,067
28,314
0
L
Chang'e
17,659
451
2,751
6,782
21,155
9,628
881
10,093
10,655
34,504
0
L
Chaac
stevano1
Chaac
16,455
1,311
0
5,969
24,961
25,999
226
9,967
14,593
0
46,022
W
He Bo
xAquax214
He Bo
17,412
970
0
897
18,021
5,213
708
3,888
13,560
35,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,683
Gold Earned
44,943
205
Minions Killed
189
10
Camps Cleared
6
981,932
Distance Traveled
936,686
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,347
767
125
6
3
319,756
4
L
Medusa
15,441
772
112
6
5
303,364
3
W
Ymir
15,526
776
29
1
2
315,574
7
L
Chang'e
15,340
767
44
2
1
330,568
2
L
Chaac
13,902
695
49
2
4
348,000
1
W
He Bo
14,070
704
35
2
1
301,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role