Player Matchup

Bellona
Bellona
Bugoo--
Bellona
Level 39
God Stats
5W - 1L
1,837 SR
Queue Stats
22W - 43L
1,180 Elo+
Party 3
Yemoja
Yemoja
FalloutgodXD319
Yemoja
Level 106
God Stats
7W - 5L
1,655 SR
Queue Stats
57W - 41L
1,429 Elo+
Solo
Kukulkan
Kukulkan
FerociousHybrid
Kukulkan
Level 54
God Stats
5W - 2L
1,157 SR
Queue Stats
72W - 114L
1,286 Elo+
Solo
Ymir
Ymir
Glorgzy
Ymir
Level 13
God Stats
2W - 5L
1,197 SR
Queue Stats
2W - 11L
1,060 Elo+
Party 3
Ravana
Ravana
JGlxckk
Ravana
Level 37
God Stats
1W - 2L
1,261 SR
Queue Stats
25W - 44L
1,167 Elo+
Party 3
Team Averages
Level 50
1,421 SR
1,224 Elo+

VS

Team Averages
Level 72
1,234 SR
1,444 Elo+
Sun Wukong
Sun Wukong
DaffyFungus431
Sun Wukong
Level 124
God Stats
3W - 4L
1,623 SR
Queue Stats
56W - 59L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
Khronos120
Cthulhu
Level 37
God Stats
1W - 3L
1,020 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Neith
Neith
b_tchimsalty
Neith
Level 43
God Stats
1W - 3L
1,314 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Thor
Thor
ceegeethree
Thor
Level 6
God Stats
1W - 3L
916 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Agni
Agni
xTrojanRabbit
Agni
Level 149
God Stats
1W - 5L
1,297 SR
Queue Stats
112W - 148L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bugoo--
Bellona
13
4 / 1 / 3
7,568
541
7,787
7,926
7,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 0 / 5
7,652
547
6,823
8,517
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
13
7 / 3 / 0
8,140
581
4,098
6,793
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Glorgzy
Ymir
9
0 / 2 / 3
5,804
415
2,284
9,603
6,049
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
JGlxckk
Ravana
12
6 / 0 / 2
7,750
554
7,037
6,534
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaffyFungus431
Sun Wukong
13
2 / 3 / 0
7,584
542
5,785
10,819
8,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Khronos120
Cthulhu
9
0 / 3 / 2
5,795
414
5,063
8,458
6,943
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
2 / 4 / 0
6,061
433
4,772
7,997
2,552
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
0 / 7 / 0
4,765
340
174
10,577
2,375
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 2 / 1
7,332
524
4,334
6,421
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
19
Kills
4
6
Deaths
19
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bugoo--
Bellona
4
1
3
5.5
L
Sun Wukong
DaffyFungus431
Sun Wukong
2
3
0
0.67
W
2
0
5
4.5
W
Kukulkan
7
3
0
2.33
W
Ymir
Glorgzy
Ymir
0
2
3
0.75
W
Ravana
JGlxckk
Ravana
6
0
2
7
L
Cthulhu
Khronos120
Cthulhu
0
3
2
0.33
L
2
4
0
0.5
L
0
7
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
20,128
39,373
Taken
44,272
22,796
Mitigated
22,596
8,921
Healing
13,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bugoo--
Bellona
7,787
2,886
0
1,452
7,926
7,071
372
1,687
6,239
0
37,781
L
Sun Wukong
DaffyFungus431
Sun Wukong
5,785
1,943
0
4,039
10,819
8,656
0
1,274
9,545
0
41,698
W
6,823
1,301
1,740
2,196
8,517
4,730
0
3,509
5,008
40,479
0
W
Kukulkan
4,098
908
0
720
6,793
2,412
392
317
6,476
47,672
0
W
Ymir
Glorgzy
Ymir
2,284
501
1
478
9,603
6,049
0
3,483
6,120
8,315
0
W
Ravana
JGlxckk
Ravana
7,037
2,758
0
2,334
6,534
2,534
0
401
6,133
0
38,132
L
Cthulhu
Khronos120
Cthulhu
5,063
416
329
2,587
8,458
6,943
0
4,733
3,725
18,849
0
L
4,772
2,118
0
3,096
7,997
2,552
111
4,672
3,325
0
24,552
L
174
78
0
2,310
10,577
2,375
0
403
10,174
0
10,831
L
4,334
311
0
1,450
6,421
2,070
388
2,123
4,298
52,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,914
Gold Earned
31,537
327
Minions Killed
294
0
Camps Cleared
0
1,342,380
Distance Traveled
1,294,893
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,568
541
81
6
0
306,497
0
L
Sun Wukong
7,584
542
93
7
0
264,344
1
W
Yemoja
7,652
547
70
5
0
238,773
1
W
Kukulkan
8,140
581
86
6
0
245,957
3
W
Ymir
5,804
415
16
1
0
236,044
0
W
Ravana
7,750
554
74
5
0
315,109
0
L
Cthulhu
5,795
414
40
3
0
270,991
0
L
Neith
6,061
433
42
3
0
242,606
0
L
Thor
4,765
340
15
1
0
267,928
2
L
Agni
7,332
524
104
7
0
249,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role