Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
AlphaKnight2413
King Arthur
Level 28
God Stats
1W - 1L
1,294 SR
Queue Stats
4W - 5L
1,545 Elo+
Party 1
Susano
Susano
Ayepeak53
Susano
Level 115
God Stats
6W - 2L
1,806 SR
Queue Stats
69W - 65L
1,523 Elo+
Party 1
Chaac
Chaac
Hoio4nyjk
Chaac
Level 29
God Stats
1W - 0L
1,246 SR
Queue Stats
1W - 2L
1,249 Elo+
Party 1
Atlas
Atlas
SayHiii2God
Atlas
Level 127
God Stats
28W - 28L
1,599 SR
Queue Stats
187W - 169L
1,542 Elo+
Party 1
Team Averages
Level 80
1,489 SR
1,472 Elo+

VS

Team Averages
Level 47
1,655 SR
1,598 Elo+
Terra
Terra
Its DrDino
Terra
Level 31
God Stats
3W - 7L
1,701 SR
Queue Stats
291W - 283L
1,705 Elo+
Solo
Janus
Janus
bravonor
Janus
Level 105
God Stats
0W - 1L
2,016 SR
Queue Stats
25W - 27L
1,540 Elo+
Party 2
Chernobog
Chernobog
incubussoul
Chernobog
Level 40
God Stats
10W - 10L
1,556 SR
Queue Stats
152W - 135L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
keelmote
Ao Kuang
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 115L
1,485 Elo+
Solo
King Arthur
King Arthur
xNoBollo
King Arthur
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
7 / 2 / 7
9,770
611
14,693
11,002
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
AlphaKnight2413
King Arthur
14
9 / 5 / 4
9,017
564
8,657
11,080
8,876
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Susano
Ayepeak53
Susano
16
12 / 4 / 4
10,294
643
13,501
11,183
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Hoio4nyjk
Chaac
14
0 / 1 / 3
7,875
492
4,077
8,105
6,546
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 2
8,366
523
7,443
9,785
9,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
9
1 / 5 / 2
6,620
414
2,745
13,428
11,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
bravonor
Janus
14
3 / 8 / 2
8,506
532
6,864
9,712
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chernobog
incubussoul
Chernobog
11
2 / 10 / 2
7,209
451
3,030
11,827
3,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
keelmote
Ao Kuang
14
6 / 4 / 3
9,255
578
4,779
15,090
5,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
xNoBollo
King Arthur
13
0 / 3 / 2
7,643
478
10,197
16,457
8,410
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
30
Kills
12
13
Deaths
30
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
2
7
5.25
W
King Arthur
AlphaKnight2413
King Arthur
9
5
4
2.2
W
Susano
Ayepeak53
Susano
12
4
4
3.5
W
Chaac
Hoio4nyjk
Chaac
0
1
3
1.5
L
Terra
1
5
2
0.4
W
2
1
2
3
L
Janus
bravonor
Janus
3
8
2
0.5
L
Chernobog
incubussoul
Chernobog
2
10
2
0.3
L
Ao Kuang
keelmote
Ao Kuang
6
4
3
1.88
L
King Arthur
xNoBollo
King Arthur
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,371
Damage
27,615
51,155
Taken
66,514
32,751
Mitigated
31,245
12,967
Healing
10,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,693
8,927
0
7,228
11,002
4,095
3,077
2,177
8,825
0
64,997
W
King Arthur
AlphaKnight2413
King Arthur
8,657
1,738
0
778
11,080
8,876
0
2,754
8,281
0
43,525
W
Susano
Ayepeak53
Susano
13,501
4,064
0
962
11,183
4,048
531
6,516
4,423
0
50,699
W
Chaac
Hoio4nyjk
Chaac
4,077
560
0
991
8,105
6,546
0
1,821
6,261
0
46,950
L
Terra
2,745
1,129
741
2,945
13,428
11,904
144
0
13,428
17,888
0
W
7,443
3,148
0
3,008
9,785
9,186
0
790
8,977
46,846
0
L
Janus
bravonor
Janus
6,864
510
0
300
9,712
2,447
38
228
9,484
52,131
0
L
Chernobog
incubussoul
Chernobog
3,030
1,999
0
0
11,827
3,216
30
477
11,350
0
35,846
L
Ao Kuang
keelmote
Ao Kuang
4,779
976
0
5,828
15,090
5,268
0
468
14,622
36,102
0
L
King Arthur
xNoBollo
King Arthur
10,197
2,516
0
1,000
16,457
8,410
0
6,270
10,187
0
51,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,322
Gold Earned
39,233
440
Minions Killed
382
0
Camps Cleared
0
1,545,978
Distance Traveled
1,482,309
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,770
611
118
7
0
273,260
5
W
King Arthur
9,017
564
59
4
0
322,708
0
W
Susano
10,294
643
75
5
0
322,570
2
W
Chaac
7,875
492
89
6
0
344,609
0
L
Terra
6,620
414
21
1
0
274,877
1
W
Atlas
8,366
523
99
6
0
282,831
1
L
Janus
8,506
532
104
7
0
309,091
1
L
Chernobog
7,209
451
66
4
0
275,795
6
L
Ao Kuang
9,255
578
78
5
0
319,482
0
L
King Arthur
7,643
478
113
7
0
303,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role