Player Matchup

Tyr
Tyr
 
Tyr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JBFaries1
Cthulhu
Level 80
God Stats
13W - 4L
1,540 SR
Queue Stats
59W - 54L
1,471 Elo+
Party 1
Merlin
Merlin
KawiSlayer
Merlin
Level 129
God Stats
1W - 0L
1,535 SR
Queue Stats
52W - 37L
1,513 Elo+
Party 1
Team Averages
Level 104
1,525 SR
1,494 Elo+

VS

Team Averages
Level 83
1,576 SR
1,531 Elo+
Fenrir
Fenrir
El Prrrrimo 318
Fenrir
Level 111
God Stats
17W - 13L
1,558 SR
Queue Stats
178W - 156L
1,564 Elo+
Party 2
Mulan
Mulan
MiguexCHIDD
Mulan
Level 109
God Stats
23W - 13L
1,670 SR
Queue Stats
131W - 125L
1,528 Elo+
Party 2
Anubis
Anubis
pepemon8
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
12 / 1 / 11
12,833
802
17,469
12,644
12,374
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
JBFaries1
Cthulhu
18
4 / 2 / 18
12,866
804
8,992
13,552
12,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
KawiSlayer
Merlin
17
8 / 5 / 14
12,383
774
15,202
10,986
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 5
10,819
676
10,513
19,171
8,116
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
3 / 6 / 5
10,831
677
11,955
16,462
9,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
pepemon8
Anubis
14
2 / 10 / 3
10,070
629
4,247
13,799
5,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
24
Kills
8
8
Deaths
24
43
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
12
1
11
17.5
L
3
8
5
0.69
W
Cthulhu
JBFaries1
Cthulhu
4
2
18
6.5
W
Merlin
KawiSlayer
Merlin
8
5
14
3
L
3
6
5
0.92
L
Anubis
pepemon8
Anubis
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,663
Damage
26,715
37,182
Taken
49,432
29,380
Mitigated
22,714
11,580
Healing
4,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
17,469
1,575
0
3,969
12,644
12,374
650
1,615
10,669
0
37,330
L
10,513
1,690
203
1,802
19,171
8,116
728
10,220
8,951
0
26,930
W
Cthulhu
JBFaries1
Cthulhu
8,992
753
884
4,825
13,552
12,787
429
2,794
10,404
46,933
0
W
Merlin
KawiSlayer
Merlin
15,202
981
0
1,902
10,986
4,219
518
1,437
9,292
50,516
0
L
11,955
1,027
0
1,477
16,462
9,404
728
11,066
5,396
3,825
26,631
L
Anubis
pepemon8
Anubis
4,247
153
0
1,445
13,799
5,194
0
3,392
10,407
25,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,082
Gold Earned
31,720
178
Minions Killed
128
8
Camps Cleared
5
869,435
Distance Traveled
765,171
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,833
802
36
2
2
310,530
1
L
Fenrir
10,819
676
41
3
3
288,692
5
W
Cthulhu
12,866
804
65
4
2
297,107
0
W
Merlin
12,383
774
77
5
4
261,798
2
L
Mulan
10,831
677
45
3
2
265,507
5
L
Anubis
10,070
629
42
3
0
210,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role