Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
IIILUSTYMOOSEIII
Jing Wei
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
363W - 334L
1,637 Elo+
Solo
Yu Huang
Yu Huang
SickShot808
Yu Huang
Level 160
God Stats
63W - 64L
1,531 SR
Queue Stats
250W - 220L
1,649 Elo+
Party 1
Sun Wukong
Sun Wukong
SureShotHolmze
Sun Wukong
Level 157
God Stats
1W - 1L
1,560 SR
Queue Stats
124W - 120L
1,618 Elo+
Party 1
Cernunnos
Cernunnos
vorquee
Cernunnos
Level 132
God Stats
2W - 2L
1,886 SR
Queue Stats
117W - 121L
1,542 Elo+
Solo
Team Averages
Level 131
1,595 SR
1,589 Elo+

VS

Team Averages
Level 121
1,554 SR
1,715 Elo+
Yu Huang
Yu Huang
ChazFirez
Yu Huang
Level 79
God Stats
1W - 0L
1,326 SR
Queue Stats
16W - 6L
1,822 Elo+
Solo
Ymir
Ymir
Drix1794
Ymir
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 54L
1,707 Elo+
Party 2
Vulcan
Vulcan
InTerFazZe
Vulcan
Level 160
God Stats
2W - 0L
1,606 SR
Queue Stats
85W - 48L
1,808 Elo+
Party 2
Jing Wei
Jing Wei
PapaCheeto
Jing Wei
Level 85
God Stats
2W - 3L
1,837 SR
Queue Stats
449W - 462L
1,523 Elo+
Solo
Mercury
Mercury
ahmedbenladen
Mercury
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 29L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
0 / 1 / 6
8,451
704
5,219
10,133
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
4 / 2 / 4
9,603
800
9,743
9,363
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yu Huang
SickShot808
Yu Huang
16
0 / 2 / 5
8,862
739
7,202
8,011
3,948
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
SureShotHolmze
Sun Wukong
16
2 / 5 / 3
8,966
747
6,488
12,785
11,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
vorquee
Cernunnos
16
3 / 4 / 1
9,113
759
9,016
13,275
4,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ChazFirez
Yu Huang
17
5 / 1 / 3
9,577
798
14,193
7,675
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
16
3 / 1 / 8
9,941
828
8,785
13,121
16,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
InTerFazZe
Vulcan
15
1 / 2 / 8
8,610
718
9,715
8,024
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
PapaCheeto
Jing Wei
16
2 / 3 / 4
9,174
765
6,308
10,088
4,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
16
3 / 2 / 6
9,741
812
7,255
10,962
4,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
9
Kills
14
14
Deaths
9
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
1
6
3
W
Yu Huang
ChazFirez
Yu Huang
5
1
3
6.5
W
Ymir
3
1
8
7
L
4
2
4
3
W
Vulcan
InTerFazZe
Vulcan
1
2
8
2.5
W
Jing Wei
PapaCheeto
Jing Wei
2
3
4
1.33
L
Yu Huang
SickShot808
Yu Huang
0
2
5
1.25
L
Sun Wukong
SureShotHolmze
Sun Wukong
2
5
3
0.7
W
Mercury
3
2
6
3
L
Cernunnos
vorquee
Cernunnos
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,668
Damage
46,256
53,567
Taken
49,870
27,817
Mitigated
31,547
9,624
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,219
3,236
0
2,021
10,133
4,582
0
5,283
4,584
0
17,320
W
Yu Huang
ChazFirez
Yu Huang
14,193
1,025
0
2,152
7,675
3,413
0
1,587
5,878
35,829
0
W
Ymir
8,785
1,692
0
3,563
13,121
16,283
80
1,559
10,974
24,402
0
L
9,743
5,768
0
2,116
9,363
3,261
349
6,690
2,577
0
35,289
W
Vulcan
InTerFazZe
Vulcan
9,715
3,850
0
1,640
8,024
3,476
115
1,452
6,522
36,194
0
W
Jing Wei
PapaCheeto
Jing Wei
6,308
4,410
0
2,435
10,088
4,192
1,081
1,715
8,318
0
37,164
L
Yu Huang
SickShot808
Yu Huang
7,202
157
0
2,287
8,011
3,948
0
5,199
2,544
42,926
0
L
Sun Wukong
SureShotHolmze
Sun Wukong
6,488
578
0
518
12,785
11,084
0
6,449
6,118
0
27,849
W
Mercury
7,255
3,223
1,239
1,053
10,962
4,183
1,367
889
9,583
0
22,811
L
Cernunnos
vorquee
Cernunnos
9,016
4,412
0
2,682
13,275
4,942
0
8,058
5,051
0
33,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,995
Gold Earned
47,043
291
Minions Killed
243
0
Camps Cleared
0
1,301,465
Distance Traveled
1,398,091
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,451
704
46
4
0
298,681
2
W
Yu Huang
9,577
798
45
4
0
263,434
1
W
Ymir
9,941
828
45
4
0
261,490
2
L
Jing Wei
9,603
800
50
4
0
244,374
1
W
Vulcan
8,610
718
53
4
0
301,014
3
W
Jing Wei
9,174
765
64
5
0
240,067
4
L
Yu Huang
8,862
739
76
6
0
248,727
4
L
Sun Wukong
8,966
747
59
5
0
264,845
2
W
Mercury
9,741
812
36
3
0
332,086
2
L
Cernunnos
9,113
759
60
5
0
244,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role