Player Matchup

Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BILAL-KHAN-187
Ymir
Level 102
God Stats
25W - 36L
1,464 SR
Queue Stats
303W - 410L
1,416 Elo+
Solo
Olorun
Olorun
TG_Legacies
Olorun
Level 63
God Stats
1W - 3L
1,243 SR
Queue Stats
39W - 43L
1,536 Elo+
Solo
Team Averages
Level 103
1,402 SR
1,484 Elo+

VS

Team Averages
Level 117
1,483 SR
1,520 Elo+
Danzaburou
Danzaburou
AII_Money_N
Danzaburou
Level 160
God Stats
43W - 37L
1,600 SR
Queue Stats
516W - 613L
1,520 Elo+
Solo
He Bo
He Bo
Blession99
He Bo
Level 155
God Stats
4W - 9L
1,348 SR
Queue Stats
998W - 951L
1,540 Elo+
Solo
Chaac
Chaac
xKingKrabx
Chaac
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 4 / 8
10,977
732
9,061
12,714
4,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 1 / 9
10,764
718
5,835
11,420
8,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
17
9 / 0 / 3
11,943
796
13,613
10,620
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AII_Money_N
Danzaburou
12
1 / 5 / 1
8,811
587
8,251
9,868
3,177
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
15
4 / 3 / 1
10,080
672
12,402
9,781
3,367
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
13
0 / 6 / 4
9,043
603
7,491
16,541
15,630
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
14
Kills
5
5
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
4
8
1.5
L
Danzaburou
AII_Money_N
Danzaburou
1
5
1
0.3
W
3
1
9
7.5
L
He Bo
4
3
1
1.5
W
Olorun
9
0
3
10.5
L
Chaac
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,509
Damage
28,144
34,754
Taken
36,190
17,364
Mitigated
22,174
13,309
Healing
7,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,061
4,049
0
2,196
12,714
4,333
1,271
4,028
8,686
0
46,979
L
Danzaburou
AII_Money_N
Danzaburou
8,251
1,475
0
1,189
9,868
3,177
0
3,409
6,459
0
24,537
W
5,835
822
185
3,852
11,420
8,148
296
4,559
6,861
30,462
0
L
He Bo
12,402
155
0
2,832
9,781
3,367
0
7,399
2,382
40,629
0
W
Olorun
13,613
6,715
689
6,387
10,620
4,883
1,421
4,754
5,866
54,703
5,566
L
Chaac
7,491
884
171
2,853
16,541
15,630
0
7,625
8,916
0
26,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,684
Gold Earned
27,934
201
Minions Killed
133
11
Camps Cleared
4
843,100
Distance Traveled
796,916
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,977
732
81
5
4
277,088
1
L
Danzaburou
8,811
587
42
3
1
242,267
2
W
Ymir
10,764
718
38
3
4
297,285
1
L
He Bo
10,080
672
60
4
3
292,342
2
W
Olorun
11,943
796
82
5
3
268,727
5
L
Chaac
9,043
603
31
2
0
262,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role