Player Matchup

Fafnir
Fafnir
Lakers Fan 27
Fafnir
Level 155
God Stats
3W - 2L
1,536 SR
Queue Stats
193W - 156L
1,456 Elo+
Party 2
Hercules
Hercules
LyssaVT
Hercules
Level 122
God Stats
2W - 1L
1,705 SR
Queue Stats
428W - 322L
1,594 Elo+
Party 2
Ravana
Ravana
MayhemBerhaps
Ravana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,780 Elo+
Party 2
Chang'e
Chang'e
MissSeaTurtle
Chang'e
Level 155
God Stats
5W - 2L
1,285 SR
Queue Stats
173W - 142L
1,571 Elo+
Party 2
Scylla
Scylla
Shokera
Scylla
Level 160
God Stats
6W - 3L
1,695 SR
Queue Stats
76W - 55L
1,685 Elo+
Party 2
Team Averages
Level 122
1,544 SR
1,617 Elo+

VS

Team Averages
Level 44
1,644 SR
1,503 Elo+
Da Ji
Da Ji
ItzMystique__
Da Ji
Level 26
God Stats
0W - 1L
1,891 SR
Queue Stats
92W - 84L
1,549 Elo+
Party 3
Ra
Ra
Romario1433
Ra
Level 121
God Stats
3W - 3L
1,829 SR
Queue Stats
148W - 150L
1,550 Elo+
Party 3
Cthulhu
Cthulhu
Sp00kyKat
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
bdenny83
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Agni
Agni
maimed1goat
Agni
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 86L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 17
9,980
907
6,275
21,040
24,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
LyssaVT
Hercules
15
6 / 3 / 12
9,059
824
8,913
16,098
18,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

16
7 / 2 / 15
9,546
868
10,847
15,077
11,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
15
2 / 1 / 20
8,924
811
7,321
10,878
4,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Shokera
Scylla
17
8 / 3 / 15
10,458
951
20,366
12,067
4,828
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 2
8,783
798
10,606
16,040
9,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 3 / 6
8,779
798
15,303
9,076
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Sp00kyKat
Cthulhu
14
2 / 4 / 6
7,982
726
12,143
10,514
9,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
bdenny83
Sun Wukong
11
0 / 10 / 3
6,696
609
7,079
16,791
14,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 7 / 4
7,511
683
9,893
9,475
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
32
28
Kills
11
11
Deaths
28
79
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
5
2
17
6.75
W
Hercules
LyssaVT
Hercules
6
3
12
4
W
7
2
15
7.25
W
Chang'e
2
1
20
12
L
2
3
6
1.67
W
Scylla
Shokera
Scylla
8
3
15
5.17
L
Cthulhu
Sp00kyKat
Cthulhu
2
4
6
1.25
L
Sun Wukong
bdenny83
Sun Wukong
0
10
3
0.15
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,722
Damage
55,024
75,160
Taken
61,896
63,237
Mitigated
40,381
45,010
Healing
15,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,606
1,659
614
5,021
16,040
9,114
0
7,940
8,032
0
14,996
W
6,275
1,455
963
7,997
21,040
24,079
540
8,010
12,345
10,248
0
W
Hercules
LyssaVT
Hercules
8,913
2,626
1,343
5,411
16,098
18,334
512
7,743
7,949
0
13,580
W
10,847
3,005
1,102
3,659
15,077
11,617
1,232
7,401
7,495
0
19,203
W
Chang'e
7,321
985
15,439
6,935
10,878
4,379
513
5,251
5,456
17,355
0
L
15,303
735
2,137
3,241
9,076
3,086
0
5,712
3,265
37,299
0
W
Scylla
Shokera
Scylla
20,366
3,237
0
2,161
12,067
4,828
1,936
7,824
3,902
45,375
0
L
Cthulhu
Sp00kyKat
Cthulhu
12,143
175
164
1,366
10,514
9,980
0
5,817
4,501
19,031
0
L
Sun Wukong
bdenny83
Sun Wukong
7,079
870
412
1,400
16,791
14,625
0
7,720
8,692
0
8,779
L
9,893
746
60
809
9,475
3,576
29
6,773
2,626
17,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,967
Gold Earned
39,751
107
Minions Killed
99
0
Camps Cleared
0
1,063,545
Distance Traveled
946,941
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,783
798
5
0
0
179,286
1
W
Fafnir
9,980
907
7
1
0
209,834
0
W
Hercules
9,059
824
14
1
0
204,317
0
W
Ravana
9,546
868
12
1
0
220,635
3
W
Chang'e
8,924
811
14
1
0
228,168
2
L
Ra
8,779
798
59
5
0
186,077
0
W
Scylla
10,458
951
60
5
0
200,591
0
L
Cthulhu
7,982
726
13
1
0
215,966
0
L
Sun Wukong
6,696
609
0
0
0
196,790
0
L
Agni
7,511
683
22
2
0
168,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role