Player Matchup

Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold V
Camilogames11
Loki
Gold V
Level 128
God Stats
32W - 33L
1,634 SR
Queue Stats
223W - 234L
1,395 MMR
Party 2
Medusa
Medusa
Gold I
Ich_Legende
Medusa
Gold I
Level 146
God Stats
22W - 19L
1,783 SR
Queue Stats
214W - 199L
1,596 MMR
Party 2
Chaac
Chaac
Bronze III
MeskaMooska
Chaac
Bronze III
Level 75
God Stats
0W - 1L
1,697 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Ymir
Ymir
Gold III
alpha x zombie
Ymir
Gold III
Level 124
God Stats
10W - 8L
1,773 SR
Queue Stats
103W - 110L
1,447 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,678 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,566 SR
1,461 MMR
Sun Wukong
Sun Wukong
Gold IV
DilanMil
Sun Wukong
Gold IV
Level 154
God Stats
29W - 23L
1,483 SR
Queue Stats
112W - 116L
1,470 MMR
Solo
Hun Batz
Hun Batz
Silver II
Dolahh
Hun Batz
Silver II
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 43L
1,494 MMR
Solo
Khepri
Khepri
Gold V
EatingSeeker309
Khepri
Gold V
Level 148
God Stats
3W - 2L
1,634 SR
Queue Stats
66W - 69L
1,438 MMR
Solo
Skadi
Skadi
Gold V
imgeek97
Skadi
Gold V
Level 151
God Stats
22W - 17L
1,656 SR
Queue Stats
288W - 297L
1,477 MMR
Solo
Merlin
Merlin
Gold I
tyriqshavoc
Merlin
Gold I
Level 159
God Stats
15W - 17L
1,556 SR
Queue Stats
984W - 985L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
0 / 5 / 1
5,588
399
2,197
6,895
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 5
7,160
511
4,655
8,824
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
11
3 / 5 / 3
7,056
504
8,906
10,467
3,042
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 5 / 0
6,072
434
4,740
8,651
3,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 3 / 4
6,352
454
4,725
12,776
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Hou YiAtlasBastetCliodhna

VS

Bans
GebBellonaKaliShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DilanMil
Sun Wukong
14
7 / 0 / 5
8,700
621
10,037
9,442
7,530
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Dolahh
Hun Batz
14
3 / 3 / 3
8,192
585
7,637
9,566
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 6
6,738
481
2,558
6,887
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
imgeek97
Skadi
13
3 / 4 / 1
8,331
595
7,771
8,764
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
6 / 2 / 2
8,188
585
8,360
5,703
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
10
Kills
19
19
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
5
1
0.1
L
3
1
5
5.5
W
Sun Wukong
DilanMil
Sun Wukong
7
0
5
9.5
W
Hun Batz
Dolahh
Hun Batz
3
3
3
1.5
W
0
1
6
3
L
Medusa
3
5
3
0.9
L
2
5
0
0.4
L
2
3
4
1.33
W
Skadi
imgeek97
Skadi
3
4
1
0.88
W
Merlin
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,223
Damage
36,363
47,613
Taken
40,362
18,117
Mitigated
17,986
9,837
Healing
11,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,197
222
108
927
6,895
1,641
0
2,478
4,417
23,441
0
L
4,655
930
0
2,938
8,824
2,629
0
1,305
7,519
0
38,671
W
Sun Wukong
DilanMil
Sun Wukong
10,037
2,528
99
4,636
9,442
7,530
79
1,009
8,433
0
47,704
W
Hun Batz
Dolahh
Hun Batz
7,637
2,404
0
3,153
9,566
3,212
0
1,270
8,296
0
54,294
W
2,558
137
0
2,330
6,887
3,563
0
1,623
5,264
15,465
3,259
L
Medusa
8,906
2,739
0
1,098
10,467
3,042
0
2,297
8,170
0
38,357
L
4,740
1,288
0
1,562
8,651
3,262
0
490
8,161
0
17,766
L
4,725
1,472
141
3,063
12,776
7,543
0
3,974
8,802
17,924
0
W
Skadi
imgeek97
Skadi
7,771
4,189
0
960
8,764
1,845
1,157
1,266
7,498
0
57,551
W
Merlin
8,360
626
0
250
5,703
1,836
0
1,754
3,949
53,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,228
Gold Earned
40,149
237
Minions Killed
404
0
Camps Cleared
0
1,215,013
Distance Traveled
1,333,580
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,588
399
43
3
0
195,207
1
L
Loki
7,160
511
75
5
0
296,586
1
W
Sun Wukong
8,700
621
88
6
0
296,719
2
W
Hun Batz
8,192
585
100
7
0
271,360
1
W
Khepri
6,738
481
23
2
0
278,579
6
L
Medusa
7,056
504
57
4
0
228,905
3
L
Chaac
6,072
434
32
2
0
224,533
0
L
Ymir
6,352
454
30
2
0
269,782
2
W
Skadi
8,331
595
96
7
0
237,957
4
W
Merlin
8,188
585
97
7
0
248,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role