Player Matchup

He Bo
He Bo
DevvDawg
He Bo
Level 129
God Stats
1W - 1L
1,860 SR
Queue Stats
41W - 33L
1,709 Elo+
Party 2
Yemoja
Yemoja
Peeve
Yemoja
Level 160
God Stats
1W - 2L
1,478 SR
Queue Stats
108W - 86L
1,659 Elo+
Solo
Chaac
Chaac
Z_Uncanny_Hashi_
Chaac
Level 140
God Stats
0W - 1L
1,338 SR
Queue Stats
59W - 51L
1,690 Elo+
Party 2
Team Averages
Level 143
1,559 SR
1,686 Elo+

VS

Team Averages
Level 112
1,462 SR
1,674 Elo+
Chaac
Chaac
kevinjeter
Chaac
Level 83
God Stats
7W - 2L
1,293 SR
Queue Stats
104W - 87L
1,663 Elo+
Party 1
Tiamat
Tiamat
swaggerdagger96
Tiamat
Level 99
God Stats
16W - 8L
1,626 SR
Queue Stats
257W - 182L
1,707 Elo+
Party 1
Neith
Neith
zlCycloneBoyS2lz
Neith
Level 154
God Stats
10W - 8L
1,468 SR
Queue Stats
416W - 359L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DevvDawg
He Bo
15
4 / 6 / 2
9,920
661
8,083
11,186
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Peeve
Yemoja
15
1 / 1 / 4
10,051
670
12,836
12,768
13,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 4 / 3
9,379
625
9,966
16,907
12,283
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 1 / 5
10,187
679
10,264
17,422
14,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
4 / 4 / 7
10,819
721
12,309
10,143
6,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 7
11,192
746
14,586
14,462
5,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
8
Kills
11
11
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
DevvDawg
He Bo
4
6
2
0.83
L
Yemoja
Peeve
Yemoja
1
1
4
3
L
3
4
3
1.13
W
Chaac
3
1
5
5.5
W
4
4
7
1.88
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,885
Damage
37,159
40,861
Taken
42,027
29,045
Mitigated
26,685
11,064
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DevvDawg
He Bo
8,083
667
0
460
11,186
2,984
0
2,148
9,038
31,355
0
L
Yemoja
Peeve
Yemoja
12,836
1,901
2,201
4,543
12,768
13,778
0
4,294
8,474
35,691
0
L
9,966
1,756
0
3,860
16,907
12,283
216
6,739
10,168
0
31,261
W
Chaac
10,264
2,018
0
5,875
17,422
14,689
678
8,449
8,973
522
28,467
W
12,309
2,047
0
3,218
10,143
6,477
144
4,040
6,103
34,928
0
W
14,586
5,427
0
5,300
14,462
5,519
1,958
8,905
5,557
0
63,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,350
Gold Earned
32,198
179
Minions Killed
183
6
Camps Cleared
7
703,903
Distance Traveled
814,773
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,920
661
88
6
3
218,169
5
L
Yemoja
10,051
670
36
2
1
234,196
2
L
Chaac
9,379
625
55
4
2
251,538
1
W
Chaac
10,187
679
33
2
0
302,368
1
W
Tiamat
10,819
721
57
4
5
277,939
4
W
Neith
11,192
746
93
6
2
234,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role