Player Matchup

Tiamat
Tiamat
MD Banana man
Tiamat
Level 98
God Stats
5W - 6L
1,565 SR
Queue Stats
92W - 121L
1,342 Elo+
Party 1
Izanami
Izanami
MD Melon Man
Izanami
Level 78
God Stats
2W - 1L
1,466 SR
Queue Stats
29W - 39L
1,321 Elo+
Party 1
Gilgamesh
Gilgamesh
Whereareubud679
Gilgamesh
Level 17
God Stats
5W - 1L
1,713 SR
Queue Stats
49W - 42L
1,438 Elo+
Party 1
Team Averages
Level 64
1,581 SR
1,367 Elo+

VS

Team Averages
Level 52
1,495 SR
1,291 Elo+
Mercury
Mercury
Harebear17
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 99L
1,343 Elo+
Party 2
Janus
Janus
Vanaveryemerald9
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,207 Elo+
Solo
Chaac
Chaac
butterhawk999
Chaac
Level 19
God Stats
20W - 25L
1,485 SR
Queue Stats
49W - 76L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 7
9,466
728
6,769
10,243
6,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
MD Melon Man
Izanami
13
1 / 3 / 9
8,742
672
9,111
8,388
2,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Whereareubud679
Gilgamesh
14
6 / 1 / 4
9,487
730
9,484
9,636
9,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Harebear17
Mercury
12
1 / 3 / 3
7,868
605
5,481
9,610
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 2
7,998
615
6,089
6,486
1,719
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 3 / 2
7,892
607
5,933
13,801
8,247
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
11
Kills
3
4
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Harebear17
Mercury
1
3
3
0.83
W
4
0
7
7.5
W
Izanami
MD Melon Man
Izanami
1
3
9
1.83
L
1
5
2
0.4
W
Gilgamesh
Whereareubud679
Gilgamesh
6
1
4
8
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,364
Damage
17,503
28,267
Taken
29,897
18,638
Mitigated
13,844
10,709
Healing
1,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Harebear17
Mercury
5,481
112
0
337
9,610
3,878
0
1,661
7,736
0
23,279
W
6,769
634
315
5,804
10,243
6,668
739
2,241
8,002
39,740
0
W
Izanami
MD Melon Man
Izanami
9,111
4,320
0
520
8,388
2,797
848
2,249
6,139
0
34,098
L
6,089
0
15
188
6,486
1,719
0
1,681
4,568
31,919
0
W
Gilgamesh
Whereareubud679
Gilgamesh
9,484
1,140
0
4,070
9,636
9,173
704
2,302
7,334
0
16,578
L
5,933
487
0
1,398
13,801
8,247
0
3,832
9,783
0
16,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,695
Gold Earned
23,758
148
Minions Killed
140
4
Camps Cleared
6
734,215
Distance Traveled
730,391
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,868
605
40
3
6
278,361
2
W
Tiamat
9,466
728
81
6
4
259,759
1
W
Izanami
8,742
672
50
4
0
217,160
0
L
Janus
7,998
615
62
5
0
194,061
0
W
Gilgamesh
9,487
730
17
1
0
257,296
0
L
Chaac
7,892
607
38
3
0
257,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role