Player Matchup

Terra
Terra
IIGurkanII
Terra
Level 61
God Stats
0W - 2L
1,313 SR
Queue Stats
6W - 15L
1,334 Elo+
Solo
Hachiman
Hachiman
Infinity_mangos
Hachiman
Level 15
God Stats
0W - 9L
1,032 SR
Queue Stats
1W - 15L
1,048 Elo+
Party 2
Fenrir
Fenrir
melero_25816
Fenrir
Level 33
God Stats
2W - 7L
1,277 SR
Queue Stats
5W - 23L
1,048 Elo+
Party 2
Team Averages
Level 36
1,207 SR
1,143 Elo+

VS

Team Averages
Level 81
1,273 SR
1,355 Elo+
Sol
Sol
Apex_Predator487
Sol
Level 101
God Stats
1W - 2L
1,304 SR
Queue Stats
116W - 186L
1,382 Elo+
Party 1
Sun Wukong
Sun Wukong
CptUnbrauchbar66
Sun Wukong
Level 109
God Stats
2W - 4L
1,153 SR
Queue Stats
135W - 208L
1,388 Elo+
Party 1
Cliodhna
Cliodhna
izan_46_
Cliodhna
Level 33
God Stats
5W - 3L
1,362 SR
Queue Stats
16W - 25L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
1 / 8 / 10
12,970
618
10,068
30,740
40,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
18
2 / 6 / 8
12,573
599
11,727
18,321
9,390
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
20
10 / 3 / 4
15,124
720
17,412
18,605
10,239
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 8
14,858
708
25,445
14,139
6,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
CptUnbrauchbar66
Sun Wukong
19
6 / 5 / 8
14,522
692
17,911
19,647
16,324
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
izan_46_
Cliodhna
17
4 / 7 / 11
14,047
669
12,657
20,507
10,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
13
Kills
17
17
Deaths
15
22
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
3
8
3.67
W
Sun Wukong
CptUnbrauchbar66
Sun Wukong
6
5
8
2
L
Terra
1
8
10
0.75
L
Hachiman
2
6
8
1
W
Cliodhna
izan_46_
Cliodhna
4
7
11
1.36
L
Fenrir
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,207
Damage
56,013
67,666
Taken
54,293
60,254
Mitigated
32,999
13,949
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,445
9,175
0
4,233
14,139
6,581
1,390
3,683
10,456
71,096
5,870
W
Sun Wukong
CptUnbrauchbar66
Sun Wukong
17,911
3,640
0
1,281
19,647
16,324
1,022
3,329
16,318
0
53,537
L
Terra
10,068
644
3,347
7,248
30,740
40,625
0
14,836
15,904
45,496
0
L
Hachiman
11,727
5,703
0
0
18,321
9,390
0
3,196
15,125
0
49,330
W
Cliodhna
izan_46_
Cliodhna
12,657
965
522
4,376
20,507
10,094
187
3,862
16,645
0
38,695
L
Fenrir
17,412
5,302
382
2,972
18,605
10,239
0
6,425
12,180
0
56,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,667
Gold Earned
43,427
197
Minions Killed
212
10
Camps Cleared
7
1,104,967
Distance Traveled
1,098,712
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,858
708
93
4
4
358,262
3
W
Sun Wukong
14,522
692
77
4
2
355,443
3
L
Terra
12,970
618
61
3
0
365,337
3
L
Hachiman
12,573
599
76
4
2
328,838
6
W
Cliodhna
14,047
669
42
2
1
385,007
1
L
Fenrir
15,124
720
60
3
8
410,792
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role