Player Matchup

Ymir
Ymir
Gramak
Ymir
Level 156
God Stats
3W - 3L
1,437 SR
Queue Stats
217W - 220L
1,597 Elo+
Party 1
Medusa
Medusa
LinseaLou
Medusa
Level 89
God Stats
24W - 24L
1,620 SR
Queue Stats
452W - 448L
1,668 Elo+
Party 1
Poseidon
Poseidon
NameChanged121
Poseidon
Level 68
God Stats
2W - 3L
1,457 SR
Queue Stats
69W - 52L
1,640 Elo+
Solo
Mercury
Mercury
PezzDispenser
Mercury
Level 128
God Stats
43W - 23L
1,594 SR
Queue Stats
132W - 115L
1,508 Elo+
Solo
He Bo
He Bo
ntren1
He Bo
Level 143
God Stats
1W - 1L
1,477 SR
Queue Stats
85W - 83L
1,631 Elo+
Party 1
Team Averages
Level 117
1,517 SR
1,609 Elo+

VS

Team Averages
Level 131
1,452 SR
1,563 Elo+
Apollo
Apollo
 
Apollo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Aldruon
Yu Huang
Level 146
God Stats
34W - 38L
1,476 SR
Queue Stats
358W - 348L
1,523 Elo+
Solo
Susano
Susano
KingRabbia
Susano
Level 127
God Stats
0W - 2L
1,291 SR
Queue Stats
132W - 84L
1,592 Elo+
Party 2
Hou Yi
Hou Yi
LaMuffin
Hou Yi
Level 156
God Stats
6W - 9L
1,699 SR
Queue Stats
713W - 652L
1,582 Elo+
Party 3
Bacchus
Bacchus
xSilentsun
Bacchus
Level 106
God Stats
1W - 2L
1,292 SR
Queue Stats
322W - 278L
1,620 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gramak
Ymir
10
1 / 1 / 5
6,605
600
4,296
7,055
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
LinseaLou
Medusa
12
3 / 0 / 2
6,999
636
5,439
5,201
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
12
2 / 2 / 3
6,854
623
6,304
7,485
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
13
4 / 0 / 4
7,413
674
5,235
8,442
2,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
ntren1
He Bo
12
6 / 3 / 0
7,117
647
4,248
5,040
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 3 / 0
6,983
635
4,410
7,932
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Aldruon
Yu Huang
10
1 / 4 / 1
5,991
545
3,020
6,172
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
KingRabbia
Susano
10
1 / 2 / 4
6,199
564
4,922
7,624
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
LaMuffin
Hou Yi
9
0 / 3 / 0
5,590
508
2,462
6,253
1,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
xSilentsun
Bacchus
8
0 / 4 / 0
5,151
468
2,550
9,369
6,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
6
6
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
3
0
1.33
L
Yu Huang
Aldruon
Yu Huang
1
4
1
0.38
W
Ymir
Gramak
Ymir
1
1
5
3.5
L
Susano
KingRabbia
Susano
1
2
4
1.5
L
Hou Yi
LaMuffin
Hou Yi
0
3
0
0
W
Medusa
LinseaLou
Medusa
3
0
2
4
W
Poseidon
2
2
3
1.75
W
Mercury
4
0
4
6
W
He Bo
ntren1
He Bo
6
3
0
2
L
Bacchus
xSilentsun
Bacchus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
17,364
33,223
Taken
37,350
15,202
Mitigated
14,554
10,584
Healing
10,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,410
2,316
0
3,781
7,932
2,630
2,450
3,917
4,015
0
31,953
L
Yu Huang
Aldruon
Yu Huang
3,020
187
0
947
6,172
2,161
0
3,499
2,673
32,717
0
W
Ymir
Gramak
Ymir
4,296
897
0
2,209
7,055
5,542
0
2,547
4,508
14,789
3,171
L
Susano
KingRabbia
Susano
4,922
720
0
2,990
7,624
2,481
0
2,404
5,220
0
29,715
L
Hou Yi
LaMuffin
Hou Yi
2,462
1,186
0
1,296
6,253
1,218
0
341
5,912
0
31,548
W
Medusa
LinseaLou
Medusa
5,439
1,904
0
1,992
5,201
1,509
0
446
4,755
0
43,961
W
Poseidon
6,304
1,680
0
3,003
7,485
3,871
660
144
7,341
38,256
4,339
W
Mercury
5,235
2,041
0
2,990
8,442
2,805
0
602
7,840
0
47,646
W
He Bo
ntren1
He Bo
4,248
278
0
390
5,040
1,475
0
1,831
3,209
37,560
0
L
Bacchus
xSilentsun
Bacchus
2,550
448
0
1,965
9,369
6,064
0
3,557
5,812
13,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,988
Gold Earned
29,914
354
Minions Killed
287
0
Camps Cleared
0
1,157,600
Distance Traveled
1,105,757
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,983
635
70
6
0
228,930
0
L
Yu Huang
5,991
545
75
7
0
190,886
3
W
Ymir
6,605
600
26
2
0
229,121
3
L
Susano
6,199
564
65
6
0
253,647
0
L
Hou Yi
5,590
508
57
5
0
206,729
3
W
Medusa
6,999
636
87
8
0
224,508
3
W
Poseidon
6,854
623
73
7
0
217,390
1
W
Mercury
7,413
674
83
8
0
266,114
5
W
He Bo
7,117
647
85
8
0
220,467
5
L
Bacchus
5,151
468
20
2
0
225,565
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role