Player Matchup

Jormungandr
Jormungandr
Baby LinkOG
Jormungandr
Level 159
God Stats
4W - 6L
1,550 SR
Queue Stats
284W - 308L
1,586 Elo+
Party 1
Ullr
Ullr
BussyPounder69
Ullr
Level 89
God Stats
11W - 11L
1,594 SR
Queue Stats
273W - 285L
1,546 Elo+
Party 1
Mulan
Mulan
JustDoIt WHTOUT
Mulan
Level 129
God Stats
4W - 4L
1,690 SR
Queue Stats
104W - 95L
1,541 Elo+
Solo
Ne Zha
Ne Zha
RIPtheDUCK
Ne Zha
Level 150
God Stats
6W - 1L
1,774 SR
Queue Stats
230W - 230L
1,595 Elo+
Party 1
Zhong Kui
Zhong Kui
sum randum guy1
Zhong Kui
Level 57
God Stats
1W - 1L
1,540 SR
Queue Stats
108W - 130L
1,553 Elo+
Solo
Team Averages
Level 117
1,630 SR
1,564 Elo+

VS

Team Averages
Level 141
1,507 SR
1,560 Elo+
Merlin
Merlin
APOLLOSOGOOD
Merlin
Level 159
God Stats
13W - 7L
1,651 SR
Queue Stats
201W - 184L
1,558 Elo+
Party 2
Apollo
Apollo
ForSure1245
Apollo
Level 132
God Stats
25W - 18L
1,616 SR
Queue Stats
57W - 45L
1,616 Elo+
Solo
Bakasura
Bakasura
MobileNumber
Bakasura
Level 160
God Stats
5W - 3L
1,496 SR
Queue Stats
302W - 281L
1,544 Elo+
Party 2
Shiva
Shiva
NobileNumber
Shiva
Level 94
God Stats
26W - 27L
1,475 SR
Queue Stats
166W - 162L
1,497 Elo+
Party 2
Nox
Nox
NoliePolie
Nox
Level 159
God Stats
1W - 1L
1,299 SR
Queue Stats
35W - 22L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Baby LinkOG
Jormungandr
18
3 / 3 / 4
11,385
518
10,718
21,528
9,552
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 4 / 0
11,570
526
1,914
11,587
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
3 / 4 / 1
13,106
596
10,099
20,193
17,869
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ne Zha
RIPtheDUCK
Ne Zha
16
2 / 9 / 3
10,331
470
5,223
16,271
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
sum randum guy1
Zhong Kui
16
1 / 6 / 4
9,855
448
9,079
14,548
11,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
8 / 3 / 9
13,655
621
15,696
10,470
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
4
0 / 0 / 0
5,309
241
0
0
0
Bakasura
MobileNumber
Bakasura
20
11 / 3 / 3
14,662
666
24,031
23,535
26,423
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 4 / 11
12,155
553
10,757
17,535
11,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

18
3 / 0 / 6
11,658
530
7,526
9,487
9,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
10
Kills
26
26
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
3
9
4.17
L
Jormungandr
Baby LinkOG
Jormungandr
3
3
4
1.67
L
1
4
0
0.25
W
Apollo
0
0
0
0
L
3
4
1
0.88
W
Bakasura
MobileNumber
Bakasura
11
3
3
4.17
W
4
4
11
2.38
W
3
0
6
6
L
Ne Zha
RIPtheDUCK
Ne Zha
2
9
3
0.39
L
Zhong Kui
sum randum guy1
Zhong Kui
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,033
Damage
58,010
84,127
Taken
61,027
48,360
Mitigated
51,480
33,500
Healing
25,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,696
117
0
3,150
10,470
4,035
1,275
4,944
5,469
91,560
0
L
Jormungandr
Baby LinkOG
Jormungandr
10,718
3,008
0
7,983
21,528
9,552
721
8,746
12,082
85,946
0
L
1,914
867
0
3,224
11,587
3,691
4,262
4,691
6,547
0
87,551
W
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
10,099
569
0
12,740
20,193
17,869
0
1,681
14,893
117
99,265
W
Bakasura
MobileNumber
Bakasura
24,031
13,684
0
12,875
23,535
26,423
1,098
4,598
17,949
0
113,020
W
10,757
2,458
742
6,184
17,535
11,310
1,324
8,726
8,416
0
73,372
W
7,526
348
0
2,321
9,487
9,712
453
3,940
5,355
45,903
922
L
Ne Zha
RIPtheDUCK
Ne Zha
5,223
1,885
0
4,416
16,271
5,592
982
3,701
11,478
0
61,288
L
Zhong Kui
sum randum guy1
Zhong Kui
9,079
432
48
5,089
14,548
11,656
527
4,143
9,221
53,043
1,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,247
Gold Earned
57,439
729
Minions Killed
521
0
Camps Cleared
0
1,886,937
Distance Traveled
1,751,739
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,655
621
150
7
0
422,566
8
L
Jormungandr
11,385
518
150
7
0
361,397
2
L
Ullr
11,570
526
163
7
0
376,988
2
W
Apollo
5,309
241
0
0
0
0
0
L
Mulan
13,106
596
206
9
0
399,443
3
W
Bakasura
14,662
666
199
9
0
449,045
1
W
Shiva
12,155
553
106
5
0
426,712
1
W
Nox
11,658
530
66
3
0
453,416
4
L
Ne Zha
10,331
470
111
5
0
344,494
2
L
Zhong Kui
9,855
448
99
5
0
404,615
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role