Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Champ
Morgan Le Fay
Level 160
God Stats
0W - 1L
1,785 SR
Queue Stats
129W - 115L
1,595 Elo+
Party 1
Gilgamesh
Gilgamesh
Totable
Gilgamesh
Level 160
God Stats
1W - 4L
1,787 SR
Queue Stats
139W - 105L
1,690 Elo+
Party 1
Nemesis
Nemesis
Vriska
Nemesis
Level 160
God Stats
0W - 2L
1,827 SR
Queue Stats
138W - 105L
1,563 Elo+
Party 1
Cernunnos
Cernunnos
XiaoPrincess
Cernunnos
Level 148
God Stats
3W - 1L
1,937 SR
Queue Stats
34W - 27L
1,617 Elo+
Party 1
Team Averages
Level 158
1,767 SR
1,593 Elo+

VS

Team Averages
Level 155
1,622 SR
1,493 Elo+
Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
C4rdSh4rk
Danzaburou
Level 158
God Stats
1W - 0L
1,786 SR
Queue Stats
14W - 12L
1,288 Elo+
Party 2
Zeus
Zeus
LuckyKingMO
Zeus
Level 142
God Stats
49W - 50L
1,563 SR
Queue Stats
603W - 601L
1,617 Elo+
Solo
Geb
Geb
lalaisme
Geb
Level 160
God Stats
5W - 1L
1,761 SR
Queue Stats
347W - 347L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 9 / 5
8,288
460
7,559
25,854
24,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Champ
Morgan Le Fay
14
3 / 6 / 4
9,083
505
6,005
12,265
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Totable
Gilgamesh
15
1 / 7 / 2
9,015
501
8,826
19,486
13,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Vriska
Nemesis
13
6 / 10 / 4
9,157
509
13,773
16,519
9,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
XiaoPrincess
Cernunnos
14
3 / 5 / 2
8,944
497
7,598
12,096
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
20
14 / 3 / 7
12,975
721
22,829
17,961
8,601
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
 
Hun Batz
16
6 / 3 / 7
10,528
585
9,647
10,608
6,669
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
C4rdSh4rk
Danzaburou
17
9 / 4 / 4
11,925
663
13,304
11,921
3,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 3 / 7
10,517
584
13,812
10,130
3,025
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 2 / 11
9,509
528
8,435
12,851
6,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
15
Kills
37
37
Deaths
15
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
9
5
0.5
W
Set
 
Set
14
3
7
5.83
W
Hun Batz
 
Hun Batz
6
3
7
3.17
W
Danzaburou
C4rdSh4rk
Danzaburou
9
4
4
2.75
L
Morgan Le Fay
Champ
Morgan Le Fay
3
6
4
0.83
W
6
3
7
3.17
L
Gilgamesh
Totable
Gilgamesh
1
7
2
0.29
L
Nemesis
Vriska
Nemesis
6
10
4
0.8
L
Cernunnos
XiaoPrincess
Cernunnos
3
5
2
0.8
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,761
Damage
68,027
86,220
Taken
63,471
55,928
Mitigated
28,691
16,364
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,559
556
800
4,914
25,854
24,728
0
8,319
17,535
27,367
0
W
Set
 
Set
22,829
11,821
0
2,935
17,961
8,601
0
1,558
16,313
0
105,982
W
Hun Batz
 
Hun Batz
9,647
1,865
0
664
10,608
6,669
0
1,967
8,518
0
47,955
W
Danzaburou
C4rdSh4rk
Danzaburou
13,304
9,444
0
6,428
11,921
3,827
5,756
3,313
8,586
0
88,079
L
Morgan Le Fay
Champ
Morgan Le Fay
6,005
305
0
1,786
12,265
4,540
504
5,191
7,074
49,173
0
W
13,812
3,307
0
2,697
10,130
3,025
1,439
3,625
6,281
63,252
0
L
Gilgamesh
Totable
Gilgamesh
8,826
3,330
0
2,316
19,486
13,863
0
1,986
17,500
0
56,970
L
Nemesis
Vriska
Nemesis
13,773
5,756
0
3,021
16,519
9,077
0
3,617
12,902
0
54,647
L
Cernunnos
XiaoPrincess
Cernunnos
7,598
3,487
0
3,527
12,096
3,720
0
2,691
9,405
0
51,613
W
8,435
1,696
0
1,775
12,851
6,569
355
3,934
8,811
32,038
5,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,487
Gold Earned
55,454
426
Minions Killed
486
0
Camps Cleared
0
1,665,618
Distance Traveled
1,863,918
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,288
460
48
3
0
353,674
1
W
Set
12,975
721
158
9
0
389,411
4
W
Hun Batz
10,528
585
62
3
0
387,652
1
W
Danzaburou
11,925
663
131
7
0
324,550
5
L
Morgan Le Fay
9,083
505
98
5
0
335,774
7
W
Zeus
10,517
584
100
6
0
368,099
7
L
Gilgamesh
9,015
501
108
6
0
328,548
4
L
Nemesis
9,157
509
72
4
0
352,974
7
L
Cernunnos
8,944
497
100
6
0
294,648
1
W
Geb
9,509
528
35
2
0
394,206
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role