Player Matchup

Merlin
Merlin
Ace_Ardent-_-
Merlin
Level 110
God Stats
2W - 0L
1,528 SR
Queue Stats
172W - 128L
1,664 Elo+
Party 3
Ymir
Ymir
Mitrailleur--77
Ymir
Level 117
God Stats
40W - 24L
1,680 SR
Queue Stats
150W - 137L
1,601 Elo+
Party 3
Artemis
Artemis
lademir_putin
Artemis
Level 36
God Stats
22W - 11L
1,702 SR
Queue Stats
158W - 174L
1,349 Elo+
Party 2
Chaac
Chaac
lapefra77
Chaac
Level 25
God Stats
6W - 5L
1,655 SR
Queue Stats
51W - 44L
1,508 Elo+
Party 3
Mercury
Mercury
thom_d010548
Mercury
Level 59
God Stats
11W - 6L
1,459 SR
Queue Stats
180W - 201L
1,350 Elo+
Party 2
Team Averages
Level 69
1,605 SR
1,494 Elo+

VS

Team Averages
Level 85
1,423 SR
1,428 Elo+
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
CannierVlado
Yu Huang
Level 105
God Stats
1W - 2L
1,563 SR
Queue Stats
175W - 185L
1,419 Elo+
Solo
Pele
Pele
PassagenRoland
Pele
Level 44
God Stats
23W - 34L
1,375 SR
Queue Stats
100W - 101L
1,426 Elo+
Party 1
Geb
Geb
Stefan-Marker
Geb
Level 87
God Stats
1W - 3L
1,426 SR
Queue Stats
65W - 59L
1,425 Elo+
Party 1
Neith
Neith
ultrAslan_2096
Neith
Level 42
God Stats
1W - 2L
1,253 SR
Queue Stats
80W - 68L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
7,962
612
4,654
4,389
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 0 / 6
8,115
624
4,376
7,222
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
13
2 / 2 / 5
7,712
593
7,362
7,260
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
lapefra77
Chaac
14
0 / 0 / 2
8,126
625
2,689
3,236
1,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
thom_d010548
Mercury
12
5 / 0 / 2
7,447
573
4,867
7,217
2,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 0 / 0
6,822
525
1,790
4,791
2,280
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
CannierVlado
Yu Huang
11
1 / 4 / 1
6,423
494
5,356
7,850
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 4 / 2
6,378
491
3,117
10,550
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
1 / 3 / 2
5,987
461
1,628
10,514
6,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 2
5,556
427
2,677
6,588
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
3
3
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
W
4
1
1
4.5
L
Yu Huang
CannierVlado
Yu Huang
1
4
1
0.38
W
2
0
6
5
L
1
4
2
0.5
L
1
3
2
0.67
W
Artemis
2
2
5
2.25
W
Chaac
lapefra77
Chaac
0
0
2
1
W
Mercury
thom_d010548
Mercury
5
0
2
6
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,948
Damage
14,568
29,324
Taken
40,293
13,460
Mitigated
16,919
10,702
Healing
7,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,790
0
0
1,002
4,791
2,280
0
0
4,791
0
41,722
W
4,654
564
0
999
4,389
1,327
780
1,978
2,411
50,512
0
L
Yu Huang
CannierVlado
Yu Huang
5,356
373
0
1,170
7,850
2,960
0
2,995
4,855
31,511
0
W
4,376
1,472
0
2,127
7,222
6,062
0
2,057
5,165
30,442
4,616
L
3,117
851
0
1,148
10,550
3,320
0
2,663
7,887
0
38,259
L
1,628
30
0
1,426
10,514
6,541
309
2,096
8,418
13,529
0
W
Artemis
7,362
3,337
0
3,873
7,260
2,322
1,130
1,196
6,064
0
45,862
W
Chaac
lapefra77
Chaac
2,689
126
0
613
3,236
1,717
710
394
2,842
0
49,662
W
Mercury
thom_d010548
Mercury
4,867
1,677
0
3,090
7,217
2,032
0
1,359
5,858
0
33,181
L
2,677
1,097
0
2,524
6,588
1,818
734
873
5,715
0
22,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,362
Gold Earned
31,166
449
Minions Killed
301
0
Camps Cleared
0
1,322,715
Distance Traveled
1,242,213
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,822
525
97
7
0
272,465
3
W
Merlin
7,962
612
120
9
0
248,012
3
L
Yu Huang
6,423
494
71
5
0
218,289
2
W
Ymir
8,115
624
55
4
0
265,911
2
L
Pele
6,378
491
70
5
0
285,831
0
L
Geb
5,987
461
16
1
0
243,594
1
W
Artemis
7,712
593
85
7
0
206,040
1
W
Chaac
8,126
625
130
10
0
270,253
5
W
Mercury
7,447
573
59
5
0
332,499
4
L
Neith
5,556
427
47
4
0
222,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role