Player Matchup

Mercury
Mercury
Gold V
CrazyManiak
Mercury
Gold V
Level 123
God Stats
8W - 2L
1,721 SR
Queue Stats
9W - 7L
1,581 MMR
Party 1
Sol
Sol
Silver II
DragonFunnix
Sol
Silver II
Level 124
God Stats
2W - 1L
1,529 SR
Queue Stats
9W - 10L
1,444 MMR
Party 1
Ganesha
Ganesha
Bronze IV
Glewpy481
Ganesha
Bronze IV
Level 66
God Stats
2W - 2L
1,592 SR
Queue Stats
5W - 7L
1,501 MMR
Solo
Heimdallr
Heimdallr
Gold IV
JB3501
Heimdallr
Gold IV
Level 114
God Stats
4W - 0L
1,500 SR
Queue Stats
185W - 204L
1,502 MMR
Solo
Ra
Ra
Gold IV
Mockmocoma
Ra
Gold IV
Level 152
God Stats
1W - 2L
1,369 SR
Queue Stats
57W - 56L
1,504 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,542 SR
1,506 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,553 SR
1,490 MMR
Atlas
Atlas
Silver I
 
Atlas
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Bronze V
Carrotkidful
Rama
Bronze V
Level 68
God Stats
0W - 1L
1,546 SR
Queue Stats
1W - 3L
1,454 MMR
Party 2
Janus
Janus
Bronze V
CaseyCalvert
Janus
Bronze V
Level 67
God Stats
0W - 1L
1,722 SR
Queue Stats
17W - 26L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold I
Grоmila
The Morrigan
Gold I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 114L
1,500 MMR
Solo
Apollo
Apollo
Gold II
piskopat993
Apollo
Gold II
Level 153
God Stats
52W - 53L
1,499 SR
Queue Stats
757W - 775L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CrazyManiak
Mercury
13
5 / 1 / 3
7,627
693
3,009
6,840
2,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

10
2 / 3 / 0
5,976
543
5,487
7,548
2,185
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Glewpy481
Ganesha
10
0 / 0 / 9
6,484
589
2,475
7,691
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
JB3501
Heimdallr
11
6 / 1 / 0
7,149
650
6,729
6,141
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 2 / 3
7,292
663
5,852
4,964
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
IzanamiCliodhnaThoth

VS

Bans
BastetShivaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
1 / 3 / 0
5,279
480
2,667
7,710
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 1
5,210
474
2,882
7,360
1,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 4 / 0
5,674
516
3,331
5,072
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Grоmila
The Morrigan
9
0 / 5 / 2
5,381
489
3,010
6,039
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
10
3 / 3 / 0
6,018
547
6,504
7,888
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
18
Kills
7
7
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
3
0
0.33
L
0
3
1
0.17
L
3
4
0
0.75
W
Mercury
CrazyManiak
Mercury
5
1
3
6.5
W
2
3
0
0.67
W
Ganesha
Glewpy481
Ganesha
0
0
9
4.5
L
The Morrigan
Grоmila
The Morrigan
0
5
2
0.2
W
Heimdallr
JB3501
Heimdallr
6
1
0
6
W
5
2
3
3.25
L
Apollo
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,552
Damage
18,394
33,184
Taken
34,069
13,360
Mitigated
9,898
11,571
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,667
1,206
0
1,149
7,710
2,859
0
2,049
5,559
15,409
0
L
2,882
2,599
0
2,749
7,360
1,223
0
815
6,545
0
25,221
L
3,331
240
0
731
5,072
1,407
0
3,537
1,351
24,506
0
W
Mercury
CrazyManiak
Mercury
3,009
801
0
80
6,840
2,309
0
1,154
5,600
0
46,931
W
5,487
2,626
0
3,755
7,548
2,185
1,732
277
7,271
22,302
0
W
Ganesha
Glewpy481
Ganesha
2,475
588
0
2,265
7,691
5,312
0
1,949
5,684
14,122
0
L
The Morrigan
Grоmila
The Morrigan
3,010
999
0
1,474
6,039
1,757
0
1,571
4,381
22,424
2,964
W
Heimdallr
JB3501
Heimdallr
6,729
3,299
0
1,830
6,141
1,859
562
1,323
4,818
0
46,869
W
5,852
738
1,292
2,349
4,964
1,695
570
2,998
1,726
39,747
0
L
Apollo
6,504
4,515
0
2,568
7,888
2,652
0
5,487
2,401
0
25,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,528
Gold Earned
27,562
301
Minions Killed
225
0
Camps Cleared
0
1,109,174
Distance Traveled
958,843
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,279
480
27
2
0
191,887
4
L
Rama
5,210
474
51
5
0
184,135
1
L
Janus
5,674
516
50
5
0
191,527
2
W
Mercury
7,627
693
85
8
0
270,225
1
W
Sol
5,976
543
32
3
0
190,432
1
W
Ganesha
6,484
589
4
0
0
216,915
4
L
The Morrigan
5,381
489
46
4
0
213,436
2
W
Heimdallr
7,149
650
85
8
0
210,229
2
W
Ra
7,292
663
95
9
0
221,373
4
L
Apollo
6,018
547
51
5
0
177,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role