Player Matchup

Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Abokato
Xbalanque
Level 150
God Stats
6W - 9L
1,411 SR
Queue Stats
289W - 266L
1,561 Elo+
Solo
Artio
Artio
Bravestf1end
Artio
Level 128
God Stats
1W - 1L
1,741 SR
Queue Stats
136W - 122L
1,561 Elo+
Party 2
Hercules
Hercules
GrumpyPanda1990
Hercules
Level 155
God Stats
2W - 1L
1,745 SR
Queue Stats
81W - 80L
1,610 Elo+
Solo
Thoth
Thoth
IIG3N3II
Thoth
Level 124
God Stats
0W - 2L
1,257 SR
Queue Stats
154W - 146L
1,568 Elo+
Party 2
Team Averages
Level 143
1,531 SR
1,560 Elo+

VS

Team Averages
Level 137
1,567 SR
1,549 Elo+
Nu Wa
Nu Wa
LckyGuy
Nu Wa
Level 128
God Stats
6W - 5L
1,754 SR
Queue Stats
236W - 205L
1,589 Elo+
Party 1
Atlas
Atlas
LiquidOtter117
Atlas
Level 123
God Stats
14W - 1L
1,489 SR
Queue Stats
298W - 261L
1,519 Elo+
Party 1
Mulan
Mulan
Mindblown420
Mulan
Level 129
God Stats
3W - 3L
1,388 SR
Queue Stats
215W - 174L
1,508 Elo+
Solo
Sol
Sol
Stubb12
Sol
Level 149
God Stats
2W - 0L
1,664 SR
Queue Stats
240W - 193L
1,580 Elo+
Party 1
Ne Zha
Ne Zha
porta64
Ne Zha
Level 157
God Stats
7W - 2L
1,542 SR
Queue Stats
349W - 351L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
2 / 6 / 9
8,420
702
5,695
10,867
7,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
Abokato
Xbalanque
16
5 / 4 / 7
9,138
762
16,417
11,295
4,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 10
8,652
721
7,207
14,173
17,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
17
5 / 2 / 8
9,295
775
14,140
15,809
16,663
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
IIG3N3II
Thoth
14
0 / 4 / 6
8,029
669
9,311
9,300
3,356
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LckyGuy
Nu Wa
16
6 / 2 / 7
9,674
806
11,260
5,425
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 2 / 16
10,632
886
13,510
12,776
13,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 4 / 13
9,952
829
11,678
15,225
11,773
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
17
3 / 2 / 12
10,093
841
14,512
8,859
3,276
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
porta64
Ne Zha
15
3 / 4 / 13
9,257
771
6,006
18,571
6,768
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
81
13
Kills
20
20
Deaths
14
40
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
6
9
1.08
L
Xbalanque
Abokato
Xbalanque
5
4
7
2.13
L
1
4
10
1.5
L
Hercules
5
2
8
4.5
L
Thoth
IIG3N3II
Thoth
0
4
6
0.75
W
Nu Wa
LckyGuy
Nu Wa
6
2
7
4.75
W
3
2
16
5.5
W
5
4
13
2.88
W
Sol
3
2
12
4.5
W
Ne Zha
porta64
Ne Zha
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,770
Damage
56,966
61,444
Taken
60,856
49,560
Mitigated
37,943
24,311
Healing
25,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,695
476
1,320
1,834
10,867
7,426
186
6,592
3,854
0
8,533
L
Xbalanque
Abokato
Xbalanque
16,417
4,840
1,428
2,584
11,295
4,121
594
7,676
3,462
0
38,453
L
7,207
819
4,591
3,346
14,173
17,994
0
9,090
4,649
12,585
0
L
Hercules
14,140
1,631
496
6,544
15,809
16,663
0
8,662
6,615
0
22,938
L
Thoth
IIG3N3II
Thoth
9,311
281
768
1,400
9,300
3,356
0
6,401
2,650
31,798
0
W
Nu Wa
LckyGuy
Nu Wa
11,260
2,501
1,264
405
5,425
2,359
1,443
612
4,746
25,234
0
W
13,510
4,364
1,544
2,900
12,776
13,767
147
2,879
9,337
30,127
0
W
11,678
1,228
1,473
5,103
15,225
11,773
514
4,373
10,282
111
16,986
W
Sol
14,512
5,588
1,328
3,948
8,859
3,276
3,240
3,317
5,462
33,671
0
W
Ne Zha
porta64
Ne Zha
6,006
1,292
1,329
6,003
18,571
6,768
286
5,337
12,688
0
14,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,534
Gold Earned
49,608
142
Minions Killed
133
0
Camps Cleared
0
1,110,057
Distance Traveled
1,117,684
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,420
702
3
0
0
240,305
1
L
Xbalanque
9,138
762
59
5
0
204,354
1
L
Artio
8,652
721
6
1
0
225,765
0
L
Hercules
9,295
775
14
1
0
257,021
5
L
Thoth
8,029
669
60
5
0
182,612
0
W
Nu Wa
9,674
806
33
3
0
240,092
2
W
Atlas
10,632
886
29
2
0
240,909
0
W
Mulan
9,952
829
16
1
0
229,752
1
W
Sol
10,093
841
42
4
0
200,526
0
W
Ne Zha
9,257
771
13
1
0
206,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role