Player Matchup

Tiamat
Tiamat
MRxCHINITO
Tiamat
Level 48
God Stats
1W - 1L
1,631 SR
Queue Stats
5W - 8L
1,319 Elo+
Party 1
Thanatos
Thanatos
Moon_Havoc537
Thanatos
Level 27
God Stats
2W - 3L
1,732 SR
Queue Stats
5W - 8L
1,319 Elo+
Party 1
Ares
Ares
RuinousNorth
Ares
Level 59
God Stats
2W - 3L
1,754 SR
Queue Stats
15W - 25L
1,303 Elo+
Solo
Team Averages
Level 45
1,705 SR
1,314 Elo+

VS

Team Averages
Level 92
1,401 SR
1,386 Elo+
Sol
Sol
AWESOME_MARK_559
Sol
Level 108
God Stats
30W - 30L
1,317 SR
Queue Stats
107W - 142L
1,367 Elo+
Solo
King Arthur
King Arthur
Meechy219
King Arthur
Level 63
God Stats
2W - 2L
1,484 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Yemoja
Yemoja
Titanswrath1103
Yemoja
Level 104
God Stats
4W - 9L
1,402 SR
Queue Stats
237W - 349L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MRxCHINITO
Tiamat
13
0 / 8 / 4
9,289
581
13,208
16,859
10,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Moon_Havoc537
Thanatos
15
7 / 8 / 0
11,528
721
13,370
18,207
7,497
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 6 / 5
9,358
585
5,846
19,146
18,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 0 / 9
13,259
829
24,154
14,910
5,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Meechy219
King Arthur
15
4 / 4 / 12
11,222
701
6,951
18,918
14,177
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 3 / 12
11,831
739
11,978
14,196
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
7
Kills
22
22
Deaths
7
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
12
0
9
16.5
L
Tiamat
MRxCHINITO
Tiamat
0
8
4
0.25
W
King Arthur
Meechy219
King Arthur
4
4
12
2.5
L
Thanatos
Moon_Havoc537
Thanatos
7
8
0
0.88
L
0
6
5
0.42
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,424
Damage
43,083
54,212
Taken
48,024
37,199
Mitigated
25,104
8,854
Healing
14,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,154
11,310
0
7,375
14,910
5,652
1,634
6,160
8,522
53,755
6,165
L
Tiamat
MRxCHINITO
Tiamat
13,208
990
101
1,098
16,859
10,842
0
9,491
7,023
38,998
0
W
King Arthur
Meechy219
King Arthur
6,951
282
743
1,981
18,918
14,177
36
5,111
13,354
0
19,486
L
Thanatos
Moon_Havoc537
Thanatos
13,370
4,259
0
6,916
18,207
7,497
0
10,443
7,422
0
36,725
L
5,846
274
0
739
19,146
18,860
0
12,895
5,805
14,751
0
W
11,978
2,931
3,633
1,101
14,196
5,275
686
7,146
6,606
38,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,175
Gold Earned
36,312
113
Minions Killed
157
0
Camps Cleared
8
709,342
Distance Traveled
795,342
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,259
829
75
5
6
282,697
1
L
Tiamat
9,289
581
58
4
0
255,712
0
W
King Arthur
11,222
701
20
1
0
280,233
0
L
Thanatos
11,528
721
45
3
0
221,514
2
L
Ares
9,358
585
10
1
0
232,116
4
W
Yemoja
11,831
739
62
4
2
232,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role