Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ClickerMania
Chaac
Level 49
God Stats
14W - 12L
1,515 SR
Queue Stats
23W - 25L
1,386 Elo+
Party 2
Anhur
Anhur
KamiKageee
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,385 Elo+
Party 2
Anubis
Anubis
TheSponge
Anubis
Level 8
God Stats
8W - 16L
1,412 SR
Queue Stats
8W - 16L
1,383 Elo+
Party 2
Ymir
Ymir
worriedshow614
Ymir
Level 47
God Stats
13W - 20L
1,474 SR
Queue Stats
15W - 26L
1,374 Elo+
Party 2
Team Averages
Level 36
1,480 SR
1,406 Elo+

VS

Team Averages
Level 51
1,561 SR
1,400 Elo+
Medusa
Medusa
CsasziFaszi
Medusa
Level 18
God Stats
2W - 0L
1,687 SR
Queue Stats
9W - 8L
1,499 Elo+
Party 1
Hades
Hades
Jaeden10
Hades
Level 66
God Stats
6W - 2L
1,714 SR
Queue Stats
180W - 188L
1,522 Elo+
Party 1
Rama
Rama
JahRamen
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,211 Elo+
Party 3
Loki
Loki
casperGGEZ
Loki
Level 122
God Stats
10W - 8L
1,514 SR
Queue Stats
112W - 97L
1,529 Elo+
Party 3
Geb
Geb
stanleykubrick88
Geb
Level 43
God Stats
7W - 11L
1,392 SR
Queue Stats
10W - 17L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
2 / 2 / 0
5,400
540
2,892
5,330
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 0
5,658
566
3,118
7,468
3,255
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
10
2 / 1 / 1
5,679
568
1,113
3,958
1,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
TheSponge
Anubis
8
0 / 5 / 0
4,632
463
623
4,913
1,736
Magic Focus

Magic Focus

+20
Magical Power

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 1 / 3
5,161
516
1,634
3,177
1,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 1 / 3
5,268
527
2,131
3,859
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Jaeden10
Hades
10
0 / 0 / 0
5,822
582
3,864
6,230
2,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
11
6 / 0 / 2
6,672
667
4,164
4,008
1,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
3 / 2 / 5
6,065
607
4,475
5,282
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

2
0 / 1 / 0
3,572
357
73
1,175
145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
9
9
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
2
0
1
L
0
0
0
0
W
Medusa
0
1
3
1.5
W
Hades
Jaeden10
Hades
0
0
0
0
W
Rama
6
0
2
7
L
Anhur
2
1
1
2.5
L
Anubis
TheSponge
Anubis
0
5
0
0
W
3
2
5
2.75
W
0
1
0
0
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,380
Damage
14,707
24,846
Taken
20,554
9,615
Mitigated
6,659
9,982
Healing
8,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,892
844
0
4,313
5,330
2,087
0
0
5,330
0
27,861
L
3,118
549
0
4,070
7,468
3,255
417
3,864
3,604
0
33,241
W
Medusa
2,131
1,004
0
1,204
3,859
878
0
362
3,497
0
25,840
W
Hades
Jaeden10
Hades
3,864
396
0
4,480
6,230
2,450
0
0
6,230
33,744
0
W
Rama
4,164
2,891
0
476
4,008
1,347
1,646
903
3,105
0
33,094
L
Anhur
1,113
702
0
456
3,958
1,032
1,054
0
3,958
0
34,862
L
Anubis
TheSponge
Anubis
623
122
0
618
4,913
1,736
287
0
4,913
19,352
0
W
4,475
1,641
0
1,778
5,282
1,839
0
696
4,586
0
28,220
W
73
25
0
222
1,175
145
0
296
879
657
0
L
1,634
434
0
525
3,177
1,505
88
73
3,104
6,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,530
Gold Earned
27,399
253
Minions Killed
264
0
Camps Cleared
0
958,503
Distance Traveled
794,668
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,400
540
58
6
0
188,987
5
L
Chaac
5,658
566
68
7
0
224,377
1
W
Medusa
5,268
527
52
5
0
185,483
3
W
Hades
5,822
582
89
9
0
177,126
0
W
Rama
6,672
667
66
7
0
178,110
0
L
Anhur
5,679
568
73
7
0
168,437
3
L
Anubis
4,632
463
40
4
0
168,807
0
W
Loki
6,065
607
54
5
0
228,904
0
W
Geb
3,572
357
3
0
0
25,045
1
L
Ymir
5,161
516
14
1
0
207,895
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role