Player Matchup

Fenrir
Fenrir
Je_Suis_TropNUL-
Fenrir
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,408 Elo+
Party 4
Charybdis
Charybdis
Sh1ni_Ryuk-666
Charybdis
Level 117
God Stats
1W - 2L
1,240 SR
Queue Stats
8W - 11L
1,408 Elo+
Party 4
Thanatos
Thanatos
lademir_putin
Thanatos
Level 36
God Stats
5W - 5L
1,638 SR
Queue Stats
158W - 174L
1,360 Elo+
Party 2
Tiamat
Tiamat
sufy205
Tiamat
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 37L
1,399 Elo+
Solo
Cerberus
Cerberus
thom_d010548
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 201L
1,361 Elo+
Party 2
Team Averages
Level 59
1,476 SR
1,387 Elo+

VS

Team Averages
Level 62
1,639 SR
1,367 Elo+
Nu Wa
Nu Wa
GR1M TRiCKZz
Nu Wa
Level 108
God Stats
7W - 8L
1,823 SR
Queue Stats
206W - 214L
1,439 Elo+
Party 1
Cliodhna
Cliodhna
adviser_ofc
Cliodhna
Level 82
God Stats
6W - 6L
1,785 SR
Queue Stats
22W - 24L
1,361 Elo+
Party 3
Vamana
Vamana
brainfact
Vamana
Level 48
God Stats
3W - 5L
1,432 SR
Queue Stats
16W - 24L
1,331 Elo+
Party 3
Neith
Neith
jcsuperboy
Neith
Level 24
God Stats
46W - 46L
1,449 SR
Queue Stats
85W - 88L
1,349 Elo+
Party 1
Geb
Geb
laserswordfish
Geb
Level 48
God Stats
8W - 6L
1,704 SR
Queue Stats
69W - 98L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,768
457
6,669
14,246
8,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
Sh1ni_Ryuk-666
Charybdis
12
2 / 5 / 0
7,665
451
6,484
11,781
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
lademir_putin
Thanatos
15
1 / 4 / 1
8,581
505
4,735
11,953
5,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
sufy205
Tiamat
12
1 / 5 / 1
7,561
445
5,000
11,614
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
thom_d010548
Cerberus
11
0 / 2 / 2
7,210
424
5,858
16,892
12,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 5
11,125
654
19,936
10,597
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
adviser_ofc
Cliodhna
13
7 / 3 / 4
8,872
522
8,358
12,199
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
brainfact
Vamana
15
2 / 1 / 2
9,184
540
4,135
7,232
6,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
13
1 / 1 / 6
7,949
468
8,933
8,525
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 4
8,703
512
6,541
11,732
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
21
21
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
L
2
5
1
0.5
L
Charybdis
Sh1ni_Ryuk-666
Charybdis
2
5
0
0.4
W
Cliodhna
adviser_ofc
Cliodhna
7
3
4
3
W
Vamana
brainfact
Vamana
2
1
2
3
W
Neith
1
1
6
4
L
Thanatos
lademir_putin
Thanatos
1
4
1
0.38
W
3
1
4
5
L
Tiamat
sufy205
Tiamat
1
5
1
0.3
L
Cerberus
thom_d010548
Cerberus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,746
Damage
47,903
66,486
Taken
50,285
33,127
Mitigated
27,876
24,954
Healing
16,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,936
4,339
288
3,394
10,597
3,682
191
4,015
6,498
93,431
0
L
6,669
711
0
3,990
14,246
8,999
0
3,696
10,550
0
50,215
L
Charybdis
Sh1ni_Ryuk-666
Charybdis
6,484
3,614
266
3,879
11,781
2,922
349
5,191
6,590
0
49,835
W
Cliodhna
adviser_ofc
Cliodhna
8,358
894
20
1,488
12,199
4,358
229
1,785
10,336
0
45,042
W
Vamana
brainfact
Vamana
4,135
929
206
3,117
7,232
6,886
726
0
6,942
0
44,585
W
Neith
8,933
3,685
0
4,062
8,525
2,587
924
1,700
6,825
0
57,368
L
Thanatos
lademir_putin
Thanatos
4,735
816
0
8,639
11,953
5,191
0
2,918
9,035
0
48,186
W
6,541
407
0
3,459
11,732
10,363
173
2,513
9,219
26,471
0
L
Tiamat
sufy205
Tiamat
5,000
338
0
2,438
11,614
3,913
50
8,153
3,461
43,389
0
L
Cerberus
thom_d010548
Cerberus
5,858
68
612
5,130
16,892
12,102
0
6,519
10,373
20,700
3,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,785
Gold Earned
45,833
446
Minions Killed
439
0
Camps Cleared
0
1,547,904
Distance Traveled
1,608,366
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,125
654
160
9
0
333,012
4
L
Fenrir
7,768
457
93
5
0
356,197
5
L
Charybdis
7,665
451
118
7
0
265,258
2
W
Cliodhna
8,872
522
67
4
0
379,551
2
W
Vamana
9,184
540
90
5
0
274,423
1
W
Neith
7,949
468
97
6
0
286,558
1
L
Thanatos
8,581
505
123
7
0
288,548
3
W
Geb
8,703
512
25
1
0
334,822
4
L
Tiamat
7,561
445
76
4
0
299,694
0
L
Cerberus
7,210
424
36
2
0
338,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role