Player Matchup

Gilgamesh
Gilgamesh
BussyJuice95
Gilgamesh
Level 17
God Stats
1W - 0L
1,853 SR
Queue Stats
7W - 3L
1,667 Elo+
Party 2
Cerberus
Cerberus
DOC Majik
Cerberus
Level 123
God Stats
7W - 6L
1,514 SR
Queue Stats
9W - 17L
1,454 Elo+
Solo
Ra
Ra
DiehardV
Ra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,585 Elo+
Party 2
Ganesha
Ganesha
PunkGamerBlake
Ganesha
Level 138
God Stats
8W - 3L
1,614 SR
Queue Stats
71W - 48L
1,593 Elo+
Party 2
Nu Wa
Nu Wa
SoloOrBust
Nu Wa
Level 128
God Stats
1W - 1L
1,306 SR
Queue Stats
37W - 30L
1,576 Elo+
Party 2
Team Averages
Level 106
1,558 SR
1,575 Elo+

VS

Team Averages
Level 101
1,559 SR
1,564 Elo+
Apollo
Apollo
 
Apollo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Jspurge04
Hun Batz
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 169L
1,608 Elo+
Solo
Vamana
Vamana
NotTheAce
Vamana
Level 117
God Stats
129W - 108L
1,627 SR
Queue Stats
345W - 344L
1,548 Elo+
Solo
Tiamat
Tiamat
WhiteShadow4040
Tiamat
Level 27
God Stats
3W - 3L
1,665 SR
Queue Stats
8W - 15L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BussyJuice95
Gilgamesh
15
4 / 5 / 8
9,873
470
17,926
21,571
7,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
DOC Majik
Cerberus
17
3 / 1 / 4
10,728
511
10,601
14,906
19,026
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 0 / 5
10,756
512
9,037
10,997
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 1 / 10
9,574
456
6,350
16,200
17,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
17
5 / 3 / 6
11,044
526
14,694
10,400
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
3 / 1 / 2
11,533
549
18,388
13,975
4,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
 
Fafnir
14
0 / 4 / 5
9,873
470
6,440
19,746
26,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Jspurge04
Hun Batz
16
3 / 4 / 3
9,813
467
9,656
15,651
5,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
NotTheAce
Vamana
18
3 / 3 / 2
11,859
565
8,057
20,496
15,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 3 / 2
8,728
416
5,997
8,843
4,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
15
Kills
10
10
Deaths
15
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
1
2
4
L
Fafnir
 
Fafnir
0
4
5
0.63
W
Gilgamesh
BussyJuice95
Gilgamesh
4
5
8
1.6
W
Cerberus
DOC Majik
Cerberus
3
1
4
5
W
3
0
5
5.5
L
Hun Batz
Jspurge04
Hun Batz
3
4
3
1.13
L
Vamana
NotTheAce
Vamana
3
3
2
1.33
W
0
1
10
5
W
Nu Wa
5
3
6
2.67
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,608
Damage
48,538
74,074
Taken
78,711
51,249
Mitigated
57,647
27,484
Healing
26,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
18,388
12,920
0
9,321
13,975
4,841
555
7,917
6,058
0
122,099
L
Fafnir
 
Fafnir
6,440
2,060
221
3,188
19,746
26,849
0
12,576
7,170
32,787
0
W
Gilgamesh
BussyJuice95
Gilgamesh
17,926
6,232
0
4,333
21,571
7,427
0
4,253
16,972
0
65,759
W
Cerberus
DOC Majik
Cerberus
10,601
1,280
0
6,373
14,906
19,026
682
367
14,533
79,698
0
W
9,037
946
4,256
7,578
10,997
4,160
0
1,209
9,788
87,438
0
L
Hun Batz
Jspurge04
Hun Batz
9,656
1,930
0
5,350
15,651
5,336
0
4,339
11,312
0
78,133
L
Vamana
NotTheAce
Vamana
8,057
2,935
1,064
6,169
20,496
15,724
474
13,373
7,123
0
82,057
W
6,350
739
0
2,596
16,200
17,402
130
3,169
12,877
30,742
4,490
W
Nu Wa
14,694
3,833
0
2,348
10,400
3,234
216
2,841
7,467
70,383
0
L
5,997
575
0
769
8,843
4,897
180
1,702
7,141
43,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,975
Gold Earned
51,806
613
Minions Killed
639
0
Camps Cleared
0
2,129,549
Distance Traveled
1,946,185
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,533
549
210
10
0
390,486
2
L
Fafnir
9,873
470
46
2
0
380,413
2
W
Gilgamesh
9,873
470
92
4
0
439,847
1
W
Cerberus
10,728
511
212
10
0
419,008
0
W
Ra
10,756
512
189
9
0
442,615
5
L
Hun Batz
9,813
467
117
6
0
421,021
3
L
Vamana
11,859
565
173
8
0
404,036
2
W
Ganesha
9,574
456
8
0
0
454,211
6
W
Nu Wa
11,044
526
112
5
0
373,868
3
L
Tiamat
8,728
416
93
4
0
350,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role