Player Matchup

Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
GiRrAfFeDiCtAtOr
Ymir
Gold II
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 68L
1,774 MMR
Solo
Nemesis
Nemesis
Platinum V
Robby ADEPT
Nemesis
Platinum V
Level 160
God Stats
9W - 2L
1,735 SR
Queue Stats
132W - 113L
1,713 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
Ty snypes
Gilgamesh
Platinum IV
Level 156
God Stats
4W - 1L
1,767 SR
Queue Stats
132W - 112L
1,760 MMR
Party 1
Merlin
Merlin
Platinum V
odranockmo
Merlin
Platinum V
Level 154
God Stats
13W - 5L
1,551 SR
Queue Stats
318W - 334L
1,685 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,611 SR
1,686 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,639 SR
1,693 MMR
Thanatos
Thanatos
Platinum V
 
Thanatos
Platinum V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Platinum V
Embershroud_
Horus
Platinum V
Level 106
God Stats
6W - 5L
1,670 SR
Queue Stats
77W - 81L
1,752 MMR
Party 2
Hou Yi
Hou Yi
Platinum V
Mr Smigelski
Hou Yi
Platinum V
Level 139
God Stats
15W - 13L
1,805 SR
Queue Stats
389W - 397L
1,747 MMR
Solo
Zeus
Zeus
Platinum IV
Qvos Chair
Zeus
Platinum IV
Level 63
God Stats
3W - 2L
1,769 SR
Queue Stats
159W - 143L
1,786 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Sus Lord58
Cthulhu
Platinum V
Level 155
God Stats
5W - 5L
1,451 SR
Queue Stats
169W - 160L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
4
0 / 1 / 4
3,069
614
2,468
2,579
436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
2 / 0 / 0
3,618
724
1,013
1,964
897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Robby ADEPT
Nemesis
6
0 / 1 / 4
3,523
705
1,082
2,061
595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Ty snypes
Gilgamesh
4
1 / 1 / 2
3,624
725
1,460
4,605
707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
odranockmo
Merlin
6
1 / 2 / 0
3,595
719
312
1,940
505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Bans
GebAtlasThothCliodhna

VS

Bans
BastetShivaKaliMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
5
0 / 2 / 1
3,205
641
1,155
2,654
670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 2 / 1
3,066
613
1,676
5,033
1,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
6
1 / 0 / 0
3,373
675
2,815
1,538
334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
4 / 0 / 0
4,309
862
2,149
1,333
242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Cthulhu
Sus Lord58
Cthulhu
1
0 / 0 / 0
2,421
484
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
4
Kills
5
5
Deaths
4
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
4
2
L
Thanatos
 
Thanatos
0
2
1
0.25
L
0
2
1
0.25
W
2
0
0
2
L
Hou Yi
1
0
0
1
L
4
0
0
4
W
Nemesis
Robby ADEPT
Nemesis
0
1
4
2
L
Cthulhu
Sus Lord58
Cthulhu
0
0
0
0
W
Gilgamesh
Ty snypes
Gilgamesh
1
1
2
2
W
Merlin
odranockmo
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,335
Damage
7,795
13,149
Taken
10,558
3,140
Mitigated
3,225
3,984
Healing
4,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,468
1,935
0
902
2,579
436
0
670
1,909
0
11,123
L
Thanatos
 
Thanatos
1,155
421
0
1,174
2,654
670
0
256
2,398
0
12,306
L
1,676
1,055
202
1,664
5,033
1,979
0
675
4,301
0
5,233
W
1,013
310
0
252
1,964
897
0
0
1,964
13,055
0
L
Hou Yi
2,815
1,644
0
926
1,538
334
0
43
1,495
0
16,855
L
2,149
612
0
220
1,333
242
0
294
1,039
20,188
0
W
Nemesis
Robby ADEPT
Nemesis
1,082
508
0
488
2,061
595
0
305
1,756
0
13,694
L
Cthulhu
Sus Lord58
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Ty snypes
Gilgamesh
1,460
592
480
1,524
4,605
707
0
0
4,605
0
4,379
W
Merlin
odranockmo
Merlin
312
94
0
338
1,940
505
0
1,174
766
15,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,429
Gold Earned
16,374
111
Minions Killed
116
0
Camps Cleared
0
484,914
Distance Traveled
398,157
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,069
614
11
2
0
95,997
1
L
Thanatos
3,205
641
28
6
0
109,049
1
L
Horus
3,066
613
18
4
0
105,363
0
W
Ymir
3,618
724
37
7
0
95,070
0
L
Hou Yi
3,373
675
24
5
0
89,884
0
L
Zeus
4,309
862
46
9
0
93,861
0
W
Nemesis
3,523
705
30
6
0
110,066
1
L
Cthulhu
2,421
484
0
0
0
0
0
W
Gilgamesh
3,624
725
6
1
0
97,546
0
W
Merlin
3,595
719
27
5
0
86,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role