Player Matchup

Cerberus
Cerberus
EvanShifley
Cerberus
Level 6
God Stats
3W - 2L
1,698 SR
Queue Stats
4W - 5L
1,548 Elo+
Party 3
Mercury
Mercury
MURBACCHUS
Mercury
Level 144
God Stats
2W - 0L
1,765 SR
Queue Stats
109W - 108L
1,600 Elo+
Party 3
Artemis
Artemis
Squantchee
Artemis
Level 107
God Stats
4W - 2L
1,566 SR
Queue Stats
89W - 92L
1,597 Elo+
Party 3
Ymir
Ymir
Zeusezx
Ymir
Level 27
God Stats
7W - 5L
1,719 SR
Queue Stats
122W - 109L
1,628 Elo+
Party 1
Ah Puch
Ah Puch
santy_dorian
Ah Puch
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 109L
1,549 Elo+
Party 1
Team Averages
Level 88
1,649 SR
1,584 Elo+

VS

Team Averages
Level 47
1,558 SR
1,474 Elo+
Fenrir
Fenrir
ExcelsiorKing
Fenrir
Level 44
God Stats
3W - 4L
1,514 SR
Queue Stats
34W - 53L
1,445 Elo+
Solo
Ra
Ra
GiddyCapp
Ra
Level 69
God Stats
6W - 4L
1,785 SR
Queue Stats
388W - 338L
1,577 Elo+
Party 2
Geb
Geb
ThatKiddTye
Geb
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,236 Elo+
Solo
Amaterasu
Amaterasu
screenem
Amaterasu
Level 47
God Stats
2W - 3L
1,439 SR
Queue Stats
265W - 222L
1,588 Elo+
Party 2
Izanami
Izanami
wisheee
Izanami
Level 29
God Stats
15W - 16L
1,554 SR
Queue Stats
294W - 267L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EvanShifley
Cerberus
7
0 / 2 / 3
4,362
545
1,073
6,439
1,825
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mercury
MURBACCHUS
Mercury
11
5 / 0 / 2
5,800
725
4,029
4,934
1,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Squantchee
Artemis
8
1 / 0 / 4
4,561
570
4,531
2,765
757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Zeusezx
Ymir
10
3 / 2 / 2
5,791
724
4,858
4,560
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
santy_dorian
Ah Puch
9
4 / 3 / 1
5,585
698
4,045
4,649
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
4,319
540
1,748
5,225
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
3 / 3 / 0
5,823
728
2,776
4,560
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 2 / 1
4,531
566
3,013
6,761
2,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
screenem
Amaterasu
7
2 / 3 / 0
4,552
569
2,243
5,980
4,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
wisheee
Izanami
7
1 / 3 / 1
4,337
542
2,183
4,737
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
7
7
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
EvanShifley
Cerberus
0
2
3
0.75
L
0
2
2
0.5
L
3
3
0
1
W
Mercury
MURBACCHUS
Mercury
5
0
2
6
W
Artemis
Squantchee
Artemis
1
0
4
3
L
1
2
1
0.75
W
Ymir
Zeusezx
Ymir
3
2
2
2
W
Ah Puch
santy_dorian
Ah Puch
4
3
1
1.5
L
Amaterasu
screenem
Amaterasu
2
3
0
0.67
L
Izanami
wisheee
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,536
Damage
11,963
23,347
Taken
27,263
8,479
Mitigated
11,807
6,551
Healing
8,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
EvanShifley
Cerberus
1,073
133
616
2,046
6,439
1,825
0
1,609
4,830
11,717
0
L
1,748
442
0
2,175
5,225
1,467
0
1,802
3,423
0
14,003
L
2,776
55
71
984
4,560
1,430
0
3,211
1,349
33,550
0
W
Mercury
MURBACCHUS
Mercury
4,029
1,964
0
760
4,934
1,428
0
630
4,304
0
36,864
W
Artemis
Squantchee
Artemis
4,531
1,940
0
1,383
2,765
757
0
1,172
1,593
0
21,768
L
3,013
450
0
2,393
6,761
2,875
0
896
5,865
12,236
0
W
Ymir
Zeusezx
Ymir
4,858
2,068
0
466
4,560
3,008
0
346
3,954
23,809
1,623
W
Ah Puch
santy_dorian
Ah Puch
4,045
410
0
1,280
4,649
1,461
0
2,032
2,617
23,680
0
L
Amaterasu
screenem
Amaterasu
2,243
1,230
0
1,620
5,980
4,804
0
3,383
2,597
0
15,435
L
Izanami
wisheee
Izanami
2,183
1,384
0
1,215
4,737
1,231
0
177
4,560
0
23,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,099
Gold Earned
23,562
251
Minions Killed
224
0
Camps Cleared
0
786,957
Distance Traveled
784,913
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,362
545
30
4
0
138,729
1
L
Fenrir
4,319
540
38
5
0
131,789
0
L
Ra
5,823
728
86
11
0
178,415
0
W
Mercury
5,800
725
69
9
0
197,702
4
W
Artemis
4,561
570
46
6
0
142,456
1
L
Geb
4,531
566
8
1
0
160,583
3
W
Ymir
5,791
724
53
7
0
153,416
1
W
Ah Puch
5,585
698
53
7
0
154,654
1
L
Amaterasu
4,552
569
32
4
0
166,317
2
L
Izanami
4,337
542
60
8
0
147,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role