Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
KnovusDaProdigy
Hera
Level 155
God Stats
4W - 0L
1,950 SR
Queue Stats
112W - 108L
1,470 Elo+
Party 1
Geb
Geb
Okaiten
Geb
Level 104
God Stats
5W - 11L
1,530 SR
Queue Stats
134W - 129L
1,543 Elo+
Solo
Charybdis
Charybdis
Qubanoh
Charybdis
Level 68
God Stats
26W - 16L
1,639 SR
Queue Stats
62W - 57L
1,551 Elo+
Solo
Arachne
Arachne
oTx Jswagger
Arachne
Level 123
God Stats
31W - 19L
1,663 SR
Queue Stats
109W - 87L
1,543 Elo+
Solo
Team Averages
Level 122
1,656 SR
1,522 Elo+

VS

Team Averages
Level 130
1,541 SR
1,512 Elo+
Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GrimeyAfroNinja
Danzaburou
Level 141
God Stats
10W - 7L
1,706 SR
Queue Stats
200W - 198L
1,499 Elo+
Solo
Freya
Freya
slynght
Freya
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 53L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
3 / 1 / 1
5,434
604
4,208
9,527
7,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

9
1 / 1 / 0
5,343
594
1,222
2,876
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
7
0 / 1 / 6
5,221
580
2,332
5,979
3,533
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Qubanoh
Charybdis
9
7 / 1 / 0
5,975
664
6,439
5,891
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
oTx Jswagger
Arachne
10
4 / 2 / 2
6,081
676
5,919
7,037
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 3 / 1
5,362
596
6,156
6,559
2,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
7
1 / 3 / 0
4,836
537
2,838
7,467
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
 
Arachne
5
0 / 3 / 0
3,869
430
2,105
4,238
1,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
GrimeyAfroNinja
Danzaburou
8
0 / 4 / 0
4,365
485
2,896
5,223
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
slynght
Freya
10
5 / 2 / 0
5,868
652
2,920
6,283
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
15
Kills
6
6
Deaths
15
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
1
1
3.5
L
Skadi
 
Skadi
0
3
1
0.17
L
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Arachne
 
Arachne
0
3
0
0
L
Danzaburou
GrimeyAfroNinja
Danzaburou
0
4
0
0
W
1
1
0
1
W
Geb
0
1
6
3
W
Charybdis
Qubanoh
Charybdis
7
1
0
7
W
Arachne
oTx Jswagger
Arachne
4
2
2
2.5
L
Freya
slynght
Freya
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,120
Damage
16,915
31,310
Taken
29,770
15,910
Mitigated
9,115
11,338
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
4,208
567
0
3,185
9,527
7,977
0
204
9,323
22,943
0
L
Skadi
 
Skadi
6,156
2,922
0
1,357
6,559
2,227
0
3,962
2,597
0
36,048
L
Cthulhu
 
Cthulhu
2,838
763
130
1,581
7,467
2,867
0
1,052
6,415
15,974
0
L
Arachne
 
Arachne
2,105
1,604
0
855
4,238
1,067
33
246
3,992
0
10,222
L
Danzaburou
GrimeyAfroNinja
Danzaburou
2,896
1,493
0
808
5,223
978
0
691
4,532
0
20,061
W
1,222
181
0
677
2,876
796
270
710
2,166
26,176
0
W
Geb
2,332
658
751
1,896
5,979
3,533
276
1,643
4,336
13,404
0
W
Charybdis
Qubanoh
Charybdis
6,439
3,476
0
2,585
5,891
1,597
756
1,170
4,721
0
35,114
W
Arachne
oTx Jswagger
Arachne
5,919
4,593
0
2,244
7,037
2,007
19
2,031
5,006
0
30,981
L
Freya
slynght
Freya
2,920
1,272
0
3,057
6,283
1,976
0
1,665
4,472
23,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,054
Gold Earned
24,300
269
Minions Killed
219
0
Camps Cleared
0
885,906
Distance Traveled
736,053
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,434
604
46
5
0
171,381
1
L
Skadi
5,362
596
71
8
0
144,641
1
L
Cthulhu
4,836
537
24
3
0
179,262
5
L
Arachne
3,869
430
23
3
0
109,080
0
L
Danzaburou
4,365
485
38
4
0
159,016
4
W
Hera
5,343
594
68
8
0
170,183
2
W
Geb
5,221
580
19
2
0
174,584
2
W
Charybdis
5,975
664
68
8
0
150,316
1
W
Arachne
6,081
676
68
8
0
219,442
1
L
Freya
5,868
652
63
7
0
144,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role