Player Matchup

Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
HDSCOPEZ
Anubis
Level 83
God Stats
0W - 1L
1,353 SR
Queue Stats
3W - 12L
1,084 Elo+
Party 3
Danzaburou
Danzaburou
TakeoffAdlibs
Danzaburou
Level 107
God Stats
1W - 1L
1,722 SR
Queue Stats
2W - 7L
1,339 Elo+
Party 3
Da Ji
Da Ji
VVGreeley
Da Ji
Level 125
God Stats
21W - 25L
1,271 SR
Queue Stats
659W - 640L
1,510 Elo+
Solo
Guan Yu
Guan Yu
vndre
Guan Yu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,311 Elo+
Party 3
Team Averages
Level 106
1,469 SR
1,349 Elo+

VS

Team Averages
Level 130
1,640 SR
1,549 Elo+
Horus
Horus
BeFoolin
Horus
Level 154
God Stats
12W - 12L
1,515 SR
Queue Stats
229W - 236L
1,486 Elo+
Solo
Janus
Janus
TC Aerostotle
Janus
Level 97
God Stats
1W - 0L
1,770 SR
Queue Stats
76W - 60L
1,567 Elo+
Party 2
Sobek
Sobek
gombolk
Sobek
Level 113
God Stats
7W - 10L
1,407 SR
Queue Stats
64W - 67L
1,531 Elo+
Party 1
Heimdallr
Heimdallr
thesubiwalker
Heimdallr
Level 125
God Stats
3W - 0L
1,767 SR
Queue Stats
58W - 61L
1,571 Elo+
Party 1
Susano
Susano
thewifehatexbox
Susano
Level 160
God Stats
10W - 12L
1,741 SR
Queue Stats
255W - 230L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 4 / 2
6,364
455
4,054
14,742
10,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
HDSCOPEZ
Anubis
11
1 / 1 / 0
6,759
483
2,069
5,852
2,333
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
TakeoffAdlibs
Danzaburou
11
2 / 3 / 2
6,512
465
9,230
9,910
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
VVGreeley
Da Ji
12
2 / 5 / 5
7,254
518
6,709
10,904
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
vndre
Guan Yu
13
3 / 2 / 0
7,399
529
7,356
11,856
13,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BeFoolin
Horus
13
1 / 3 / 2
7,845
560
7,364
13,307
9,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 0 / 3
9,055
647
7,271
5,831
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
gombolk
Sobek
12
3 / 0 / 6
7,584
542
4,425
11,699
12,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
thesubiwalker
Heimdallr
12
2 / 5 / 6
7,119
509
11,519
9,219
3,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 1
8,510
608
4,282
7,587
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
9
Kills
15
15
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
4
2
0.5
W
Horus
BeFoolin
Horus
1
3
2
0.67
L
Anubis
HDSCOPEZ
Anubis
1
1
0
1
W
5
0
3
6.5
L
Danzaburou
TakeoffAdlibs
Danzaburou
2
3
2
1
L
Da Ji
VVGreeley
Da Ji
2
5
5
0.9
W
Sobek
gombolk
Sobek
3
0
6
6
W
Heimdallr
thesubiwalker
Heimdallr
2
5
6
1
W
4
1
1
4.5
L
Guan Yu
vndre
Guan Yu
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,418
Damage
34,861
53,264
Taken
47,643
33,344
Mitigated
29,262
19,792
Healing
17,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,054
792
540
4,476
14,742
10,910
0
4,334
10,288
21,160
0
W
Horus
BeFoolin
Horus
7,364
2,910
112
5,843
13,307
9,351
224
0
12,750
0
39,274
L
Anubis
HDSCOPEZ
Anubis
2,069
324
0
3,235
5,852
2,333
86
2,610
3,066
40,482
0
W
7,271
289
0
1,090
5,831
1,680
0
2,103
3,728
59,371
0
L
Danzaburou
TakeoffAdlibs
Danzaburou
9,230
5,058
0
4,542
9,910
2,855
0
2,604
7,262
0
32,925
L
Da Ji
VVGreeley
Da Ji
6,709
1,215
0
3,185
10,904
3,770
0
1,372
9,367
0
42,384
W
Sobek
gombolk
Sobek
4,425
511
0
4,238
11,699
12,626
0
1,114
10,585
15,507
0
W
Heimdallr
thesubiwalker
Heimdallr
11,519
6,862
0
2,649
9,219
3,216
711
1,747
7,472
0
50,645
W
4,282
913
0
3,918
7,587
2,389
83
1,159
6,357
0
56,400
L
Guan Yu
vndre
Guan Yu
7,356
1,227
0
3,814
11,856
13,476
0
306
10,925
0
37,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,288
Gold Earned
40,113
338
Minions Killed
431
0
Camps Cleared
0
1,327,211
Distance Traveled
1,340,183
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,364
455
23
2
0
279,070
3
W
Horus
7,845
560
73
5
0
211,639
4
L
Anubis
6,759
483
91
7
0
199,468
3
W
Janus
9,055
647
113
8
0
305,924
3
L
Danzaburou
6,512
465
58
4
0
302,743
3
L
Da Ji
7,254
518
75
5
0
277,267
4
W
Sobek
7,584
542
24
2
0
284,736
7
W
Heimdallr
7,119
509
95
7
0
241,954
5
W
Susano
8,510
608
126
9
0
295,930
1
L
Guan Yu
7,399
529
91
7
0
268,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role