Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
RobbieJudd
Hera
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,353 Elo+
Party 4
Vamana
Vamana
ScaryFoal543627
Vamana
Level 28
God Stats
0W - 1L
1,270 SR
Queue Stats
110W - 129L
1,330 Elo+
Party 3
Cthulhu
Cthulhu
SirFluffigans
Cthulhu
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 27L
1,417 Elo+
Party 4
Rama
Rama
TonysBackup
Rama
Level 83
God Stats
0W - 2L
1,342 SR
Queue Stats
59W - 59L
1,391 Elo+
Party 4
Team Averages
Level 58
1,422 SR
1,398 Elo+

VS

Team Averages
Level 71
1,437 SR
1,466 Elo+
Amaterasu
Amaterasu
Dysangelium
Amaterasu
Level 100
God Stats
61W - 53L
1,511 SR
Queue Stats
235W - 244L
1,458 Elo+
Party 2
Ullr
Ullr
Gyinbleid
Ullr
Level 141
God Stats
20W - 25L
1,598 SR
Queue Stats
485W - 506L
1,510 Elo+
Party 2
Bakasura
Bakasura
JCull01
Bakasura
Level 60
God Stats
10W - 5L
1,462 SR
Queue Stats
126W - 128L
1,490 Elo+
Party 1
Eset
Eset
KodyHaus
Eset
Level 28
God Stats
4W - 2L
1,099 SR
Queue Stats
57W - 50L
1,462 Elo+
Party 1
Anubis
Anubis
Silmurili
Anubis
Level 28
God Stats
21W - 26L
1,514 SR
Queue Stats
81W - 114L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
11 / 5 / 1
10,947
547
13,675
14,727
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 6 / 7
9,921
496
10,747
9,807
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 5 / 1
8,245
412
4,947
15,087
9,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
13
1 / 3 / 2
8,245
412
4,940
15,802
15,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 4 / 1
8,628
431
2,753
10,793
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dysangelium
Amaterasu
19
3 / 1 / 10
11,956
598
9,497
18,127
18,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
19
2 / 1 / 5
11,478
574
9,076
8,762
3,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
JCull01
Bakasura
20
16 / 1 / 3
13,164
658
19,538
15,879
6,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
14
0 / 5 / 8
8,981
449
4,069
14,391
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Silmurili
Anubis
16
2 / 5 / 7
9,785
489
3,359
11,200
4,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
13
Kills
23
23
Deaths
13
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
11
5
1
2.3
W
Amaterasu
Dysangelium
Amaterasu
3
1
10
8
W
Ullr
2
1
5
4.5
W
Bakasura
JCull01
Bakasura
16
1
3
17.5
W
Eset
0
5
8
0.8
L
1
6
7
0.75
L
0
5
1
0.1
W
Anubis
Silmurili
Anubis
2
5
7
1.1
L
Cthulhu
1
3
2
0.67
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,062
Damage
45,539
66,216
Taken
68,359
37,193
Mitigated
36,813
12,401
Healing
22,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,675
3,898
0
3,482
14,727
5,681
0
1,260
13,037
0
50,757
W
Amaterasu
Dysangelium
Amaterasu
9,497
5,535
0
10,308
18,127
18,245
1,513
3,670
14,457
0
71,170
W
Ullr
9,076
2,928
0
1,247
8,762
3,143
1,349
2,460
6,302
0
97,649
W
Bakasura
JCull01
Bakasura
19,538
15,442
0
5,050
15,879
6,421
1,157
5,023
10,612
0
95,514
W
Eset
4,069
0
590
1,749
14,391
4,357
552
994
13,397
42,078
0
L
10,747
3,128
0
717
9,807
3,876
120
381
8,747
77,470
0
L
4,947
1,536
0
2,621
15,087
9,625
0
995
13,812
2,331
40,571
W
Anubis
Silmurili
Anubis
3,359
178
0
3,839
11,200
4,647
318
3,887
7,313
51,389
0
L
Cthulhu
4,940
73
0
2,166
15,802
15,193
0
2,855
12,437
27,903
0
L
2,753
1,891
0
3,415
10,793
2,818
0
1,937
8,856
0
61,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,986
Gold Earned
55,364
458
Minions Killed
628
0
Camps Cleared
0
1,898,876
Distance Traveled
2,007,607
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,947
547
72
4
0
429,000
0
W
Amaterasu
11,956
598
136
7
0
385,030
1
W
Ullr
11,478
574
182
9
0
415,645
3
W
Bakasura
13,164
658
153
8
0
483,193
5
W
Eset
8,981
449
67
3
0
363,938
2
L
Hera
9,921
496
140
7
0
378,041
7
L
Vamana
8,245
412
82
4
0
367,438
0
W
Anubis
9,785
489
90
5
0
359,801
2
L
Cthulhu
8,245
412
37
2
0
389,738
6
L
Rama
8,628
431
127
6
0
334,659
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role