Player Matchup

Horus
Horus
AFC HARRY AFC
Horus
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 132L
1,565 Elo+
Party 1
Zeus
Zeus
BRIGADE15
Zeus
Level 160
God Stats
11W - 10L
1,577 SR
Queue Stats
957W - 976L
1,495 Elo+
Solo
Merlin
Merlin
Ignakeee
Merlin
Level 28
God Stats
4W - 1L
1,744 SR
Queue Stats
338W - 305L
1,696 Elo+
Solo
Ratatoskr
Ratatoskr
Muukkonen
Ratatoskr
Level 148
God Stats
1W - 4L
1,166 SR
Queue Stats
231W - 220L
1,486 Elo+
Solo
Yu Huang
Yu Huang
v33m
Yu Huang
Level 125
God Stats
2W - 0L
1,537 SR
Queue Stats
165W - 141L
1,528 Elo+
Party 1
Team Averages
Level 118
1,505 SR
1,554 Elo+

VS

Team Averages
Level 64
1,529 SR
1,536 Elo+
Chronos
Chronos
Bosconator
Chronos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
D4montEe
Hun Batz
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
126W - 121L
1,651 Elo+
Solo
Terra
Terra
Jujukurby
Terra
Level 152
God Stats
1W - 2L
1,834 SR
Queue Stats
56W - 44L
1,535 Elo+
Solo
Kukulkan
Kukulkan
Kyoshio
Kukulkan
Level 108
God Stats
0W - 2L
1,313 SR
Queue Stats
88W - 94L
1,492 Elo+
Solo
Serqet
Serqet
suchyoloswag69
Serqet
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 17
10,884
680
5,328
15,622
13,551
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
18
5 / 3 / 14
11,329
708
21,431
10,865
3,996
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Ignakeee
Merlin
20
6 / 2 / 19
12,090
756
17,039
11,617
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
Muukkonen
Ratatoskr
18
8 / 6 / 15
11,655
728
15,344
20,606
25,410
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
v33m
Yu Huang
20
6 / 2 / 15
12,274
767
22,799
9,112
4,230
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bosconator
Chronos
16
1 / 4 / 4
9,393
587
8,912
15,360
5,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
D4montEe
Hun Batz
18
5 / 6 / 5
11,641
728
16,843
17,720
8,112
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Terra
Jujukurby
Terra
16
1 / 6 / 6
9,297
581
7,553
21,841
26,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Kyoshio
Kukulkan
19
2 / 5 / 6
11,041
690
11,997
13,527
4,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 7 / 3
10,190
637
11,261
18,221
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
37
28
Kills
13
14
Deaths
28
80
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
1
17
11.5
W
Zeus
5
3
14
4
L
Chronos
Bosconator
Chronos
1
4
4
0.75
L
Hun Batz
D4montEe
Hun Batz
5
6
5
1.25
W
Merlin
Ignakeee
Merlin
6
2
19
7.75
L
Terra
Jujukurby
Terra
1
6
6
0.67
L
Kukulkan
Kyoshio
Kukulkan
2
5
6
1
W
Ratatoskr
Muukkonen
Ratatoskr
8
6
15
2.58
L
4
7
3
0.79
W
Yu Huang
v33m
Yu Huang
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,941
Damage
56,566
67,822
Taken
86,669
52,700
Mitigated
51,098
33,628
Healing
34,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,328
1,762
11,222
10,041
15,622
13,551
220
6,027
9,595
35
8,456
W
Zeus
21,431
591
1,603
2,271
10,865
3,996
1,781
2,528
7,971
32,083
0
L
Chronos
Bosconator
Chronos
8,912
2,444
738
2,026
15,360
5,024
57
10,674
4,577
25,474
0
L
Hun Batz
D4montEe
Hun Batz
16,843
2,668
2,767
2,072
17,720
8,112
0
12,844
4,648
0
31,784
W
Merlin
Ignakeee
Merlin
17,039
500
0
275
11,617
5,513
1,410
5,273
6,194
55,282
0
L
Terra
Jujukurby
Terra
7,553
557
10,963
8,025
21,841
26,140
0
15,657
6,048
12,649
0
L
Kukulkan
Kyoshio
Kukulkan
11,997
795
1,333
1,747
13,527
4,498
0
9,809
3,570
45,728
0
W
Ratatoskr
Muukkonen
Ratatoskr
15,344
1,649
928
4,710
20,606
25,410
335
9,428
10,560
0
17,353
L
11,261
2,098
1,163
3,675
18,221
7,324
0
12,320
5,678
0
12,141
W
Yu Huang
v33m
Yu Huang
22,799
707
1,835
743
9,112
4,230
1,166
5,206
3,582
51,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,232
Gold Earned
51,562
170
Minions Killed
155
0
Camps Cleared
0
1,507,724
Distance Traveled
1,490,927
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,884
680
5
0
0
320,256
0
W
Zeus
11,329
708
18
1
0
300,569
3
L
Chronos
9,393
587
40
3
0
290,173
1
L
Hun Batz
11,641
728
48
3
0
287,693
6
W
Merlin
12,090
756
73
5
0
281,421
0
L
Terra
9,297
581
8
1
0
314,034
0
L
Kukulkan
11,041
690
54
3
0
281,919
0
W
Ratatoskr
11,655
728
9
1
0
312,414
1
L
Serqet
10,190
637
5
0
0
317,108
0
W
Yu Huang
12,274
767
65
4
0
293,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role