Player Matchup

Chang'e
Chang'e
ErCubanito
Chang'e
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 33L
1,409 Elo+
Party 1
Horus
Horus
Henrisithoo
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 84L
1,400 Elo+
Party 1
Ymir
Ymir
LarsR1904
Ymir
Level 69
God Stats
4W - 4L
1,269 SR
Queue Stats
6W - 5L
1,262 Elo+
Party 2
Awilix
Awilix
Renchus_1304
Awilix
Level 111
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 6L
1,262 Elo+
Party 2
Neith
Neith
jordani005
Neith
Level 106
God Stats
1W - 1L
1,894 SR
Queue Stats
85W - 106L
1,403 Elo+
Party 1
Team Averages
Level 94
1,533 SR
1,347 Elo+

VS

Team Averages
Level 127
1,667 SR
1,453 Elo+
Izanami
Izanami
BIGTIME_JOKER
Izanami
Level 134
God Stats
3W - 3L
1,738 SR
Queue Stats
341W - 349L
1,422 Elo+
Solo
Cerberus
Cerberus
JeffersonnNL
Cerberus
Level 117
God Stats
3W - 4L
1,629 SR
Queue Stats
120W - 121L
1,507 Elo+
Solo
Khepri
Khepri
Kluziu
Khepri
Level 147
God Stats
16W - 14L
1,516 SR
Queue Stats
242W - 218L
1,409 Elo+
Solo
Thanatos
Thanatos
MxD_Snipess
Thanatos
Level 107
God Stats
2W - 1L
1,715 SR
Queue Stats
145W - 152L
1,426 Elo+
Solo
Sobek
Sobek
Silent_Spiv
Sobek
Level 128
God Stats
4W - 5L
1,737 SR
Queue Stats
263W - 251L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ErCubanito
Chang'e
17
3 / 4 / 3
10,587
529
12,695
13,345
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 6 / 5
10,554
528
11,621
17,426
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
13
0 / 3 / 7
8,832
442
4,988
14,703
13,271
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
20
11 / 4 / 4
12,399
620
15,062
13,852
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
17
1 / 4 / 4
10,117
506
10,456
11,511
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
1
0 / 0 / 0
3,999
200
0
0
0
Cerberus
JeffersonnNL
Cerberus
16
4 / 2 / 12
10,327
516
13,852
20,750
8,273
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Kluziu
Khepri
15
2 / 4 / 2
9,024
451
3,682
14,555
15,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
MxD_Snipess
Thanatos
17
9 / 8 / 5
10,734
537
15,370
16,197
6,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 4 / 7
10,486
524
13,722
20,917
19,018
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
18
Kills
20
21
Deaths
18
23
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
0
0
0
W
Chang'e
ErCubanito
Chang'e
3
4
3
1.13
W
3
6
5
0.92
L
Cerberus
JeffersonnNL
Cerberus
4
2
12
5
L
Khepri
Kluziu
Khepri
2
4
2
0.75
W
Ymir
0
3
7
1.17
L
Thanatos
MxD_Snipess
Thanatos
9
8
5
1.44
W
Awilix
11
4
4
3.25
L
5
4
7
2.13
W
Neith
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,822
Damage
46,626
70,837
Taken
72,419
42,924
Mitigated
49,405
15,480
Healing
31,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
ErCubanito
Chang'e
12,695
854
1,106
4,927
13,345
4,331
0
8,220
5,125
87,644
0
W
11,621
3,432
518
3,424
17,426
15,410
1,004
8,454
8,972
10,544
38,985
L
Cerberus
JeffersonnNL
Cerberus
13,852
1,015
175
7,697
20,750
8,273
0
9,356
11,320
63,955
0
L
Khepri
Kluziu
Khepri
3,682
218
0
2,117
14,555
15,422
0
2,672
11,837
48,379
4,349
W
Ymir
4,988
356
104
1,976
14,703
13,271
164
5,280
9,423
23,084
0
L
Thanatos
MxD_Snipess
Thanatos
15,370
4,761
0
12,786
16,197
6,692
0
4,313
11,844
0
61,179
W
Awilix
15,062
6,850
0
519
13,852
5,149
1,386
4,814
9,038
0
90,976
L
13,722
1,961
0
8,257
20,917
19,018
0
4,151
15,867
56,977
0
W
Neith
10,456
3,585
0
2,906
11,511
4,763
1,606
4,430
7,081
0
76,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,489
Gold Earned
44,570
543
Minions Killed
418
0
Camps Cleared
0
1,944,125
Distance Traveled
1,474,255
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,999
200
0
0
0
0
0
W
Chang'e
10,587
529
160
8
0
390,701
3
W
Horus
10,554
528
82
4
0
364,123
1
L
Cerberus
10,327
516
139
7
0
394,735
5
L
Khepri
9,024
451
87
4
0
335,666
0
W
Ymir
8,832
442
33
2
0
395,000
4
L
Thanatos
10,734
537
83
4
0
403,083
2
W
Awilix
12,399
620
130
7
0
446,770
4
L
Sobek
10,486
524
109
5
0
340,771
3
W
Neith
10,117
506
138
7
0
347,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role