Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BOJABOORE
Baron Samedi
Level 45
God Stats
22W - 19L
1,529 SR
Queue Stats
294W - 230L
1,631 Elo+
Party 2
Cliodhna
Cliodhna
atookman
Cliodhna
Level 109
God Stats
5W - 4L
1,673 SR
Queue Stats
288W - 243L
1,544 Elo+
Party 2
Anhur
Anhur
bofadhelq8
Anhur
Level 104
God Stats
30W - 34L
1,557 SR
Queue Stats
301W - 235L
1,614 Elo+
Party 2
Team Averages
Level 67
1,552 SR
1,558 Elo+

VS

Team Averages
Level 52
1,574 SR
1,582 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BakaBlue
Sylvanus
Level 56
God Stats
8W - 3L
1,754 SR
Queue Stats
25W - 9L
1,730 Elo+
Party 1
Anubis
Anubis
Facuuuuu
Anubis
Level 38
God Stats
6W - 3L
1,698 SR
Queue Stats
252W - 277L
1,492 Elo+
Solo
Sol
Sol
Kranzz1337
Sol
Level 34
God Stats
7W - 5L
1,528 SR
Queue Stats
96W - 70L
1,629 Elo+
Party 3
Ymir
Ymir
ProdigyDDK
Ymir
Level 106
God Stats
6W - 10L
1,389 SR
Queue Stats
165W - 148L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 3 / 0
6,667
556
3,839
11,199
7,372
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
 
Sobek
10
0 / 2 / 4
6,205
517
4,101
11,512
8,569
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
BOJABOORE
Baron Samedi
12
1 / 2 / 2
6,873
573
4,383
5,910
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
atookman
Cliodhna
11
4 / 2 / 1
6,840
570
6,057
9,140
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
10
1 / 4 / 1
6,196
516
5,788
6,901
1,839
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
7 / 0 / 2
7,916
660
10,290
8,195
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sylvanus
BakaBlue
Sylvanus
12
1 / 1 / 3
7,160
597
7,243
8,764
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
Facuuuuu
Anubis
13
2 / 2 / 1
7,005
584
6,263
7,798
3,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 4
6,046
504
6,031
8,053
1,567
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 3
6,548
546
1,504
8,591
5,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
12
13
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Sobek
 
Sobek
0
2
4
1
W
Cliodhna
 
Cliodhna
7
0
2
8
L
Baron Samedi
BOJABOORE
Baron Samedi
1
2
2
1
W
Sylvanus
BakaBlue
Sylvanus
1
1
3
2.5
W
Anubis
Facuuuuu
Anubis
2
2
1
1.25
W
1
4
4
0.75
W
1
0
3
2.5
L
Cliodhna
atookman
Cliodhna
4
2
1
2.25
L
Anhur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,168
Damage
31,331
44,662
Taken
41,401
22,498
Mitigated
21,869
12,248
Healing
19,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,839
452
0
1,723
11,199
7,372
0
4,582
6,617
0
37,482
L
Sobek
 
Sobek
4,101
623
0
4,250
11,512
8,569
0
4,827
6,685
17,850
0
W
Cliodhna
 
Cliodhna
10,290
2,176
0
3,522
8,195
3,262
0
975
7,146
0
54,348
L
Baron Samedi
BOJABOORE
Baron Samedi
4,383
293
498
2,069
5,910
2,190
0
3,829
2,081
45,943
0
W
Sylvanus
BakaBlue
Sylvanus
7,243
2,839
598
4,799
8,764
7,595
175
516
8,248
30,100
8,364
W
Anubis
Facuuuuu
Anubis
6,263
130
0
3,545
7,798
3,763
0
3,415
4,142
47,483
0
W
6,031
3,378
0
4,047
8,053
1,567
752
1,562
6,449
30,695
0
W
1,504
433
0
2,820
8,591
5,682
0
1,627
6,932
20,734
0
L
Cliodhna
atookman
Cliodhna
6,057
517
0
1,619
9,140
2,528
0
3,524
5,616
0
36,400
L
Anhur
5,788
2,928
0
2,089
6,901
1,839
0
3,297
3,604
0
33,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,781
Gold Earned
34,675
346
Minions Killed
385
0
Camps Cleared
0
1,216,406
Distance Traveled
1,164,903
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,667
556
77
6
0
236,338
4
L
Sobek
6,205
517
28
2
0
234,521
3
W
Cliodhna
7,916
660
97
8
0
297,647
4
L
Baron Samedi
6,873
573
97
8
0
229,449
5
W
Sylvanus
7,160
597
95
8
0
190,586
4
W
Anubis
7,005
584
85
7
0
227,814
4
W
Sol
6,046
504
71
6
0
222,327
3
W
Ymir
6,548
546
37
3
0
226,529
4
L
Cliodhna
6,840
570
74
6
0
286,876
8
L
Anhur
6,196
516
70
6
0
229,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role