Player Matchup

Hou Yi
Hou Yi
AiltonBr
Hou Yi
Level 114
God Stats
8W - 8L
1,550 SR
Queue Stats
215W - 221L
1,386 Elo+
Solo
Chaac
Chaac
FROSTERITA
Chaac
Level 87
God Stats
13W - 8L
1,479 SR
Queue Stats
92W - 64L
1,534 Elo+
Solo
Achilles
Achilles
Firenzes
Achilles
Level 121
God Stats
18W - 28L
1,341 SR
Queue Stats
147W - 177L
1,459 Elo+
Solo
Eset
Eset
R-URZEDO
Eset
Level 89
God Stats
1W - 0L
1,285 SR
Queue Stats
9W - 15L
1,227 Elo+
Solo
Baron Samedi
Baron Samedi
YT_SANTY72713
Baron Samedi
Level 64
God Stats
1W - 1L
1,472 SR
Queue Stats
33W - 35L
1,525 Elo+
Solo
Team Averages
Level 95
1,425 SR
1,426 Elo+

VS

Team Averages
Level 125
1,472 SR
1,459 Elo+
Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Luumau
Yemoja
Level 127
God Stats
9W - 9L
1,359 SR
Queue Stats
725W - 791L
1,396 Elo+
Solo
Nemesis
Nemesis
n0sAres
Nemesis
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
323W - 316L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AiltonBr
Hou Yi
8
2 / 2 / 0
4,930
616
3,125
5,747
1,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
10
2 / 0 / 1
5,943
743
3,772
6,036
2,623
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Firenzes
Achilles
8
2 / 0 / 2
4,857
607
2,878
4,710
1,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Eset
9
0 / 0 / 1
4,909
614
384
2,742
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
YT_SANTY72713
Baron Samedi
6
0 / 3 / 3
4,230
529
2,549
4,334
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
4 / 1 / 1
5,050
631
6,113
4,945
889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
 
Merlin
9
0 / 0 / 0
4,828
604
2,159
1,849
460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
 
Gilgamesh
3
0 / 1 / 0
3,565
446
936
2,173
631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Luumau
Yemoja
6
1 / 3 / 2
4,396
550
1,882
7,092
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
n0sAres
Nemesis
8
0 / 1 / 0
4,365
546
916
3,907
1,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
6
Kills
5
5
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
1
1
4.5
L
Merlin
 
Merlin
0
0
0
0
L
Gilgamesh
 
Gilgamesh
0
1
0
0
W
Hou Yi
AiltonBr
Hou Yi
2
2
0
1
W
Chaac
2
0
1
2.5
W
Achilles
Firenzes
Achilles
2
0
2
3
L
Yemoja
Luumau
Yemoja
1
3
2
0.67
W
Eset
0
0
1
0.5
W
Baron Samedi
YT_SANTY72713
Baron Samedi
0
3
3
0.5
L
Nemesis
n0sAres
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,708
Damage
12,006
23,569
Taken
19,966
6,863
Mitigated
6,091
8,343
Healing
6,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,113
2,913
0
1,238
4,945
889
577
913
4,032
0
25,607
L
Merlin
 
Merlin
2,159
0
0
751
1,849
460
0
526
1,323
23,010
0
L
Gilgamesh
 
Gilgamesh
936
455
0
662
2,173
631
0
0
2,173
0
5,540
W
Hou Yi
AiltonBr
Hou Yi
3,125
1,871
0
1,237
5,747
1,092
0
445
5,302
0
24,980
W
Chaac
3,772
1,118
0
2,213
6,036
2,623
63
434
5,602
0
31,478
W
Achilles
Firenzes
Achilles
2,878
702
0
2,446
4,710
1,409
0
1,412
3,162
0
18,657
L
Yemoja
Luumau
Yemoja
1,882
357
646
1,889
7,092
2,739
87
1,446
5,646
8,194
0
W
Eset
384
0
85
939
2,742
674
0
738
1,830
22,235
0
W
Baron Samedi
YT_SANTY72713
Baron Samedi
2,549
150
163
1,260
4,334
1,065
31
698
3,632
15,399
0
L
Nemesis
n0sAres
Nemesis
916
339
0
901
3,907
1,372
0
48
3,859
0
20,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,869
Gold Earned
22,204
250
Minions Killed
163
0
Camps Cleared
0
809,831
Distance Traveled
665,874
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,050
631
37
5
0
149,223
0
L
Merlin
4,828
604
64
8
0
169,551
5
L
Gilgamesh
3,565
446
13
2
0
49,350
1
W
Hou Yi
4,930
616
37
5
0
150,286
1
W
Chaac
5,943
743
80
10
0
185,363
1
W
Achilles
4,857
607
48
6
0
193,066
3
L
Yemoja
4,396
550
11
1
0
132,502
4
W
Eset
4,909
614
61
8
0
151,152
5
W
Baron Samedi
4,230
529
24
3
0
129,964
1
L
Nemesis
4,365
546
38
5
0
165,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role