Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
mmk28071807
Shiva
Level 117
God Stats
16W - 10L
1,670 SR
Queue Stats
187W - 185L
1,480 Elo+
Party 2
Ah Puch
Ah Puch
nahuelfederico
Ah Puch
Level 69
God Stats
2W - 1L
1,299 SR
Queue Stats
146W - 168L
1,476 Elo+
Solo
Awilix
Awilix
semdmen
Awilix
Level 118
God Stats
24W - 25L
1,544 SR
Queue Stats
198W - 199L
1,478 Elo+
Solo
Hel
Hel
temp-421796
Hel
Level 123
God Stats
11W - 6L
1,660 SR
Queue Stats
245W - 253L
1,475 Elo+
Party 2
Team Averages
Level 117
1,535 SR
1,482 Elo+

VS

Team Averages
Level 99
1,566 SR
1,430 Elo+
Ao Kuang
Ao Kuang
Jabuti_Do_Amassa
Ao Kuang
Level 120
God Stats
25W - 25L
1,561 SR
Queue Stats
123W - 172L
1,429 Elo+
Party 1
Ganesha
Ganesha
LegoshiBlack
Ganesha
Level 121
God Stats
1W - 1L
1,690 SR
Queue Stats
98W - 133L
1,455 Elo+
Party 1
Hades
Hades
Natan-Pedra90
Hades
Level 86
God Stats
14W - 21L
1,530 SR
Queue Stats
21W - 50L
1,338 Elo+
Party 1
Ra
Ra
OsmarSales3p
Ra
Level 116
God Stats
7W - 8L
1,501 SR
Queue Stats
87W - 122L
1,426 Elo+
Party 1
Gilgamesh
Gilgamesh
TFBugha
Gilgamesh
Level 51
God Stats
12W - 16L
1,549 SR
Queue Stats
139W - 143L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
2 / 2 / 5
7,577
541
6,883
8,927
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 0 / 7
6,848
489
9,205
9,542
6,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 2
8,174
584
7,650
10,304
7,542
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
semdmen
Awilix
13
3 / 2 / 2
7,464
533
3,089
7,614
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 4 / 6
7,673
548
9,651
10,839
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,116
437
6,141
10,946
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
LegoshiBlack
Ganesha
11
0 / 2 / 6
7,071
505
4,825
10,380
7,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 1
5,972
427
4,820
8,847
4,441
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
5 / 5 / 1
6,632
474
8,193
9,756
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
TFBugha
Gilgamesh
14
4 / 1 / 0
7,733
552
6,219
10,562
8,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
14
Kills
10
10
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
2
5
2.25
L
1
3
2
0.67
L
Ganesha
LegoshiBlack
Ganesha
0
2
6
1.5
L
0
3
1
0.17
L
5
5
1
1.1
L
Gilgamesh
TFBugha
Gilgamesh
4
1
0
4
W
3
0
7
6.5
W
2
2
2
1.5
W
Awilix
semdmen
Awilix
3
2
2
2
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,478
Damage
30,198
47,226
Taken
50,491
22,761
Mitigated
27,546
16,791
Healing
13,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,883
5,252
0
3,088
8,927
2,792
1,133
4,941
3,986
0
49,545
L
6,141
1,891
0
2,459
10,946
3,536
0
2,835
7,921
31,049
0
L
Ganesha
LegoshiBlack
Ganesha
4,825
654
0
2,221
10,380
7,920
0
1,973
8,259
26,967
0
L
4,820
524
723
2,876
8,847
4,441
0
1,469
7,346
36,482
0
L
8,193
1,180
654
3,137
9,756
2,881
0
4,473
4,947
32,215
0
L
Gilgamesh
TFBugha
Gilgamesh
6,219
1,387
0
1,738
10,562
8,768
280
5,845
4,717
0
44,257
W
9,205
1,019
859
1,455
9,542
6,178
0
5,170
4,372
0
32,370
W
7,650
1,134
0
5,107
10,304
7,542
0
2,076
8,228
52,641
0
W
Awilix
semdmen
Awilix
3,089
1,031
0
329
7,614
2,233
80
3,459
4,155
0
41,912
W
9,651
436
1,380
4,573
10,839
4,016
111
8,333
2,506
39,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,736
Gold Earned
33,524
402
Minions Killed
308
0
Camps Cleared
0
1,414,002
Distance Traveled
1,394,812
26
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,577
541
87
6
0
287,174
8
L
Ao Kuang
6,116
437
51
4
0
286,736
0
L
Ganesha
7,071
505
10
1
0
284,889
0
L
Hades
5,972
427
97
7
0
266,014
2
L
Ra
6,632
474
58
4
0
248,712
2
L
Gilgamesh
7,733
552
92
7
0
308,461
0
W
Shiva
6,848
489
43
3
0
311,847
6
W
Ah Puch
8,174
584
107
8
0
229,592
6
W
Awilix
7,464
533
87
6
0
315,330
5
W
Hel
7,673
548
78
6
0
270,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role