Player Matchup

Ullr
Ullr
Johanndersson
Ullr
Level 40
God Stats
8W - 6L
1,783 SR
Queue Stats
132W - 157L
1,445 Elo+
Solo
Bellona
Bellona
Killerhdop2215
Bellona
Level 46
God Stats
2W - 3L
1,281 SR
Queue Stats
301W - 351L
1,487 Elo+
Solo
Artio
Artio
RETr0_shainish
Artio
Level 108
God Stats
6W - 10L
1,366 SR
Queue Stats
305W - 281L
1,502 Elo+
Party 1
Mercury
Mercury
Todayninja
Mercury
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
92W - 132L
1,412 Elo+
Solo
Ah Puch
Ah Puch
YeeZyKarma
Ah Puch
Level 35
God Stats
5W - 3L
1,828 SR
Queue Stats
278W - 248L
1,532 Elo+
Party 1
Team Averages
Level 52
1,552 SR
1,476 Elo+

VS

Team Averages
Level 93
1,481 SR
1,465 Elo+
Awilix
Awilix
ExcelsiorKing
Awilix
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 53L
1,431 Elo+
Solo
Sol
Sol
Reempooman
Sol
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,278 Elo+
Solo
Raijin
Raijin
SlipperedGrub1
Raijin
Level 152
God Stats
1W - 1L
1,304 SR
Queue Stats
58W - 79L
1,499 Elo+
Solo
Chang'e
Chang'e
watagata
Chang'e
Level 109
God Stats
12W - 5L
1,631 SR
Queue Stats
210W - 190L
1,511 Elo+
Solo
Neith
Neith
zombi3man v2
Neith
Level 126
God Stats
5W - 2L
1,468 SR
Queue Stats
53W - 45L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 4
8,338
556
6,729
11,139
3,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 1 / 6
8,880
592
7,176
9,849
9,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
5 / 4 / 3
7,968
531
5,167
16,053
13,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Todayninja
Mercury
13
4 / 2 / 5
7,964
531
4,647
8,777
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
YeeZyKarma
Ah Puch
11
3 / 2 / 4
6,872
458
7,027
7,098
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,366
491
4,431
7,597
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 2 / 2
8,546
570
8,920
6,995
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 0
8,802
587
6,793
9,976
3,720
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
watagata
Chang'e
13
1 / 2 / 9
7,437
496
8,434
11,408
3,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 7 / 3
8,581
572
8,649
11,037
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
19
Kills
14
14
Deaths
19
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
L
3
5
4
1
L
4
1
6
7
L
5
4
3
1.63
W
5
2
2
3
W
3
4
0
0.75
L
Mercury
Todayninja
Mercury
4
2
5
3.25
L
Ah Puch
YeeZyKarma
Ah Puch
3
2
4
2.5
W
Chang'e
watagata
Chang'e
1
2
9
2.75
W
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,746
Damage
37,227
52,916
Taken
47,013
31,956
Mitigated
16,031
13,423
Healing
17,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,431
1,857
0
1,972
7,597
2,336
132
1,715
5,882
0
34,250
L
6,729
2,975
0
2,234
11,139
3,911
0
5,314
5,825
0
47,386
L
7,176
3,043
0
3,556
9,849
9,749
0
4,564
5,285
0
55,144
L
5,167
629
839
4,446
16,053
13,318
0
9,819
6,234
21,285
0
W
8,920
4,081
0
2,827
6,995
2,085
4,198
1,556
5,439
51,180
2,056
W
6,793
666
0
4,567
9,976
3,720
558
692
9,284
58,275
0
L
Mercury
Todayninja
Mercury
4,647
1,810
0
0
8,777
2,596
166
2,852
5,925
0
41,869
L
Ah Puch
YeeZyKarma
Ah Puch
7,027
183
0
2,348
7,098
2,382
0
1,538
5,560
37,193
0
W
Chang'e
watagata
Chang'e
8,434
727
574
5,846
11,408
3,499
72
3,955
7,453
37,864
0
W
8,649
3,541
0
2,182
11,037
4,391
528
4,276
6,761
0
54,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,022
Gold Earned
40,732
400
Minions Killed
463
0
Camps Cleared
0
1,407,098
Distance Traveled
1,301,602
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,366
491
82
5
0
238,013
2
L
Ullr
8,338
556
94
6
0
281,743
0
L
Bellona
8,880
592
122
8
0
294,929
2
L
Artio
7,968
531
32
2
0
276,491
0
W
Sol
8,546
570
95
6
0
269,513
1
W
Raijin
8,802
587
125
8
0
261,903
0
L
Mercury
7,964
531
79
5
0
343,946
1
L
Ah Puch
6,872
458
73
5
0
209,989
2
W
Chang'e
7,437
496
53
4
0
300,790
4
W
Neith
8,581
572
108
7
0
231,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role