Player Matchup

Cerberus
Cerberus
ComradeChoerry
Cerberus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,699 Elo+
Party 2
Ganesha
Ganesha
Lolzers_28
Ganesha
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,772 Elo+
Party 2
Terra
Terra
l_1-800-Idgaf_l
Terra
Level 105
God Stats
0W - 1L
1,150 SR
Queue Stats
36W - 28L
1,690 Elo+
Party 2
Team Averages
Level 97
1,383 SR
1,720 Elo+

VS

Team Averages
Level 116
1,636 SR
1,932 Elo+
Sun Wukong
Sun Wukong
Crashturd
Sun Wukong
Level 29
God Stats
2W - 0L
1,744 SR
Queue Stats
41W - 1L
2,046 Elo+
Party 1
Heimdallr
Heimdallr
Gm0neys
Heimdallr
Level 160
God Stats
2W - 0L
1,664 SR
Queue Stats
35W - 7L
1,973 Elo+
Party 1
Nu Wa
Nu Wa
Washburn757
Nu Wa
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 27L
1,776 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
2 / 9 / 2
7,148
715
3,994
15,036
8,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
Lolzers_28
Ganesha
10
0 / 11 / 5
6,785
679
4,065
15,437
6,700
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 8 / 2
8,825
883
4,060
16,440
13,119
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crashturd
Sun Wukong
12
8 / 1 / 18
9,085
909
9,528
8,389
7,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Gm0neys
Heimdallr
13
8 / 3 / 16
9,115
912
13,861
9,294
3,390
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
12 / 2 / 12
9,565
957
17,424
6,586
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
74
6
Kills
28
28
Deaths
6
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
9
2
0.33
W
Sun Wukong
Crashturd
Sun Wukong
8
1
18
17
W
Heimdallr
Gm0neys
Heimdallr
8
3
16
5.33
L
Ganesha
Lolzers_28
Ganesha
0
11
5
0.23
W
12
2
12
9
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,119
Damage
40,813
46,913
Taken
24,269
28,697
Mitigated
12,611
5,801
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,994
526
0
1,343
15,036
8,878
0
4,414
10,227
16,589
0
W
Sun Wukong
Crashturd
Sun Wukong
9,528
1,870
0
1,503
8,389
7,017
555
3,339
5,050
0
21,046
W
Heimdallr
Gm0neys
Heimdallr
13,861
6,539
0
1,259
9,294
3,390
1,334
5,148
4,146
0
37,211
L
Ganesha
Lolzers_28
Ganesha
4,065
305
183
790
15,437
6,700
0
6,183
8,757
13,353
0
W
17,424
5,651
57
1,135
6,586
2,204
305
4,008
2,578
31,523
0
L
4,060
1,101
1,251
2,234
16,440
13,119
0
5,976
9,785
14,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,758
Gold Earned
27,765
48
Minions Killed
116
0
Camps Cleared
8
516,040
Distance Traveled
528,722
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,148
715
30
3
0
176,829
2
W
Sun Wukong
9,085
909
21
2
2
190,969
1
W
Heimdallr
9,115
912
57
6
4
160,770
4
L
Ganesha
6,785
679
4
0
0
146,994
2
W
Nu Wa
9,565
957
38
4
2
176,983
1
L
Terra
8,825
883
14
1
0
192,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role