Player Matchup

He Bo
He Bo
 
He Bo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
danny10244680
Artemis
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 51L
1,242 Elo+
Solo
Da Ji
Da Ji
izabelladuhcat
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,513 Elo+
Party 2
Hel
Hel
pepprime
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
way2manycamels
Susano
Level 29
God Stats
1W - 2L
1,725 SR
Queue Stats
190W - 173L
1,446 Elo+
Solo
Team Averages
Level 42
1,545 SR
1,440 Elo+

VS

Team Averages
Level 82
1,453 SR
1,484 Elo+
Atlas
Atlas
ArtemisMagic
Atlas
Level 114
God Stats
1W - 0L
1,148 SR
Queue Stats
91W - 108L
1,429 Elo+
Party 1
Heimdallr
Heimdallr
Jrazz2020
Heimdallr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Hel
Hel
Nalgas24
Hel
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,492 Elo+
Party 3
Cthulhu
Cthulhu
Naytoh
Cthulhu
Level 126
God Stats
2W - 2L
1,428 SR
Queue Stats
112W - 128L
1,424 Elo+
Party 1
King Arthur
King Arthur
josuecrid
King Arthur
Level 130
God Stats
3W - 2L
1,689 SR
Queue Stats
81W - 94L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 10 / 4
8,536
854
12,495
11,183
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
10
1 / 6 / 2
6,449
645
4,041
7,173
2,467
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 11 / 6
8,644
864
5,082
12,372
4,694
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 8 / 4
8,372
837
7,396
10,505
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 6 / 5
8,981
898
13,463
10,886
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 20
9,413
941
6,207
15,995
20,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heimdallr
Jrazz2020
Heimdallr
16
6 / 5 / 25
9,772
977
10,893
12,156
4,550
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 2 / 23
9,753
975
11,503
9,116
7,349
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Naytoh
Cthulhu
17
9 / 3 / 21
10,112
1,011
11,199
15,380
13,936
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

King Arthur
josuecrid
King Arthur
16
10 / 1 / 17
10,135
1,014
6,807
13,824
7,862
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
147
13
Kills
41
41
Deaths
15
21
Assists
106
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
10
4
0.6
W
6
4
20
4
W
Heimdallr
Jrazz2020
Heimdallr
6
5
25
3.7
W
10
2
23
10.75
W
Cthulhu
Naytoh
Cthulhu
9
3
21
6.5
L
Artemis
1
6
2
0.33
L
2
11
6
0.45
W
King Arthur
josuecrid
King Arthur
10
1
17
18.5
L
3
8
4
0.63
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,477
Damage
46,609
52,119
Taken
66,471
20,327
Mitigated
53,702
4,566
Healing
31,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
12,495
1,562
0
518
11,183
3,590
0
6,705
4,478
18,758
0
W
6,207
1,699
399
1,755
15,995
20,005
1,352
4,614
11,122
14,101
0
W
Heimdallr
Jrazz2020
Heimdallr
10,893
2,251
261
2,347
12,156
4,550
2,118
4,038
7,865
0
26,990
W
11,503
813
9,021
4,933
9,116
7,349
866
3,142
5,724
20,234
0
W
Cthulhu
Naytoh
Cthulhu
11,199
692
2,176
2,965
15,380
13,936
406
3,843
11,157
23,214
0
L
Artemis
4,041
1,028
79
25
7,173
2,467
0
3,476
3,694
0
10,975
L
5,082
1,122
0
0
12,372
4,694
0
7,283
5,089
0
8,661
W
King Arthur
josuecrid
King Arthur
6,807
89
2,069
5,389
13,824
7,862
72
3,581
9,983
0
13,821
L
7,396
781
903
1,304
10,505
3,995
0
5,892
4,613
11,653
0
L
13,463
1,821
83
1,654
10,886
5,581
0
5,553
5,329
0
24,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,982
Gold Earned
49,185
57
Minions Killed
96
0
Camps Cleared
0
805,374
Distance Traveled
999,465
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,536
854
14
1
0
164,832
1
W
Atlas
9,413
941
22
2
0
187,136
0
W
Heimdallr
9,772
977
27
3
0
202,401
0
W
Hel
9,753
975
24
2
0
209,314
0
W
Cthulhu
10,112
1,011
21
2
0
195,339
0
L
Artemis
6,449
645
11
1
0
143,737
0
L
Da Ji
8,644
864
6
1
0
150,371
0
W
King Arthur
10,135
1,014
2
0
0
205,275
0
L
Hel
8,372
837
7
1
0
159,187
0
L
Susano
8,981
898
19
2
0
187,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role