Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Adalo
Gilgamesh
Level 141
God Stats
18W - 19L
1,542 SR
Queue Stats
378W - 378L
1,556 Elo+
Solo
Arachne
Arachne
Drake012
Arachne
Level 117
God Stats
10W - 10L
1,552 SR
Queue Stats
269W - 235L
1,583 Elo+
Solo
Chronos
Chronos
mcgowin
Chronos
Level 127
God Stats
4W - 4L
1,641 SR
Queue Stats
255W - 234L
1,571 Elo+
Solo
Team Averages
Level 122
1,547 SR
1,542 Elo+

VS

Team Averages
Level 117
1,454 SR
1,568 Elo+
Bacchus
Bacchus
ChiliCheeseDog42
Bacchus
Level 113
God Stats
12W - 13L
1,599 SR
Queue Stats
226W - 227L
1,520 Elo+
Solo
Shiva
Shiva
Chumbawumba69
Shiva
Level 90
God Stats
28W - 26L
1,553 SR
Queue Stats
407W - 401L
1,507 Elo+
Solo
Charybdis
Charybdis
DannyBis
Charybdis
Level 122
God Stats
2W - 0L
1,331 SR
Queue Stats
74W - 65L
1,626 Elo+
Solo
Bakasura
Bakasura
JaydoxXloki
Bakasura
Level 128
God Stats
11W - 6L
1,684 SR
Queue Stats
115W - 102L
1,593 Elo+
Party 1
Tiamat
Tiamat
WeaponX72
Tiamat
Level 130
God Stats
1W - 3L
1,105 SR
Queue Stats
110W - 98L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 2 / 0
7,929
529
7,238
9,174
4,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
12
1 / 5 / 2
7,123
475
5,205
15,330
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Adalo
Gilgamesh
13
2 / 5 / 2
7,764
518
2,499
13,773
7,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Drake012
Arachne
12
2 / 7 / 1
7,602
507
4,329
14,251
9,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
mcgowin
Chronos
14
0 / 4 / 2
7,923
528
3,113
10,224
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 11
9,077
605
7,904
10,479
10,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 2 / 7
9,596
640
12,565
15,820
9,974
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
DannyBis
Charybdis
16
2 / 1 / 4
10,339
689
6,384
7,804
2,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
JaydoxXloki
Bakasura
16
12 / 1 / 2
10,463
698
12,136
11,143
6,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
WeaponX72
Tiamat
14
0 / 3 / 6
8,452
563
4,170
7,077
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
9
Kills
23
23
Deaths
9
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
2
0
2
L
Ao Kuang
 
Ao Kuang
1
5
2
0.4
L
Gilgamesh
Adalo
Gilgamesh
2
5
2
0.6
W
3
2
11
4.25
W
6
2
7
4.75
W
Charybdis
DannyBis
Charybdis
2
1
4
4
L
Arachne
Drake012
Arachne
2
7
1
0.36
W
Bakasura
JaydoxXloki
Bakasura
12
1
2
13
W
Tiamat
WeaponX72
Tiamat
0
3
6
1
L
Chronos
mcgowin
Chronos
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,384
Damage
43,159
62,752
Taken
52,323
29,291
Mitigated
32,863
18,902
Healing
19,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,238
1,305
0
3,077
9,174
4,444
116
3,442
5,382
46,575
0
L
Ao Kuang
 
Ao Kuang
5,205
1,071
0
3,893
15,330
4,788
0
2,591
12,085
47,862
0
L
Gilgamesh
Adalo
Gilgamesh
2,499
317
1,159
3,013
13,773
7,178
0
3,441
9,947
0
19,856
W
7,904
811
0
1,697
10,479
10,765
93
3,674
5,787
11,795
3,343
W
12,565
2,326
412
7,267
15,820
9,974
600
3,257
12,485
0
61,434
W
Charybdis
DannyBis
Charybdis
6,384
3,257
0
3,377
7,804
2,823
3,362
1,842
5,962
0
79,146
L
Arachne
Drake012
Arachne
4,329
3,878
0
4,452
14,251
9,278
1,270
492
12,793
0
35,436
W
Bakasura
JaydoxXloki
Bakasura
12,136
6,943
0
5,268
11,143
6,028
2,783
2,348
8,713
0
63,148
W
Tiamat
WeaponX72
Tiamat
4,170
645
0
1,919
7,077
3,273
1,651
3,780
2,986
45,222
0
L
Chronos
mcgowin
Chronos
3,113
1,451
0
3,308
10,224
3,603
0
1,717
8,507
55,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,341
Gold Earned
47,927
420
Minions Killed
504
0
Camps Cleared
0
1,483,519
Distance Traveled
1,645,364
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,929
529
123
8
0
308,311
3
L
Ao Kuang
7,123
475
79
5
0
287,135
4
L
Gilgamesh
7,764
518
30
2
0
310,404
6
W
Bacchus
9,077
605
18
1
0
327,707
2
W
Shiva
9,596
640
117
8
0
330,696
4
W
Charybdis
10,339
689
159
11
0
284,058
6
L
Arachne
7,602
507
75
5
0
299,338
3
W
Bakasura
10,463
698
116
8
0
421,991
5
W
Tiamat
8,452
563
94
6
0
280,912
3
L
Chronos
7,923
528
113
8
0
278,331
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role