Player Matchup

Apollo
Apollo
NhurDunadan
Apollo
Level 16
God Stats
1W - 4L
1,170 SR
Queue Stats
7W - 12L
1,178 Elo+
Party 1
Nu Wa
Nu Wa
OptimusPrime211
Nu Wa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,178 Elo+
Party 1
Mercury
Mercury
Sloop2020
Mercury
Level 126
God Stats
31W - 22L
1,674 SR
Queue Stats
402W - 368L
1,558 Elo+
Party 2
Susano
Susano
alvarosalvador_
Susano
Level 118
God Stats
2W - 0L
1,690 SR
Queue Stats
7W - 16L
1,283 Elo+
Party 1
Geb
Geb
chompster2111
Geb
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,612 Elo+
Party 2
Team Averages
Level 62
1,507 SR
1,362 Elo+

VS

Team Averages
Level 39
1,426 SR
1,338 Elo+
Ra
Ra
BraVader44
Ra
Level 45
God Stats
2W - 6L
1,365 SR
Queue Stats
206W - 279L
1,396 Elo+
Solo
King Arthur
King Arthur
Electriks
King Arthur
Level 26
God Stats
21W - 17L
1,494 SR
Queue Stats
43W - 54L
1,329 Elo+
Party 3
Sobek
Sobek
Maumba
Sobek
Level 16
God Stats
2W - 4L
1,492 SR
Queue Stats
87W - 101L
1,284 Elo+
Party 3
Set
Set
guyf23
Set
Level 46
God Stats
4W - 8L
1,276 SR
Queue Stats
33W - 36L
1,346 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
thebetterjesus
Ah Muzen Cab
Level 62
God Stats
3W - 6L
1,500 SR
Queue Stats
268W - 266L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
8 / 3 / 2
10,349
545
13,675
14,053
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 5 / 10
10,141
534
13,348
10,133
3,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Sloop2020
Mercury
16
5 / 0 / 14
11,270
593
9,664
18,701
21,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

19
9 / 2 / 7
11,499
605
12,105
12,774
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 0 / 2
11,231
591
11,928
12,636
13,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 1
9,997
526
6,830
14,343
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Electriks
King Arthur
14
0 / 2 / 0
8,531
449
8,423
16,489
12,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Maumba
Sobek
12
2 / 6 / 1
8,105
427
5,667
17,424
17,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
guyf23
Set
15
2 / 4 / 2
9,274
488
11,129
17,875
8,488
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
thebetterjesus
Ah Muzen Cab
14
2 / 8 / 0
8,952
471
9,573
14,486
5,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
29
Kills
9
10
Deaths
29
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
L
King Arthur
Electriks
King Arthur
0
2
0
0
L
Sobek
Maumba
Sobek
2
6
1
0.42
W
Apollo
8
3
2
3
W
4
5
10
1.8
W
Mercury
Sloop2020
Mercury
5
0
14
12
W
9
2
7
6.25
W
3
0
2
4
L
Set
guyf23
Set
2
4
2
0.75
L
Ah Muzen Cab
thebetterjesus
Ah Muzen Cab
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,720
Damage
41,622
68,297
Taken
80,617
49,204
Mitigated
48,344
22,671
Healing
14,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,830
1,174
298
2,544
14,343
4,226
401
5,390
8,953
70,474
0
L
King Arthur
Electriks
King Arthur
8,423
1,486
0
1,500
16,489
12,697
238
8,233
8,256
0
49,031
L
Sobek
Maumba
Sobek
5,667
875
0
2,974
17,424
17,548
120
3,715
13,709
16,097
0
W
Apollo
13,675
9,183
0
3,558
14,053
4,950
1,013
2,889
11,128
0
57,843
W
13,348
3,493
0
868
10,133
3,693
428
4,070
5,811
57,101
0
W
Mercury
Sloop2020
Mercury
9,664
4,620
2,468
5,231
18,701
21,464
0
3,277
15,279
0
50,348
W
12,105
1,571
0
5,348
12,774
5,135
0
1,253
11,423
0
79,599
W
11,928
2,100
0
5,198
12,636
13,962
0
477
12,159
86,378
0
L
Set
guyf23
Set
11,129
5,598
0
4,557
17,875
8,488
0
6,419
11,456
0
65,635
L
Ah Muzen Cab
thebetterjesus
Ah Muzen Cab
9,573
3,922
0
2,638
14,486
5,385
772
1,519
12,967
0
64,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,490
Gold Earned
44,859
590
Minions Killed
480
0
Camps Cleared
0
1,933,824
Distance Traveled
1,716,397
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,997
526
149
8
0
300,863
3
L
King Arthur
8,531
449
103
5
0
335,162
2
L
Sobek
8,105
427
15
1
0
346,090
2
W
Apollo
10,349
545
104
5
0
386,285
3
W
Nu Wa
10,141
534
101
5
0
316,060
2
W
Mercury
11,270
593
80
4
0
389,895
5
W
Susano
11,499
605
129
7
0
450,542
0
W
Geb
11,231
591
176
9
0
391,042
5
L
Set
9,274
488
105
6
0
409,061
0
L
Ah Muzen Cab
8,952
471
108
6
0
325,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role