Player Matchup

Hel
Hel
Kräkbajse
Hel
Level 96
God Stats
2W - 0L
1,706 SR
Queue Stats
50W - 15L
1,795 Elo+
Party 2
King Arthur
King Arthur
mudjahadin
King Arthur
Level 61
God Stats
1W - 1L
1,580 SR
Queue Stats
24W - 13L
1,717 Elo+
Party 2
Anhur
Anhur
mynamemaybebob
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,559 Elo+
Party 2
Team Averages
Level 54
1,595 SR
1,690 Elo+

VS

Team Averages
Level 43
1,493 SR
1,376 Elo+
Cerberus
Cerberus
dsierra1988
Cerberus
Level 15
God Stats
1W - 2L
1,488 SR
Queue Stats
12W - 24L
1,341 Elo+
Party 1
Bastet
Bastet
iulii94
Bastet
Level 66
God Stats
15W - 16L
1,559 SR
Queue Stats
129W - 167L
1,420 Elo+
Party 1
Baron Samedi
Baron Samedi
slew28850
Baron Samedi
Level 49
God Stats
16W - 17L
1,433 SR
Queue Stats
98W - 120L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 10
10,842
723
9,859
7,929
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
mudjahadin
King Arthur
15
7 / 2 / 8
11,221
748
11,788
16,954
19,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 2 / 9
12,259
817
18,888
13,607
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
dsierra1988
Cerberus
12
0 / 6 / 3
8,936
596
4,470
17,824
17,833
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
iulii94
Bastet
14
1 / 6 / 4
9,523
635
9,072
16,563
5,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
slew28850
Baron Samedi
15
5 / 6 / 1
10,386
692
12,423
11,373
4,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
18
Kills
6
6
Deaths
18
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Cerberus
dsierra1988
Cerberus
0
6
3
0.25
L
Bastet
iulii94
Bastet
1
6
4
0.5
W
King Arthur
mudjahadin
King Arthur
7
2
8
5.5
W
8
2
9
6.25
L
Baron Samedi
slew28850
Baron Samedi
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,535
Damage
25,965
38,490
Taken
45,760
27,603
Mitigated
27,968
17,136
Healing
14,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,859
392
8,296
4,679
7,929
2,672
412
5,872
2,057
34,184
0
L
Cerberus
dsierra1988
Cerberus
4,470
256
0
6,126
17,824
17,833
0
3,810
14,014
13,914
0
L
Bastet
iulii94
Bastet
9,072
2,579
0
3,837
16,563
5,314
0
4,821
11,742
0
31,907
W
King Arthur
mudjahadin
King Arthur
11,788
1,836
0
2,222
16,954
19,614
33
5,511
11,443
0
23,595
W
18,888
10,055
0
1,939
13,607
5,317
2,498
5,960
7,647
0
71,988
L
Baron Samedi
slew28850
Baron Samedi
12,423
1,333
2,211
2,671
11,373
4,821
0
1,751
9,622
39,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,322
Gold Earned
28,845
214
Minions Killed
149
11
Camps Cleared
3
851,386
Distance Traveled
776,608
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,842
723
52
3
2
293,150
3
L
Cerberus
8,936
596
37
2
1
256,032
3
L
Bastet
9,523
635
41
3
2
286,012
6
W
King Arthur
11,221
748
25
2
2
280,283
4
W
Anhur
12,259
817
137
9
7
277,953
5
L
Baron Samedi
10,386
692
71
5
0
234,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role