Player Matchup

Odin
Odin
JeeJeeKoli
Odin
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 13L
1,286 Elo+
Party 2
Izanami
Izanami
JeeJeeMax
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,286 Elo+
Party 2
Olorun
Olorun
Mainyo
Olorun
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,113 Elo+
Solo
Team Averages
Level 38
1,500 SR
1,228 Elo+

VS

Team Averages
Level 62
1,499 SR
1,505 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
albtraumhaft
Yemoja
Level 4
God Stats
2W - 1L
1,497 SR
Queue Stats
2W - 1L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 2
6,094
609
2,342
10,518
5,863
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
JeeJeeMax
Izanami
11
2 / 4 / 0
7,104
710
6,014
7,414
1,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
Mainyo
Olorun
9
0 / 8 / 1
5,925
593
2,430
8,711
1,894
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
13 / 0 / 9
9,670
967
12,429
6,762
2,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
 
Fenrir
13
7 / 1 / 12
8,452
845
9,367
9,704
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
13
2 / 1 / 17
7,874
787
2,406
3,819
1,895
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
2
Kills
22
22
Deaths
2
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
13
0
9
17.5
W
Fenrir
 
Fenrir
7
1
12
13
L
0
10
2
0.1
L
Izanami
JeeJeeMax
Izanami
2
4
0
0.5
L
Olorun
Mainyo
Olorun
0
8
1
0.06
W
Yemoja
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,786
Damage
24,202
26,643
Taken
20,285
9,586
Mitigated
8,597
1,521
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
12,429
7,721
0
2,729
6,762
2,603
1,502
1,154
5,608
0
39,403
W
Fenrir
 
Fenrir
9,367
2,195
0
3,497
9,704
4,099
285
1,280
8,424
0
27,744
L
2,342
697
0
60
10,518
5,863
0
1,224
9,294
0
4,643
L
Izanami
JeeJeeMax
Izanami
6,014
4,634
0
887
7,414
1,829
0
640
6,774
0
29,965
L
Olorun
Mainyo
Olorun
2,430
1,129
144
430
8,711
1,894
36
767
7,944
8,834
0
W
Yemoja
2,406
607
1,817
632
3,819
1,895
72
487
3,332
11,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,123
Gold Earned
25,996
82
Minions Killed
112
2
Camps Cleared
7
453,623
Distance Traveled
542,664
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,670
967
60
6
3
190,109
2
W
Fenrir
8,452
845
27
3
4
202,194
3
L
Odin
6,094
609
5
1
0
147,112
1
L
Izanami
7,104
710
58
6
2
156,651
2
L
Olorun
5,925
593
19
2
0
149,860
2
W
Yemoja
7,874
787
25
3
0
150,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role