Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Estopheles-05
Apollo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,469 Elo+
Party 1
Tiamat
Tiamat
Jibbi470
Tiamat
Level 156
God Stats
4W - 9L
1,281 SR
Queue Stats
584W - 627L
1,575 Elo+
Solo
Cupid
Cupid
MuburTheGuide
Cupid
Level 124
God Stats
1W - 3L
1,399 SR
Queue Stats
410W - 376L
1,586 Elo+
Solo
Tyr
Tyr
Poundsign1
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,290 Elo+
Solo
Team Averages
Level 124
1,436 SR
1,484 Elo+

VS

Team Averages
Level 127
1,621 SR
1,438 Elo+
He Bo
He Bo
 
He Bo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Gabe-Itch4321
Ne Zha
Level 77
God Stats
9W - 1L
1,430 SR
Queue Stats
137W - 163L
1,343 Elo+
Solo
Eset
Eset
ItsJustChief
Eset
Level 159
God Stats
3W - 0L
1,815 SR
Queue Stats
42W - 35L
1,551 Elo+
Party 2
Olorun
Olorun
LiShunxing李舜星
Olorun
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 45L
1,267 Elo+
Solo
Ymir
Ymir
Patchanator
Ymir
Level 158
God Stats
3W - 1L
1,859 SR
Queue Stats
163W - 160L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
2 / 4 / 6
7,960
724
14,170
9,889
4,163
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
0 / 8 / 6
7,266
661
7,950
12,243
4,908
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Tiamat
Jibbi470
Tiamat
13
3 / 6 / 5
7,688
699
10,973
11,239
8,187
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 3 / 6
7,661
696
6,737
9,774
4,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 5 / 3
7,860
715
6,209
16,414
19,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
8 / 2 / 12
9,732
885
11,968
9,471
4,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 4 / 13
9,743
886
15,353
13,399
6,288
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

Mace

Mace

+10
Physical Power

17
7 / 1 / 16
9,757
887
9,601
13,449
6,206
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 4 / 11
8,729
794
8,699
8,991
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

16
1 / 1 / 19
9,440
858
6,968
16,321
16,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
97
8
Kills
26
26
Deaths
12
26
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
2
4
6
1.25
W
He Bo
 
He Bo
8
2
12
7
L
0
8
6
0.38
W
6
4
13
3.13
W
7
1
16
15
L
Tiamat
Jibbi470
Tiamat
3
6
5
0.92
W
4
4
11
2.38
L
1
3
6
1.33
W
1
1
19
10.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,039
Damage
52,589
59,559
Taken
61,631
40,428
Mitigated
36,755
14,612
Healing
21,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
14,170
4,810
872
1,080
9,889
4,163
0
5,935
3,954
27,927
0
W
He Bo
 
He Bo
11,968
346
1,012
1,122
9,471
4,269
701
2,433
7,022
20,113
0
L
7,950
3,792
466
498
12,243
4,908
0
9,342
2,901
0
14,065
W
15,353
3,045
1,089
3,372
13,399
6,288
1,008
6,377
6,971
0
37,509
W
9,601
553
3,410
2,908
13,449
6,206
476
5,593
7,667
27,127
0
L
Tiamat
Jibbi470
Tiamat
10,973
917
818
1,686
11,239
8,187
0
6,170
5,069
23,095
0
W
8,699
4,453
3,222
1,922
8,991
3,987
2,521
3,650
5,305
16,923
0
L
6,737
2,450
2,119
2,907
9,774
4,060
0
5,180
4,594
0
16,796
W
6,968
457
703
3,106
16,321
16,005
392
6,700
9,523
14,568
0
L
6,209
395
592
3,574
16,414
19,110
0
10,609
5,805
0
8,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,435
Gold Earned
47,401
96
Minions Killed
136
0
Camps Cleared
0
1,026,790
Distance Traveled
1,047,186
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,960
724
35
3
0
219,094
0
W
He Bo
9,732
885
24
2
0
215,970
0
L
Apollo
7,266
661
15
1
0
195,051
0
W
Ne Zha
9,743
886
32
3
0
226,731
0
W
Eset
9,757
887
52
5
0
244,312
4
L
Tiamat
7,688
699
16
1
0
190,138
0
W
Olorun
8,729
794
17
2
0
158,754
0
L
Cupid
7,661
696
29
3
0
214,684
1
W
Ymir
9,440
858
11
1
0
201,419
0
L
Tyr
7,860
715
1
0
0
207,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role