Player Matchup

Hel
Hel
AIT ExCeLSioR
Hel
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,003 Elo+
Solo
Sun Wukong
Sun Wukong
BYBxGramps-YT
Sun Wukong
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
270W - 262L
1,295 Elo+
Solo
Bacchus
Bacchus
EYCK SOLOS
Bacchus
Level 67
God Stats
0W - 2L
1,554 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
crunchymuffin
Fenrir
Level 25
God Stats
8W - 22L
1,235 SR
Queue Stats
81W - 110L
1,138 Elo+
Party 1
Nu Wa
Nu Wa
waxedbanana
Nu Wa
Level 39
God Stats
22W - 38L
1,256 SR
Queue Stats
87W - 117L
1,136 Elo+
Party 1
Team Averages
Level 50
1,409 SR
1,214 Elo+

VS

Team Averages
Level 77
1,531 SR
1,387 Elo+
Izanami
Izanami
Bk743207
Izanami
Level 48
God Stats
13W - 7L
1,701 SR
Queue Stats
151W - 126L
1,381 Elo+
Solo
Nemesis
Nemesis
Dariofofo
Nemesis
Level 85
God Stats
38W - 24L
1,500 SR
Queue Stats
200W - 189L
1,287 Elo+
Solo
Sol
Sol
Emilian0701
Sol
Level 82
God Stats
2W - 0L
1,710 SR
Queue Stats
69W - 83L
1,320 Elo+
Solo
Zeus
Zeus
Nexos106
Zeus
Level 63
God Stats
3W - 2L
1,243 SR
Queue Stats
54W - 47L
1,564 Elo+
Solo
Cabrakan
Cabrakan
With_yo_blackazz
Cabrakan
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,823
324
945
7,717
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
BYBxGramps-YT
Sun Wukong
14
2 / 3 / 2
8,775
488
10,047
14,187
6,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
EYCK SOLOS
Bacchus
9
1 / 3 / 0
6,526
363
5,576
11,432
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 9 / 2
7,393
411
4,538
14,908
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 3 / 2
6,675
371
6,606
8,467
2,941
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bk743207
Izanami
14
6 / 1 / 6
9,818
545
8,384
7,916
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Dariofofo
Nemesis
15
4 / 1 / 7
10,054
559
5,400
11,805
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 0 / 5
10,469
582
4,491
12,761
5,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
15
7 / 2 / 5
10,092
561
13,760
7,980
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 12
9,387
522
6,102
12,858
17,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
5
Kills
23
23
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Sun Wukong
BYBxGramps-YT
Sun Wukong
2
3
2
1
W
Izanami
Bk743207
Izanami
6
1
6
9
W
Nemesis
Dariofofo
Nemesis
4
1
7
7.5
L
Bacchus
EYCK SOLOS
Bacchus
1
3
0
0.33
W
3
0
5
5.5
W
Zeus
7
2
5
4.75
W
3
1
12
9
L
1
9
2
0.22
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,712
Damage
38,137
56,711
Taken
53,320
25,831
Mitigated
36,161
12,988
Healing
16,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
945
165
43
38
7,717
2,085
0
4,023
3,486
9,540
0
L
Sun Wukong
BYBxGramps-YT
Sun Wukong
10,047
1,781
130
7,474
14,187
6,329
0
5,860
8,222
0
52,708
W
Izanami
Bk743207
Izanami
8,384
5,361
0
2,502
7,916
3,408
2,602
1,395
6,521
0
71,333
W
Nemesis
Dariofofo
Nemesis
5,400
1,918
0
1,832
11,805
6,136
1,198
2,908
8,897
0
58,134
L
Bacchus
EYCK SOLOS
Bacchus
5,576
644
0
192
11,432
7,320
280
2,857
8,275
24,215
0
W
4,491
1,496
78
7,768
12,761
5,559
5,462
1,116
11,645
63,788
11,500
W
Zeus
13,760
1,100
119
2,407
7,980
3,273
3,253
3,698
4,282
69,579
0
W
6,102
1,381
0
1,348
12,858
17,785
769
4,010
8,848
18,448
0
L
4,538
623
472
1,835
14,908
7,156
0
6,437
8,331
0
19,495
L
6,606
3,107
0
2,804
8,467
2,941
0
3,921
4,417
27,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,192
Gold Earned
49,820
226
Minions Killed
486
0
Camps Cleared
0
1,487,765
Distance Traveled
1,614,128
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,823
324
19
1
0
260,925
3
L
Sun Wukong
8,775
488
103
6
0
352,762
3
W
Izanami
9,818
545
134
7
0
319,648
6
W
Nemesis
10,054
559
105
6
0
359,671
1
L
Bacchus
6,526
363
37
2
0
265,156
2
W
Sol
10,469
582
108
6
0
319,785
2
W
Zeus
10,092
561
117
7
0
299,594
2
W
Cabrakan
9,387
522
22
1
0
315,430
0
L
Fenrir
7,393
411
29
2
0
307,871
4
L
Nu Wa
6,675
371
38
2
0
301,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role