Player Matchup

Xbalanque
Xbalanque
DominusInfernum
Xbalanque
Level 106
God Stats
0W - 1L
1,315 SR
Queue Stats
48W - 40L
1,539 Elo+
Party 1
Raijin
Raijin
GhostDogEthan
Raijin
Level 109
God Stats
0W - 2L
1,317 SR
Queue Stats
46W - 40L
1,568 Elo+
Party 1
Cupid
Cupid
SteckDoseOne
Cupid
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Set
Set
VaTaRKo
Set
Level 160
God Stats
2W - 3L
1,487 SR
Queue Stats
54W - 49L
1,518 Elo+
Solo
Cthulhu
Cthulhu
alphambc
Cthulhu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,524 Elo+
Party 1
Team Averages
Level 113
1,424 SR
1,530 Elo+

VS

Team Averages
Level 121
1,528 SR
1,486 Elo+
Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
GreenBayy5
Geb
Level 123
God Stats
2W - 3L
1,305 SR
Queue Stats
130W - 127L
1,547 Elo+
Party 2
Xbalanque
Xbalanque
MrPiiiiikllllz
Xbalanque
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
be-the-best88
Baron Samedi
Level 155
God Stats
2W - 1L
1,713 SR
Queue Stats
133W - 130L
1,550 Elo+
Party 2
Fenrir
Fenrir
yikiyiki
Fenrir
Level 119
God Stats
3W - 1L
1,622 SR
Queue Stats
130W - 139L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DominusInfernum
Xbalanque
18
8 / 7 / 6
11,168
798
16,645
16,304
6,968
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
5 / 8 / 8
10,677
763
19,489
15,943
6,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 6 / 9
8,842
632
8,086
12,264
7,065
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Set
12
1 / 7 / 4
7,893
564
3,471
9,751
3,816
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
alphambc
Cthulhu
17
2 / 5 / 11
9,757
697
12,656
21,914
19,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
20
7 / 1 / 21
12,422
887
12,223
14,790
25,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
1 / 1 / 26
10,632
759
7,880
15,038
17,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
MrPiiiiikllllz
Xbalanque
20
11 / 3 / 16
12,435
888
21,525
14,252
6,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
be-the-best88
Baron Samedi
18
8 / 4 / 19
11,655
833
18,146
18,825
10,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
yikiyiki
Fenrir
15
6 / 7 / 12
10,533
752
8,224
15,644
13,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
127
16
Kills
33
33
Deaths
16
38
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
1
21
17.5
L
Xbalanque
DominusInfernum
Xbalanque
8
7
6
1.57
L
5
8
8
1.13
W
1
1
26
14
W
Xbalanque
MrPiiiiikllllz
Xbalanque
11
3
16
6.33
L
0
6
9
0.75
L
Set
1
7
4
0.43
L
Cthulhu
alphambc
Cthulhu
2
5
11
1.5
W
Baron Samedi
be-the-best88
Baron Samedi
8
4
19
4.38
W
Fenrir
yikiyiki
Fenrir
6
7
12
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,347
Damage
67,998
76,176
Taken
78,549
43,438
Mitigated
73,392
22,560
Healing
30,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,223
672
1,797
3,645
14,790
25,118
593
4,494
10,296
23,321
0
L
Xbalanque
DominusInfernum
Xbalanque
16,645
9,446
1,893
3,548
16,304
6,968
0
7,813
8,308
0
26,474
L
19,489
970
1,058
2,745
15,943
6,274
64
5,762
9,929
39,705
0
W
7,880
532
1,220
1,358
15,038
17,218
561
6,443
8,595
21,217
0
W
Xbalanque
MrPiiiiikllllz
Xbalanque
21,525
10,089
1,258
3,792
14,252
6,989
2,481
6,435
7,817
0
51,797
L
8,086
2,913
2,635
2,402
12,264
7,065
366
7,935
4,298
0
17,506
L
Set
3,471
896
0
482
9,751
3,816
0
5,430
4,286
0
7,335
L
Cthulhu
alphambc
Cthulhu
12,656
517
950
6,847
21,914
19,315
0
11,309
10,577
23,703
0
W
Baron Samedi
be-the-best88
Baron Samedi
18,146
1,042
6,736
6,621
18,825
10,535
741
8,290
10,535
32,016
0
W
Fenrir
yikiyiki
Fenrir
8,224
1,087
1,591
2,638
15,644
13,532
0
6,483
9,161
0
9,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,337
Gold Earned
57,677
119
Minions Killed
139
0
Camps Cleared
0
1,151,406
Distance Traveled
1,336,935
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,422
887
15
1
0
260,946
5
L
Xbalanque
11,168
798
24
2
0
217,939
0
L
Raijin
10,677
763
46
3
0
226,476
0
W
Geb
10,632
759
16
1
0
277,274
0
W
Xbalanque
12,435
888
79
6
0
261,271
0
L
Cupid
8,842
632
20
1
0
239,788
0
L
Set
7,893
564
5
0
0
227,464
0
L
Cthulhu
9,757
697
24
2
0
239,739
0
W
Baron Samedi
11,655
833
25
2
0
227,326
2
W
Fenrir
10,533
752
4
0
0
310,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role