Player Matchup

Anubis
Anubis
Cop3XxSn1p3r
Anubis
Level 119
God Stats
24W - 19L
1,601 SR
Queue Stats
470W - 491L
1,512 Elo+
Party 3
Sun Wukong
Sun Wukong
Crashturd
Sun Wukong
Level 29
God Stats
1W - 0L
1,476 SR
Queue Stats
27W - 6L
1,770 Elo+
Party 2
Fenrir
Fenrir
Gm0neys
Fenrir
Level 160
God Stats
2W - 2L
1,693 SR
Queue Stats
447W - 316L
1,726 Elo+
Party 2
Rama
Rama
IamTigger34
Rama
Level 111
God Stats
14W - 8L
1,685 SR
Queue Stats
466W - 449L
1,524 Elo+
Party 3
Bakasura
Bakasura
Washburn757
Bakasura
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 49L
1,668 Elo+
Party 2
Team Averages
Level 116
1,591 SR
1,640 Elo+

VS

Team Averages
Level 92
1,583 SR
1,500 Elo+
Medusa
Medusa
ChalkyDust19056
Medusa
Level 74
God Stats
39W - 32L
1,588 SR
Queue Stats
310W - 305L
1,499 Elo+
Solo
Chaac
Chaac
LRC24 DOGZ
Chaac
Level 125
God Stats
3W - 3L
1,517 SR
Queue Stats
27W - 23L
1,673 Elo+
Party 1
Arachne
Arachne
NJYeet52
Arachne
Level 44
God Stats
3W - 2L
1,748 SR
Queue Stats
241W - 251L
1,454 Elo+
Solo
Sylvanus
Sylvanus
TossTheVibe
Sylvanus
Level 88
God Stats
2W - 2L
1,644 SR
Queue Stats
9W - 15L
1,349 Elo+
Solo
Zhong Kui
Zhong Kui
Turbocharged22
Zhong Kui
Level 129
God Stats
9W - 3L
1,420 SR
Queue Stats
138W - 124L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 5 / 10
7,505
536
6,398
10,012
4,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Crashturd
Sun Wukong
14
2 / 2 / 2
8,202
586
5,274
10,055
7,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Gm0neys
Fenrir
12
5 / 2 / 14
8,652
618
9,020
13,596
10,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 2 / 5
8,283
592
4,514
7,599
2,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
Washburn757
Bakasura
16
17 / 0 / 4
9,956
711
15,268
13,305
5,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
7,628
545
6,756
10,640
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
13
1 / 4 / 1
7,365
526
8,111
11,965
10,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
NJYeet52
Arachne
8
2 / 6 / 0
5,985
428
2,713
10,138
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
TossTheVibe
Sylvanus
10
1 / 5 / 4
6,628
473
6,552
11,393
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Turbocharged22
Zhong Kui
12
4 / 6 / 1
7,228
516
13,639
11,334
6,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
25
Kills
11
11
Deaths
25
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Anubis
0
5
10
1
W
Sun Wukong
Crashturd
Sun Wukong
2
2
2
1.5
W
Fenrir
Gm0neys
Fenrir
5
2
14
6
W
1
2
5
1.75
L
Chaac
1
4
1
0.38
L
Arachne
NJYeet52
Arachne
2
6
0
0.33
L
Sylvanus
TossTheVibe
Sylvanus
1
5
4
0.6
L
Zhong Kui
Turbocharged22
Zhong Kui
4
6
1
0.75
W
Bakasura
Washburn757
Bakasura
17
0
4
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,474
Damage
37,771
54,567
Taken
55,470
29,120
Mitigated
31,085
18,721
Healing
17,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,756
3,074
0
3,956
10,640
2,714
788
871
9,353
0
48,333
W
Anubis
6,398
331
0
3,074
10,012
4,608
68
5,924
4,088
44,980
0
W
Sun Wukong
Crashturd
Sun Wukong
5,274
1,555
0
2,837
10,055
7,026
0
824
9,231
0
44,912
W
Fenrir
Gm0neys
Fenrir
9,020
2,307
1,611
2,893
13,596
10,114
0
5,903
7,693
0
20,900
W
4,514
4,086
0
3,834
7,599
2,292
0
1,163
6,436
0
59,921
L
Chaac
8,111
3,104
0
5,001
11,965
10,167
304
0
11,285
0
50,342
L
Arachne
NJYeet52
Arachne
2,713
1,833
0
612
10,138
3,204
0
835
8,485
0
24,052
L
Sylvanus
TossTheVibe
Sylvanus
6,552
1,865
1,277
4,156
11,393
8,672
112
2,637
7,586
19,045
0
L
Zhong Kui
Turbocharged22
Zhong Kui
13,639
1,813
0
2,535
11,334
6,328
0
2,055
8,356
49,505
0
W
Bakasura
Washburn757
Bakasura
15,268
10,390
0
4,472
13,305
5,080
0
6,377
6,928
0
55,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,598
Gold Earned
34,834
449
Minions Killed
331
0
Camps Cleared
0
1,384,269
Distance Traveled
1,174,836
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,628
545
84
6
0
254,142
3
W
Anubis
7,505
536
87
6
0
224,119
2
W
Sun Wukong
8,202
586
113
8
0
251,111
4
W
Fenrir
8,652
618
25
2
0
286,508
8
W
Rama
8,283
592
107
8
0
261,125
5
L
Chaac
7,365
526
88
6
0
236,203
0
L
Arachne
5,985
428
44
3
0
257,252
0
L
Sylvanus
6,628
473
33
2
0
205,561
3
L
Zhong Kui
7,228
516
82
6
0
221,678
5
W
Bakasura
9,956
711
117
8
0
361,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role