Player Matchup

Bacchus
Bacchus
CorIDaILeZ
Bacchus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,557 Elo+
Party 3
Zeus
Zeus
Mr_TaschenTuch
Zeus
Level 117
God Stats
3W - 0L
1,850 SR
Queue Stats
36W - 35L
1,585 Elo+
Party 3
Aphrodite
Aphrodite
Scuff_The_Dr4m
Aphrodite
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,443 Elo+
Party 3
Fenrir
Fenrir
tripluf
Fenrir
Level 160
God Stats
3W - 5L
1,734 SR
Queue Stats
578W - 557L
1,472 Elo+
Solo
Nu Wa
Nu Wa
xSchachti
Nu Wa
Level 129
God Stats
1W - 1L
1,325 SR
Queue Stats
91W - 93L
1,534 Elo+
Party 3
Team Averages
Level 127
1,582 SR
1,518 Elo+

VS

Team Averages
Level 116
1,500 SR
1,529 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Dedaleus
Hel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,482 Elo+
Party 1
Zhong Kui
Zhong Kui
IaM_SoCoOl
Zhong Kui
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 89L
1,581 Elo+
Party 2
Sobek
Sobek
ObselikTormentor
Sobek
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 63L
1,565 Elo+
Party 2
Zeus
Zeus
Pandious
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CorIDaILeZ
Bacchus
18
9 / 2 / 25
10,869
906
14,633
12,237
19,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
20 / 3 / 13
11,942
995
26,013
9,037
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
Scuff_The_Dr4m
Aphrodite
17
5 / 3 / 24
10,638
887
8,790
12,305
8,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
tripluf
Fenrir
15
2 / 4 / 23
9,705
809
6,122
13,480
13,520
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
xSchachti
Nu Wa
16
1 / 3 / 28
9,518
793
15,704
11,596
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
0 / 9 / 9
8,901
742
9,933
15,017
6,140
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 7 / 8
8,379
698
5,380
13,371
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
IaM_SoCoOl
Zhong Kui
15
9 / 8 / 2
10,207
851
13,584
16,077
7,218
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 6 / 8
9,382
782
6,519
23,678
28,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
15
2 / 7 / 6
8,951
746
8,001
11,703
4,369
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
48
37
Kills
15
15
Deaths
37
113
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
9
9
0.5
W
Bacchus
CorIDaILeZ
Bacchus
9
2
25
10.75
L
2
7
8
0.86
L
Zhong Kui
IaM_SoCoOl
Zhong Kui
9
8
2
1.25
W
20
3
13
8.83
L
2
6
8
1
L
Zeus
2
7
6
0.71
W
Aphrodite
Scuff_The_Dr4m
Aphrodite
5
3
24
5.67
W
Fenrir
tripluf
Fenrir
2
4
23
3.38
W
Nu Wa
xSchachti
Nu Wa
1
3
28
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,262
Damage
43,417
58,655
Taken
79,846
48,503
Mitigated
51,087
28,400
Healing
23,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,933
2,096
590
1,999
15,017
6,140
0
13,863
883
0
21,974
W
Bacchus
CorIDaILeZ
Bacchus
14,633
1,165
1,162
3,490
12,237
19,082
869
6,536
5,498
24,379
0
L
5,380
847
4,844
4,072
13,371
4,895
0
12,099
1,021
11,354
0
L
Zhong Kui
IaM_SoCoOl
Zhong Kui
13,584
385
155
3,711
16,077
7,218
0
12,857
2,991
20,601
0
W
26,013
2,533
500
1,266
9,037
3,416
1,231
5,370
3,577
41,590
0
L
6,519
434
468
6,306
23,678
28,465
0
15,474
7,486
22,975
0
L
Zeus
8,001
642
360
727
11,703
4,369
0
9,925
1,542
30,868
0
W
Aphrodite
Scuff_The_Dr4m
Aphrodite
8,790
277
6,757
7,456
12,305
8,257
883
7,041
5,240
21,456
0
W
Fenrir
tripluf
Fenrir
6,122
1,664
1,010
3,525
13,480
13,520
130
6,931
6,417
235
13,281
W
Nu Wa
xSchachti
Nu Wa
15,704
3,615
638
2,596
11,596
4,228
1,483
7,055
4,439
30,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,672
Gold Earned
45,820
115
Minions Killed
114
0
Camps Cleared
0
1,192,820
Distance Traveled
921,565
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,901
742
28
2
0
181,748
2
W
Bacchus
10,869
906
13
1
0
278,518
3
L
Hel
8,379
698
17
1
0
193,622
0
L
Zhong Kui
10,207
851
6
1
0
166,881
2
W
Zeus
11,942
995
37
3
0
218,491
0
L
Sobek
9,382
782
22
2
0
205,512
1
L
Zeus
8,951
746
41
3
0
173,802
0
W
Aphrodite
10,638
887
31
3
0
244,506
0
W
Fenrir
9,705
809
14
1
0
216,068
0
W
Nu Wa
9,518
793
20
2
0
235,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role