Player Matchup

Neith
Neith
Atmosphere-EG
Neith
Level 44
God Stats
7W - 4L
1,867 SR
Queue Stats
154W - 137L
1,462 Elo+
Party 2
Atlas
Atlas
GingerOG420
Atlas
Level 14
God Stats
16W - 12L
1,722 SR
Queue Stats
162W - 163L
1,301 Elo+
Party 2
Danzaburou
Danzaburou
baff_Joker
Danzaburou
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,733 Elo+
Solo
Kukulkan
Kukulkan
venom514one
Kukulkan
Level 42
God Stats
2W - 4L
1,099 SR
Queue Stats
2W - 5L
1,039 Elo+
Solo
Yu Huang
Yu Huang
wildwolf453
Yu Huang
Level 44
God Stats
0W - 1L
1,332 SR
Queue Stats
20W - 43L
1,336 Elo+
Solo
Team Averages
Level 36
1,504 SR
1,374 Elo+

VS

Team Averages
Level 120
1,496 SR
1,439 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Fable Hydra
Gilgamesh
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,539 Elo+
Party 1
Ares
Ares
Mammita929
Ares
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
190W - 191L
1,375 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PrisonBrake87
Ah Muzen Cab
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
258W - 274L
1,354 Elo+
Party 3
Arachne
Arachne
Sticktry
Arachne
Level 45
God Stats
6W - 11L
1,481 SR
Queue Stats
561W - 615L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 0
8,779
516
7,957
12,166
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 4 / 4
7,542
444
6,464
13,375
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
baff_Joker
Danzaburou
12
0 / 4 / 0
7,596
447
1,977
8,503
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
venom514one
Kukulkan
15
3 / 3 / 0
9,009
530
5,896
8,065
2,886
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
wildwolf453
Yu Huang
14
0 / 4 / 1
8,021
472
1,869
11,206
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
9 / 1 / 2
10,730
631
13,470
10,226
7,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Fable Hydra
Gilgamesh
15
1 / 4 / 0
8,674
510
3,698
11,795
5,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 3
7,751
456
5,694
13,958
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
PrisonBrake87
Ah Muzen Cab
15
3 / 0 / 1
8,679
511
10,090
7,750
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Sticktry
Arachne
2
0 / 0 / 0
3,524
207
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
8
Kills
13
15
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
1
2
10
L
5
0
0
5
W
Gilgamesh
Fable Hydra
Gilgamesh
1
4
0
0.25
L
0
4
4
0.5
W
0
4
3
0.38
W
Ah Muzen Cab
PrisonBrake87
Ah Muzen Cab
3
0
1
3.5
W
Arachne
Sticktry
Arachne
0
0
0
0
L
Danzaburou
baff_Joker
Danzaburou
0
4
0
0
L
Kukulkan
venom514one
Kukulkan
3
3
0
1
L
Yu Huang
wildwolf453
Yu Huang
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,163
Damage
32,952
53,315
Taken
43,729
22,707
Mitigated
26,318
17,038
Healing
17,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,470
2,112
0
5,650
10,226
7,465
2,011
1,761
8,465
70,923
6,795
L
7,957
4,425
0
7,342
12,166
4,023
1,420
4,610
7,556
0
52,639
W
Gilgamesh
Fable Hydra
Gilgamesh
3,698
868
0
5,116
11,795
5,831
244
5,110
6,685
0
48,954
L
6,464
2,371
37
3,346
13,375
8,838
0
4,167
9,208
26,255
0
W
5,694
385
0
2,111
13,958
10,434
0
4,086
9,872
28,931
0
W
Ah Muzen Cab
PrisonBrake87
Ah Muzen Cab
10,090
4,143
0
4,207
7,750
2,588
2,276
3,272
4,478
0
60,503
W
Arachne
Sticktry
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
baff_Joker
Danzaburou
1,977
374
0
2,014
8,503
2,873
762
6,550
1,953
0
39,821
L
Kukulkan
venom514one
Kukulkan
5,896
1,095
0
2,696
8,065
2,886
797
2,122
5,582
52,119
0
L
Yu Huang
wildwolf453
Yu Huang
1,869
72
0
1,603
11,206
4,087
0
1,026
10,180
60,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,947
Gold Earned
39,358
437
Minions Killed
400
0
Camps Cleared
0
1,421,172
Distance Traveled
1,209,580
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,730
631
151
9
0
288,967
2
L
Neith
8,779
516
98
6
0
286,899
4
W
Gilgamesh
8,674
510
92
5
0
323,909
0
L
Atlas
7,542
444
34
2
0
295,621
0
W
Ares
7,751
456
37
2
0
298,969
0
W
Ah Muzen Cab
8,679
511
120
7
0
297,735
0
W
Arachne
3,524
207
0
0
0
0
0
L
Danzaburou
7,596
447
80
5
0
273,054
0
L
Kukulkan
9,009
530
109
6
0
274,551
2
L
Yu Huang
8,021
472
116
7
0
291,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role